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Unified Diff: services/ui/demo/window_tree_data.cc

Issue 2697013004: Reland Mus Demo: Move definition of WindowTreeData into separate files (Closed)
Patch Set: Created 3 years, 10 months ago
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Index: services/ui/demo/window_tree_data.cc
diff --git a/services/ui/demo/window_tree_data.cc b/services/ui/demo/window_tree_data.cc
new file mode 100644
index 0000000000000000000000000000000000000000..3d78c94df668343d7eb38d73ca32305ff5fd923c
--- /dev/null
+++ b/services/ui/demo/window_tree_data.cc
@@ -0,0 +1,121 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "services/ui/demo/window_tree_data.h"
+
+#include "base/time/time.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "third_party/skia/include/core/SkCanvas.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "third_party/skia/include/core/SkImageInfo.h"
+#include "third_party/skia/include/core/SkPaint.h"
+#include "third_party/skia/include/core/SkRect.h"
+#include "ui/aura/mus/window_tree_host_mus.h"
+#include "ui/aura/window.h"
+#include "ui/aura_extra/image_window_delegate.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/gfx/image/image.h"
+
+namespace ui {
+namespace demo {
+
+namespace {
+
+// Milliseconds between frames.
+const int64_t kFrameDelay = 33;
+
+const SkColor kBgColor = SK_ColorRED;
+const SkColor kFgColor = SK_ColorYELLOW;
+
+void DrawSquare(const gfx::Rect& bounds,
+ double angle,
+ SkCanvas* canvas,
+ int size) {
+ // Create SkRect to draw centered inside the bounds.
+ gfx::Point top_left = bounds.CenterPoint();
+ top_left.Offset(-size / 2, -size / 2);
+ SkRect rect = SkRect::MakeXYWH(top_left.x(), top_left.y(), size, size);
+
+ // Set SkPaint to fill solid color.
+ SkPaint paint;
+ paint.setStyle(SkPaint::kFill_Style);
+ paint.setColor(kFgColor);
+
+ // Rotate the canvas.
+ const gfx::Size canvas_size = bounds.size();
+ if (angle != 0.0) {
+ canvas->translate(SkFloatToScalar(canvas_size.width() * 0.5f),
+ SkFloatToScalar(canvas_size.height() * 0.5f));
+ canvas->rotate(angle);
+ canvas->translate(-SkFloatToScalar(canvas_size.width() * 0.5f),
+ -SkFloatToScalar(canvas_size.height() * 0.5f));
+ }
+
+ canvas->drawRect(rect, paint);
+}
+
+} // namespace
+
+WindowTreeData::WindowTreeData(int square_size) : square_size_(square_size) {}
+
+WindowTreeData::~WindowTreeData() {}
+
+aura::Window* WindowTreeData::bitmap_window() {
+ DCHECK(!window_tree_host_->window()->children().empty());
+ return window_tree_host_->window()->children()[0];
+}
+
+void WindowTreeData::Init(
+ std::unique_ptr<aura::WindowTreeHostMus> window_tree_host) {
+ window_tree_host->InitHost();
+ window_tree_host->Show();
+ // Take ownership of the WTH.
+ window_tree_host_ = std::move(window_tree_host);
+
+ // Initialize the window for the bitmap.
+ window_delegate_ = new aura_extra::ImageWindowDelegate();
+ aura::Window* root_window = window_tree_host_->window();
+ aura::Window* bitmap_window = new aura::Window(window_delegate_);
+ bitmap_window->Init(LAYER_TEXTURED);
+ bitmap_window->SetBounds(gfx::Rect(root_window->bounds().size()));
+ bitmap_window->Show();
+ bitmap_window->SetName("Bitmap");
+ root_window->AddChild(bitmap_window);
+
+ // Draw initial frame and start the timer to regularly draw frames.
+ DrawFrame();
+ timer_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kFrameDelay),
+ base::Bind(&WindowTreeData::DrawFrame, base::Unretained(this)));
+}
+
+void WindowTreeData::DrawFrame() {
+ angle_ += 2.0;
+ if (angle_ >= 360.0)
+ angle_ = 0.0;
+
+ const gfx::Rect& bounds = bitmap_window()->bounds();
+
+ // Allocate a bitmap of correct size.
+ SkBitmap bitmap;
+ SkImageInfo image_info = SkImageInfo::MakeN32(bounds.width(), bounds.height(),
+ kPremul_SkAlphaType);
+ bitmap.allocPixels(image_info);
+
+ // Draw the rotated square on background in bitmap.
+ SkCanvas canvas(bitmap);
+ canvas.clear(kBgColor);
+ // TODO(kylechar): Add GL drawing instead of software rasterization in future.
+ DrawSquare(bounds, angle_, &canvas, square_size_);
+ canvas.flush();
+
+ gfx::ImageSkiaRep image_skia_rep(bitmap, 1);
+ gfx::ImageSkia image_skia(image_skia_rep);
+ gfx::Image image(image_skia);
+
+ window_delegate_->SetImage(image);
+ bitmap_window()->SchedulePaintInRect(gfx::Rect(bounds.size()));
+}
+
+} // namespace demo
+} // namespace ui
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