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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/texture_definition.h" | 5 #include "gpu/command_buffer/service/texture_definition.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include <list> | 9 #include <list> |
10 | 10 |
11 #include "base/lazy_instance.h" | 11 #include "base/lazy_instance.h" |
12 #include "base/synchronization/lock.h" | 12 #include "base/synchronization/lock.h" |
13 #include "base/threading/thread_local.h" | 13 #include "base/threading/thread_local.h" |
14 // gl_stream_texture_image.h is included to work around crbug.com/595189, a | |
15 // compiler bug in VS 2015 Update 2 RC. | |
16 #include "gpu/command_buffer/service/gl_stream_texture_image.h" | |
17 #include "gpu/command_buffer/service/texture_manager.h" | 14 #include "gpu/command_buffer/service/texture_manager.h" |
18 #include "ui/gl/gl_image.h" | 15 #include "ui/gl/gl_image.h" |
19 #include "ui/gl/gl_implementation.h" | 16 #include "ui/gl/gl_implementation.h" |
20 #include "ui/gl/scoped_binders.h" | 17 #include "ui/gl/scoped_binders.h" |
21 | 18 |
22 #if !defined(OS_MACOSX) | 19 #if !defined(OS_MACOSX) |
23 #include "base/macros.h" | 20 #include "base/macros.h" |
24 #include "ui/gl/gl_surface_egl.h" | 21 #include "ui/gl/gl_surface_egl.h" |
25 #endif | 22 #endif |
26 | 23 |
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462 return true; | 459 return true; |
463 } | 460 } |
464 | 461 |
465 bool TextureDefinition::SafeToRenderFrom() const { | 462 bool TextureDefinition::SafeToRenderFrom() const { |
466 return level_info_.cleared_rect.Contains( | 463 return level_info_.cleared_rect.Contains( |
467 gfx::Rect(level_info_.width, level_info_.height)); | 464 gfx::Rect(level_info_.width, level_info_.height)); |
468 } | 465 } |
469 | 466 |
470 } // namespace gles2 | 467 } // namespace gles2 |
471 } // namespace gpu | 468 } // namespace gpu |
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