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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <string> | 9 #include <string> |
10 | 10 |
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63 bool use_arb_occlusion_query_for_occlusion_query_boolean = false; | 63 bool use_arb_occlusion_query_for_occlusion_query_boolean = false; |
64 bool native_vertex_array_object = false; | 64 bool native_vertex_array_object = false; |
65 bool ext_texture_format_astc = false; | 65 bool ext_texture_format_astc = false; |
66 bool ext_texture_format_atc = false; | 66 bool ext_texture_format_atc = false; |
67 bool ext_texture_format_bgra8888 = false; | 67 bool ext_texture_format_bgra8888 = false; |
68 bool ext_texture_format_dxt1 = false; | 68 bool ext_texture_format_dxt1 = false; |
69 bool ext_texture_format_dxt5 = false; | 69 bool ext_texture_format_dxt5 = false; |
70 bool enable_shader_name_hashing = false; | 70 bool enable_shader_name_hashing = false; |
71 bool enable_samplers = false; | 71 bool enable_samplers = false; |
72 bool ext_draw_buffers = false; | 72 bool ext_draw_buffers = false; |
| 73 bool nv_draw_buffers = false; |
73 bool ext_frag_depth = false; | 74 bool ext_frag_depth = false; |
74 bool ext_shader_texture_lod = false; | 75 bool ext_shader_texture_lod = false; |
75 bool use_async_readpixels = false; | 76 bool use_async_readpixels = false; |
76 bool map_buffer_range = false; | 77 bool map_buffer_range = false; |
77 bool ext_discard_framebuffer = false; | 78 bool ext_discard_framebuffer = false; |
78 bool angle_depth_texture = false; | 79 bool angle_depth_texture = false; |
79 bool is_swiftshader_for_webgl = false; | 80 bool is_swiftshader_for_webgl = false; |
80 bool angle_texture_usage = false; | 81 bool angle_texture_usage = false; |
81 bool ext_texture_storage = false; | 82 bool ext_texture_storage = false; |
82 bool chromium_path_rendering = false; | 83 bool chromium_path_rendering = false; |
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204 bool disable_shader_translator_; | 205 bool disable_shader_translator_; |
205 std::unique_ptr<gl::GLVersionInfo> gl_version_info_; | 206 std::unique_ptr<gl::GLVersionInfo> gl_version_info_; |
206 | 207 |
207 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); | 208 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); |
208 }; | 209 }; |
209 | 210 |
210 } // namespace gles2 | 211 } // namespace gles2 |
211 } // namespace gpu | 212 } // namespace gpu |
212 | 213 |
213 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 214 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
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