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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h

Issue 2707243006: [SharedArrayBuffer] Prevent SharedArrayBuffer being used in Web APIs (Closed)
Patch Set: Created 3 years, 10 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
index 1578fbd080ef83f8d72035a71029db3d45ce20d5..018f7a942a202b81e23b822fe8734f95b0c3bbd8 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
@@ -708,7 +708,7 @@ class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
GLuint);
void uniformMatrix2x3fv(const WebGLUniformLocation*,
GLboolean,
- DOMFloat32Array*,
+ const MaybeShared<DOMFloat32Array>&,
GLuint,
GLuint);
void uniformMatrix2x3fv(const WebGLUniformLocation*,
@@ -718,7 +718,7 @@ class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
GLuint);
void uniformMatrix3x2fv(const WebGLUniformLocation*,
GLboolean,
- DOMFloat32Array*,
+ const MaybeShared<DOMFloat32Array>&,
GLuint,
GLuint);
void uniformMatrix3x2fv(const WebGLUniformLocation*,
@@ -728,7 +728,7 @@ class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
GLuint);
void uniformMatrix2x4fv(const WebGLUniformLocation*,
GLboolean,
- DOMFloat32Array*,
+ const MaybeShared<DOMFloat32Array>&,
GLuint,
GLuint);
void uniformMatrix2x4fv(const WebGLUniformLocation*,
@@ -738,7 +738,7 @@ class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
GLuint);
void uniformMatrix4x2fv(const WebGLUniformLocation*,
GLboolean,
- DOMFloat32Array*,
+ const MaybeShared<DOMFloat32Array>&,
GLuint,
GLuint);
void uniformMatrix4x2fv(const WebGLUniformLocation*,
@@ -748,7 +748,7 @@ class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
GLuint);
void uniformMatrix3x4fv(const WebGLUniformLocation*,
GLboolean,
- DOMFloat32Array*,
+ const MaybeShared<DOMFloat32Array>&,
GLuint,
GLuint);
void uniformMatrix3x4fv(const WebGLUniformLocation*,
@@ -758,7 +758,7 @@ class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
GLuint);
void uniformMatrix4x3fv(const WebGLUniformLocation*,
GLboolean,
- DOMFloat32Array*,
+ const MaybeShared<DOMFloat32Array>&,
GLuint,
GLuint);
void uniformMatrix4x3fv(const WebGLUniformLocation*,
@@ -805,10 +805,10 @@ class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
Vector<GLfloat>& value);
void vertexAttribI4i(GLuint, GLint, GLint, GLint, GLint);
- void vertexAttribI4iv(GLuint, const DOMInt32Array*);
+ void vertexAttribI4iv(GLuint, const MaybeShared<const DOMInt32Array>&);
void vertexAttribI4iv(GLuint, const Vector<GLint>&);
void vertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint);
- void vertexAttribI4uiv(GLuint, const DOMUint32Array*);
+ void vertexAttribI4uiv(GLuint, const MaybeShared<const DOMUint32Array>&);
void vertexAttribI4uiv(GLuint, const Vector<GLuint>&);
void vertexAttribIPointer(GLuint index,
GLint size,
@@ -829,11 +829,11 @@ class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
/* Multiple Render Targets */
void drawBuffers(const Vector<GLenum>&);
- void clearBufferiv(GLenum, GLint, DOMInt32Array*);
+ void clearBufferiv(GLenum, GLint, const MaybeShared<DOMInt32Array>&);
void clearBufferiv(GLenum, GLint, const Vector<GLint>&);
- void clearBufferuiv(GLenum, GLint, DOMUint32Array*);
+ void clearBufferuiv(GLenum, GLint, const MaybeShared<DOMUint32Array>&);
void clearBufferuiv(GLenum, GLint, const Vector<GLuint>&);
- void clearBufferfv(GLenum, GLint, DOMFloat32Array*);
+ void clearBufferfv(GLenum, GLint, const MaybeShared<DOMFloat32Array>&);
void clearBufferfv(GLenum, GLint, const Vector<GLfloat>&);
void clearBufferfi(GLenum, GLint, GLfloat, GLint);

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