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Unified Diff: components/test_runner/gamepad_controller.cc

Issue 2707183003: Move //components/test_runner back into //content/shell (Closed)
Patch Set: Trim DEPS Created 3 years, 10 months ago
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Index: components/test_runner/gamepad_controller.cc
diff --git a/components/test_runner/gamepad_controller.cc b/components/test_runner/gamepad_controller.cc
deleted file mode 100644
index a30e22182c97eacb363d593fe9f4adce537ad43c..0000000000000000000000000000000000000000
--- a/components/test_runner/gamepad_controller.cc
+++ /dev/null
@@ -1,243 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "components/test_runner/gamepad_controller.h"
-
-#include <string.h>
-
-#include "base/macros.h"
-#include "components/test_runner/web_test_delegate.h"
-#include "gin/arguments.h"
-#include "gin/handle.h"
-#include "gin/object_template_builder.h"
-#include "gin/wrappable.h"
-#include "third_party/WebKit/public/platform/WebGamepadListener.h"
-#include "third_party/WebKit/public/web/WebFrame.h"
-#include "third_party/WebKit/public/web/WebKit.h"
-#include "v8/include/v8.h"
-
-using blink::WebFrame;
-using blink::WebGamepad;
-using blink::WebGamepads;
-
-namespace test_runner {
-
-class GamepadControllerBindings
- : public gin::Wrappable<GamepadControllerBindings> {
- public:
- static gin::WrapperInfo kWrapperInfo;
-
- static void Install(base::WeakPtr<GamepadController> controller,
- blink::WebFrame* frame);
-
- private:
- explicit GamepadControllerBindings(
- base::WeakPtr<GamepadController> controller);
- ~GamepadControllerBindings() override;
-
- // gin::Wrappable.
- gin::ObjectTemplateBuilder GetObjectTemplateBuilder(
- v8::Isolate* isolate) override;
-
- void Connect(int index);
- void DispatchConnected(int index);
- void Disconnect(int index);
- void SetId(int index, const std::string& src);
- void SetButtonCount(int index, int buttons);
- void SetButtonData(int index, int button, double data);
- void SetAxisCount(int index, int axes);
- void SetAxisData(int index, int axis, double data);
-
- base::WeakPtr<GamepadController> controller_;
-
- DISALLOW_COPY_AND_ASSIGN(GamepadControllerBindings);
-};
-
-gin::WrapperInfo GamepadControllerBindings::kWrapperInfo = {
- gin::kEmbedderNativeGin};
-
-// static
-void GamepadControllerBindings::Install(
- base::WeakPtr<GamepadController> controller,
- WebFrame* frame) {
- v8::Isolate* isolate = blink::mainThreadIsolate();
- v8::HandleScope handle_scope(isolate);
- v8::Local<v8::Context> context = frame->mainWorldScriptContext();
- if (context.IsEmpty())
- return;
-
- v8::Context::Scope context_scope(context);
-
- gin::Handle<GamepadControllerBindings> bindings =
- gin::CreateHandle(isolate, new GamepadControllerBindings(controller));
- if (bindings.IsEmpty())
- return;
- v8::Local<v8::Object> global = context->Global();
- global->Set(gin::StringToV8(isolate, "gamepadController"), bindings.ToV8());
-}
-
-GamepadControllerBindings::GamepadControllerBindings(
- base::WeakPtr<GamepadController> controller)
- : controller_(controller) {}
-
-GamepadControllerBindings::~GamepadControllerBindings() {}
-
-gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder(
- v8::Isolate* isolate) {
- return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder(
- isolate)
- .SetMethod("connect", &GamepadControllerBindings::Connect)
- .SetMethod("dispatchConnected",
- &GamepadControllerBindings::DispatchConnected)
- .SetMethod("disconnect", &GamepadControllerBindings::Disconnect)
- .SetMethod("setId", &GamepadControllerBindings::SetId)
- .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount)
- .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData)
- .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount)
- .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData);
-}
-
-void GamepadControllerBindings::Connect(int index) {
- if (controller_)
- controller_->Connect(index);
-}
-
-void GamepadControllerBindings::DispatchConnected(int index) {
- if (controller_)
- controller_->DispatchConnected(index);
-}
-
-void GamepadControllerBindings::Disconnect(int index) {
- if (controller_)
- controller_->Disconnect(index);
-}
-
-void GamepadControllerBindings::SetId(int index, const std::string& src) {
- if (controller_)
- controller_->SetId(index, src);
-}
-
-void GamepadControllerBindings::SetButtonCount(int index, int buttons) {
- if (controller_)
- controller_->SetButtonCount(index, buttons);
-}
-
-void GamepadControllerBindings::SetButtonData(int index,
- int button,
- double data) {
- if (controller_)
- controller_->SetButtonData(index, button, data);
-}
-
-void GamepadControllerBindings::SetAxisCount(int index, int axes) {
- if (controller_)
- controller_->SetAxisCount(index, axes);
-}
-
-void GamepadControllerBindings::SetAxisData(int index, int axis, double data) {
- if (controller_)
- controller_->SetAxisData(index, axis, data);
-}
-
-// static
-base::WeakPtr<GamepadController> GamepadController::Create(
- WebTestDelegate* delegate) {
- CHECK(delegate);
-
- GamepadController* controller = new GamepadController();
- delegate->SetGamepadProvider(controller);
- return controller->weak_factory_.GetWeakPtr();
-}
-
-GamepadController::GamepadController()
- : listener_(nullptr), weak_factory_(this) {
- Reset();
-}
-
-GamepadController::~GamepadController() {
-}
-
-void GamepadController::Reset() {
- memset(&gamepads_, 0, sizeof(gamepads_));
-}
-
-void GamepadController::Install(WebFrame* frame) {
- GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame);
-}
-
-void GamepadController::SampleGamepads(blink::WebGamepads& gamepads) {
- memcpy(&gamepads, &gamepads_, sizeof(blink::WebGamepads));
-}
-
-void GamepadController::SetListener(blink::WebGamepadListener* listener) {
- listener_ = listener;
-}
-
-void GamepadController::Connect(int index) {
- if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap))
- return;
- gamepads_.items[index].connected = true;
-}
-
-void GamepadController::DispatchConnected(int index) {
- if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)
- || !gamepads_.items[index].connected)
- return;
- const WebGamepad& pad = gamepads_.items[index];
- if (listener_)
- listener_->didConnectGamepad(index, pad);
-}
-
-void GamepadController::Disconnect(int index) {
- if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap))
- return;
- WebGamepad& pad = gamepads_.items[index];
- pad.connected = false;
- if (listener_)
- listener_->didDisconnectGamepad(index, pad);
-}
-
-void GamepadController::SetId(int index, const std::string& src) {
- if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap))
- return;
- const char* p = src.c_str();
- memset(gamepads_.items[index].id, 0, sizeof(gamepads_.items[index].id));
- for (unsigned i = 0; *p && i < WebGamepad::idLengthCap - 1; ++i)
- gamepads_.items[index].id[i] = *p++;
-}
-
-void GamepadController::SetButtonCount(int index, int buttons) {
- if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap))
- return;
- if (buttons < 0 || buttons >= static_cast<int>(WebGamepad::buttonsLengthCap))
- return;
- gamepads_.items[index].buttonsLength = buttons;
-}
-
-void GamepadController::SetButtonData(int index, int button, double data) {
- if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap))
- return;
- if (button < 0 || button >= static_cast<int>(WebGamepad::buttonsLengthCap))
- return;
- gamepads_.items[index].buttons[button].value = data;
- gamepads_.items[index].buttons[button].pressed = data > 0.1f;
-}
-
-void GamepadController::SetAxisCount(int index, int axes) {
- if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap))
- return;
- if (axes < 0 || axes >= static_cast<int>(WebGamepad::axesLengthCap))
- return;
- gamepads_.items[index].axesLength = axes;
-}
-
-void GamepadController::SetAxisData(int index, int axis, double data) {
- if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap))
- return;
- if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap))
- return;
- gamepads_.items[index].axes[axis] = data;
-}
-
-} // namespace test_runner

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