DescriptionGameBench: curCell doesn't need to be extra state.
We're using a static curCell to loop around the atlas. We can just use i.
Noticed this when TSAN complained about it. Parallel invocations of the
game bench were stomping on each other's curCell.
BUG=skia:1792
Committed: http://code.google.com/p/skia/source/detail?r=14617
Patch Set 1 #
Messages
Total messages: 5 (0 generated)
|