| Index: third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp
|
| diff --git a/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp b/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp
|
| deleted file mode 100644
|
| index 33b44a5eefb4d7b51f26247fb46b68c0cb3e3346..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp
|
| +++ /dev/null
|
| @@ -1,106 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "core/css/cssom/CSSMatrixTransformComponent.h"
|
| -
|
| -#include "core/css/CSSPrimitiveValue.h"
|
| -#include "wtf/MathExtras.h"
|
| -#include <cmath>
|
| -#include <memory>
|
| -
|
| -namespace blink {
|
| -
|
| -CSSFunctionValue* CSSMatrixTransformComponent::toCSSValue() const {
|
| - CSSFunctionValue* result =
|
| - CSSFunctionValue::create(m_is2D ? CSSValueMatrix : CSSValueMatrix3d);
|
| -
|
| - if (m_is2D) {
|
| - double values[6] = {a(), b(), c(), d(), e(), f()};
|
| - for (double value : values) {
|
| - result->append(*CSSPrimitiveValue::create(
|
| - value, CSSPrimitiveValue::UnitType::Number));
|
| - }
|
| - } else {
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| - double values[16] = {m11(), m12(), m13(), m14(), m21(), m22(),
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| - m23(), m24(), m31(), m32(), m33(), m34(),
|
| - m41(), m42(), m43(), m44()};
|
| - for (double value : values) {
|
| - result->append(*CSSPrimitiveValue::create(
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| - value, CSSPrimitiveValue::UnitType::Number));
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| - }
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| - }
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| -
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| - return result;
|
| -}
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| -
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| -CSSMatrixTransformComponent* CSSMatrixTransformComponent::perspective(
|
| - double length) {
|
| - std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
|
| - if (length != 0)
|
| - matrix->setM34(-1 / length);
|
| - return new CSSMatrixTransformComponent(std::move(matrix), PerspectiveType);
|
| -}
|
| -
|
| -CSSMatrixTransformComponent* CSSMatrixTransformComponent::rotate(double angle) {
|
| - std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
|
| - matrix->rotate(angle);
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| - return new CSSMatrixTransformComponent(std::move(matrix), RotationType);
|
| -}
|
| -
|
| -CSSMatrixTransformComponent* CSSMatrixTransformComponent::rotate3d(double angle,
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| - double x,
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| - double y,
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| - double z) {
|
| - std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
|
| - matrix->rotate3d(x, y, z, angle);
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| - return new CSSMatrixTransformComponent(std::move(matrix), Rotation3DType);
|
| -}
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| -
|
| -CSSMatrixTransformComponent* CSSMatrixTransformComponent::scale(double x,
|
| - double y) {
|
| - std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
|
| - matrix->setM11(x);
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| - matrix->setM22(y);
|
| - return new CSSMatrixTransformComponent(std::move(matrix), ScaleType);
|
| -}
|
| -
|
| -CSSMatrixTransformComponent* CSSMatrixTransformComponent::scale3d(double x,
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| - double y,
|
| - double z) {
|
| - std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
|
| - matrix->setM11(x);
|
| - matrix->setM22(y);
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| - matrix->setM33(z);
|
| - return new CSSMatrixTransformComponent(std::move(matrix), Scale3DType);
|
| -}
|
| -
|
| -CSSMatrixTransformComponent* CSSMatrixTransformComponent::skew(double ax,
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| - double ay) {
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| - double tanAx = std::tan(deg2rad(ax));
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| - double tanAy = std::tan(deg2rad(ay));
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| -
|
| - std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
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| - matrix->setM12(tanAy);
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| - matrix->setM21(tanAx);
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| - return new CSSMatrixTransformComponent(std::move(matrix), SkewType);
|
| -}
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| -
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| -CSSMatrixTransformComponent* CSSMatrixTransformComponent::translate(double x,
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| - double y) {
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| - std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
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| - matrix->setM41(x);
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| - matrix->setM42(y);
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| - return new CSSMatrixTransformComponent(std::move(matrix), TranslationType);
|
| -}
|
| -
|
| -CSSMatrixTransformComponent*
|
| -CSSMatrixTransformComponent::translate3d(double x, double y, double z) {
|
| - std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
|
| - matrix->setM41(x);
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| - matrix->setM42(y);
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| - matrix->setM43(z);
|
| - return new CSSMatrixTransformComponent(std::move(matrix), Translation3DType);
|
| -}
|
| -
|
| -} // namespace blink
|
|
|