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Side by Side Diff: components/test_runner/gamepad_controller.h

Issue 2707183003: Move //components/test_runner back into //content/shell (Closed)
Patch Set: Trim DEPS Created 3 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
6 #define COMPONENTS_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
7
8 #include <map>
9
10 #include "base/macros.h"
11 #include "base/memory/weak_ptr.h"
12 #include "components/test_runner/test_runner_export.h"
13 #include "third_party/WebKit/public/platform/WebGamepads.h"
14
15 namespace blink {
16 class WebFrame;
17 class WebGamepadListener;
18 }
19
20 namespace test_runner {
21
22 class WebTestDelegate;
23
24 class TEST_RUNNER_EXPORT GamepadController
25 : public base::SupportsWeakPtr<GamepadController> {
26 public:
27 static base::WeakPtr<GamepadController> Create(WebTestDelegate* delegate);
28 ~GamepadController();
29
30 void Reset();
31 void Install(blink::WebFrame* frame);
32
33 void SampleGamepads(blink::WebGamepads& gamepads);
34 void SetListener(blink::WebGamepadListener* listener);
35
36 private:
37 friend class GamepadControllerBindings;
38 GamepadController();
39
40 // TODO(b.kelemen): for historical reasons Connect just initializes the
41 // object. The 'gamepadconnected' event will be dispatched via
42 // DispatchConnected. Tests for connected events need to first connect(),
43 // then set the gamepad data and finally call dispatchConnected().
44 // We should consider renaming Connect to Init and DispatchConnected to
45 // Connect and at the same time updating all the gamepad tests.
46 void Connect(int index);
47 void DispatchConnected(int index);
48
49 void Disconnect(int index);
50 void SetId(int index, const std::string& src);
51 void SetButtonCount(int index, int buttons);
52 void SetButtonData(int index, int button, double data);
53 void SetAxisCount(int index, int axes);
54 void SetAxisData(int index, int axis, double data);
55
56 blink::WebGamepadListener* listener_;
57
58 blink::WebGamepads gamepads_;
59
60 // Mapping from gamepad index to connection state.
61 std::map<int, bool> pending_changes_;
62
63 base::WeakPtrFactory<GamepadController> weak_factory_;
64
65 DISALLOW_COPY_AND_ASSIGN(GamepadController);
66 };
67
68 } // namespace test_runner
69
70 #endif // COMPONENTS_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
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