Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(436)

Unified Diff: components/test_runner/gamepad_controller.h

Issue 2707183003: Move //components/test_runner back into //content/shell (Closed)
Patch Set: Trim DEPS Created 3 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: components/test_runner/gamepad_controller.h
diff --git a/components/test_runner/gamepad_controller.h b/components/test_runner/gamepad_controller.h
deleted file mode 100644
index eab4f01d652b2b9423fd2e8eae72ca34650de208..0000000000000000000000000000000000000000
--- a/components/test_runner/gamepad_controller.h
+++ /dev/null
@@ -1,70 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef COMPONENTS_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
-#define COMPONENTS_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
-
-#include <map>
-
-#include "base/macros.h"
-#include "base/memory/weak_ptr.h"
-#include "components/test_runner/test_runner_export.h"
-#include "third_party/WebKit/public/platform/WebGamepads.h"
-
-namespace blink {
-class WebFrame;
-class WebGamepadListener;
-}
-
-namespace test_runner {
-
-class WebTestDelegate;
-
-class TEST_RUNNER_EXPORT GamepadController
- : public base::SupportsWeakPtr<GamepadController> {
- public:
- static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate);
- ~GamepadController();
-
- void Reset();
- void Install(blink::WebFrame* frame);
-
- void SampleGamepads(blink::WebGamepads& gamepads);
- void SetListener(blink::WebGamepadListener* listener);
-
- private:
- friend class GamepadControllerBindings;
- GamepadController();
-
- // TODO(b.kelemen): for historical reasons Connect just initializes the
- // object. The 'gamepadconnected' event will be dispatched via
- // DispatchConnected. Tests for connected events need to first connect(),
- // then set the gamepad data and finally call dispatchConnected().
- // We should consider renaming Connect to Init and DispatchConnected to
- // Connect and at the same time updating all the gamepad tests.
- void Connect(int index);
- void DispatchConnected(int index);
-
- void Disconnect(int index);
- void SetId(int index, const std::string& src);
- void SetButtonCount(int index, int buttons);
- void SetButtonData(int index, int button, double data);
- void SetAxisCount(int index, int axes);
- void SetAxisData(int index, int axis, double data);
-
- blink::WebGamepadListener* listener_;
-
- blink::WebGamepads gamepads_;
-
- // Mapping from gamepad index to connection state.
- std::map<int, bool> pending_changes_;
-
- base::WeakPtrFactory<GamepadController> weak_factory_;
-
- DISALLOW_COPY_AND_ASSIGN(GamepadController);
-};
-
-} // namespace test_runner
-
-#endif // COMPONENTS_TEST_RUNNER_GAMEPAD_CONTROLLER_H_

Powered by Google App Engine
This is Rietveld 408576698