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Unified Diff: ui/gfx/geometry/r_tree_base.cc

Issue 269513002: readability review for luken (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: ready for next round of feedbac Created 6 years, 7 months ago
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Index: ui/gfx/geometry/r_tree_base.cc
diff --git a/ui/gfx/geometry/r_tree_base.cc b/ui/gfx/geometry/r_tree_base.cc
new file mode 100644
index 0000000000000000000000000000000000000000..200be38cb15bbd81adcc0e4c9a6cd418bab48602
--- /dev/null
+++ b/ui/gfx/geometry/r_tree_base.cc
@@ -0,0 +1,661 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/geometry/r_tree_base.h"
+
+#include <algorithm>
+
+#include "base/logging.h"
+
+// Helpers --------------------------------------------------------------------
+
+namespace {
+
Peter Kasting 2014/05/16 01:41:05 Nit: Either eliminate this blank line, or add one
luken 2014/05/21 20:19:36 Done.
+// Returns a Vector2d to allow us to do arithmetic on the result such as
+// computing distances between centers.
+gfx::Vector2d CenterOfRect(const gfx::Rect& rect) {
+ return rect.OffsetFromOrigin() +
+ gfx::Vector2d(rect.width() / 2, rect.height() / 2);
Peter Kasting 2014/05/16 01:41:05 Nit: The Google style guide is unclear here, but C
luken 2014/05/21 20:19:36 Done.
+}
+}
+
+namespace gfx {
+
+
+// RTreeBase::NodeBase --------------------------------------------------------
+
+RTreeBase::NodeBase::~NodeBase() {
+}
+
+void RTreeBase::NodeBase::RecomputeBoundsUpToRoot() {
+ RecomputeLocalBounds();
+ if (parent_)
+ parent_->RecomputeBoundsUpToRoot();
+}
+
+RTreeBase::NodeBase::NodeBase(const Rect& rect, NodeBase* parent)
+ : rect_(rect), parent_(parent) {
Peter Kasting 2014/05/16 01:41:05 Nit: Another unclear rule, but I read the style gu
luken 2014/05/21 20:19:36 Done.
+}
+
+
+// RTreeBase::RecordBase ------------------------------------------------------
+
+RTreeBase::RecordBase::RecordBase(const Rect& rect) : NodeBase(rect, NULL) {
+}
+
+RTreeBase::RecordBase::~RecordBase() {
+}
+
+void RTreeBase::RecordBase::SetRect(const Rect& rect) {
+ rect_ = rect;
Peter Kasting 2014/05/16 01:41:05 This should probably be inlined into the header as
luken 2014/05/21 20:19:36 Done.
+}
+
+void RTreeBase::RecordBase::Query(const Rect& query_rect,
+ Records* matches_out) const {
+ if (!rect_.Intersects(query_rect))
Peter Kasting 2014/05/16 01:41:05 Nit: It seems to read more clearly to me to revers
luken 2014/05/21 20:19:36 Done.
+ return;
+
+ matches_out->push_back(this);
+}
+
+scoped_ptr<RTreeBase::NodeBase>
+RTreeBase::RecordBase::RemoveAndReturnLastChild() {
+ return scoped_ptr<NodeBase>();
+}
+
+const int RTreeBase::RecordBase::level() const {
+ return -1;
+}
+
+void RTreeBase::RecordBase::RecomputeLocalBounds() {
+}
Peter Kasting 2014/05/16 01:41:05 Perhaps the base class should define this empty im
luken 2014/05/21 20:19:36 Done.
+
+void RTreeBase::RecordBase::GetAllValues(Records* matches_out) const {
+ matches_out->push_back(this);
+}
+
+
+// RTreeBase::Node ------------------------------------------------------------
+
+RTreeBase::Node::Node() : Node(0) {
Peter Kasting 2014/05/16 01:41:05 Isn't calling one constructor from another C++11-o
luken 2014/05/21 20:19:36 Done.
+}
+
+RTreeBase::Node::~Node() {
+}
+
+scoped_ptr<RTreeBase::Node> RTreeBase::Node::MakeParent() {
+ DCHECK(!parent_);
+ scoped_ptr<Node> new_parent(new Node(level_ + 1));
+ new_parent->AddChild(scoped_ptr<NodeBase>(this));
+ return new_parent.Pass();
+}
+
+scoped_ptr<RTreeBase::Node> RTreeBase::Node::MakeSibling() {
+ scoped_ptr<Node> new_sibling(new Node(level_));
+ return new_sibling.Pass();
+}
+
+void RTreeBase::Node::Query(const Rect& query_rect,
+ Records* matches_out) const {
+ // Check own bounding box for intersection, can cull all children if no
+ // intersection.
+ if (!rect_.Intersects(query_rect))
+ return;
+
+ // Conversely if we are completely contained within the query rect we can
+ // confidently skip all bounds checks for ourselves and all our children.
+ if (query_rect.Contains(rect_)) {
+ GetAllValues(matches_out);
+ return;
+ }
+
+ // We intersect the query rect but we are not are not contained within it.
+ // We must query each of our children in turn.
+ for (Nodes::const_iterator i = children_.begin(); i != children_.end(); ++i) {
Peter Kasting 2014/05/16 01:41:05 Nit: Avoid braces since the loop header and body a
luken 2014/05/21 20:19:36 Done.
+ (*i)->Query(query_rect, matches_out);
+ }
+}
+
+void RTreeBase::Node::RemoveNodesForReinsert(size_t number_to_remove,
+ Nodes* nodes) {
+ DCHECK_LE(number_to_remove, children_.size());
+
+ std::sort(children_.begin(),
Peter Kasting 2014/05/16 01:41:05 You can use partial_sort() instead of sort() here
luken 2014/05/21 20:19:36 Neat, didn't know about that. Done.
+ children_.end(),
+ &RTreeBase::Node::CompareCenterDistanceFromParent);
+
+ // Move the lowest-distance nodes to the returned vector.
+ nodes->insert(
+ nodes->end(), children_.begin(), children_.begin() + number_to_remove);
+ children_.weak_erase(children_.begin(), children_.begin() + number_to_remove);
+}
+
+size_t RTreeBase::Node::RemoveChild(NodeBase* child_node, Nodes* orphans) {
+ DCHECK_EQ(child_node->parent(), this);
Peter Kasting 2014/05/16 01:41:05 Nit: (expected, actual)
luken 2014/05/21 20:19:36 Done.
+
+ scoped_ptr<NodeBase> orphan = child_node->RemoveAndReturnLastChild();
Peter Kasting 2014/05/16 01:41:05 Nit: See previous comment suggesting constructor-s
luken 2014/05/21 20:19:36 Done.
+ while (orphan) {
+ orphans->push_back(orphan.release());
+ orphan = child_node->RemoveAndReturnLastChild();
Peter Kasting 2014/05/16 01:41:05 Curiosity: This will push the children onto the ou
luken 2014/05/21 20:19:36 The nodes are sorted by 3 different criteria: lowe
Peter Kasting 2014/05/29 00:32:25 This is an excellent argument, consider adding it
+ }
+
+ for (Nodes::iterator i = children_.begin(); i != children_.end(); ++i) {
Peter Kasting 2014/05/16 01:41:05 How about using std::find? It ought to make this
luken 2014/05/21 20:19:36 Done.
+ if (*i == child_node) {
+ children_.weak_erase(i);
+ break;
+ }
+ }
+
+ return children_.size();
+}
+
+scoped_ptr<RTreeBase::NodeBase> RTreeBase::Node::RemoveAndReturnLastChild() {
+ if (children_.empty())
+ return scoped_ptr<NodeBase>();
+
+ scoped_ptr<NodeBase> last_child(children_.back());
+ children_.weak_erase(children_.end() - 1);
+ last_child->SetParent(NULL);
+ return last_child.Pass();
+}
+
+RTreeBase::Node* RTreeBase::Node::ChooseSubtree(NodeBase* node) {
+ DCHECK(node);
+ // Should never be called on a node at equal or lower level in the tree than
+ // the node to insert.
+ DCHECK_GT(level_, node->level());
+
+ // If we are a parent of nodes on the provided node level, we are done.
+ if (level_ == node->level() + 1)
+ return this;
+
+ // Precompute a vector of expanded rects, used both by LeastOverlapIncrease
Peter Kasting 2014/05/16 01:41:05 Nit: both by -> by both
luken 2014/05/21 20:19:36 Done.
+ // and LeastAreaEnlargement.
+ std::vector<Rect> expanded_rects;
Peter Kasting 2014/05/16 01:41:05 Use your Rects typedef (many places across the fil
luken 2014/05/21 20:19:36 Done.
+ expanded_rects.reserve(children_.size());
+ for (Nodes::iterator i = children_.begin(); i != children_.end(); ++i) {
+ expanded_rects.push_back(UnionRects(node->rect(), (*i)->rect()));
+ }
+
+ Node* best_candidate = NULL;
+ // For parents of leaf nodes, we pick the node that will cause the least
+ // increase in overlap by the addition of this new node. This may detect a
+ // tie, in which case it will return NULL.
+ if (level_ == 1)
+ best_candidate = LeastOverlapIncrease(node->rect(), expanded_rects);
+
+ // For non-parents of leaf nodes, or for parents of leaf nodes with ties in
+ // overlap increase, we choose the subtree with least area enlargement caused
+ // by the addition of the new node.
+ if (!best_candidate)
+ best_candidate = LeastAreaEnlargement(node->rect(), expanded_rects);
+
+ DCHECK(best_candidate);
+ return best_candidate->ChooseSubtree(node);
+}
+
+size_t RTreeBase::Node::AddChild(scoped_ptr<NodeBase> node) {
+ DCHECK(node);
+ // Sanity-check that the level of the child being added is one less than ours.
+ DCHECK_EQ(level_ - 1, node->level());
+ node->SetParent(this);
+ rect_.Union(node->rect());
+ children_.push_back(node.release());
+ return children_.size();
+}
+
+RTreeBase::Node* RTreeBase::Node::Split(size_t min_children,
+ size_t max_children) {
+ // We should have too many children to begin with.
+ DCHECK_GT(children_.size(), max_children);
+
+ // Determine if we should split along the horizontal or vertical axis.
+ std::vector<NodeBase*> vertical_sort(children_.get());
Peter Kasting 2014/05/16 01:41:05 Random thought: scoped_vector.h really ought to de
luken 2014/05/21 20:19:36 It's a good idea. crbug.com/375480 filed. I'll tak
+ std::vector<NodeBase*> horizontal_sort(children_.get());
+ std::sort(vertical_sort.begin(),
+ vertical_sort.end(),
+ &RTreeBase::Node::CompareVertical);
+ std::sort(horizontal_sort.begin(),
+ horizontal_sort.end(),
+ &RTreeBase::Node::CompareHorizontal);
+
+ std::vector<Rect> low_vertical_bounds;
+ std::vector<Rect> low_horizontal_bounds;
+ BuildLowBounds(vertical_sort,
+ horizontal_sort,
+ &low_vertical_bounds,
+ &low_horizontal_bounds);
+
+ std::vector<Rect> high_vertical_bounds;
+ std::vector<Rect> high_horizontal_bounds;
+ BuildHighBounds(vertical_sort,
+ horizontal_sort,
+ &high_vertical_bounds,
+ &high_horizontal_bounds);
+
+ size_t end_index = max_children - min_children;
Peter Kasting 2014/05/16 01:41:05 If we have more children than |max_children|, then
luken 2014/05/21 20:19:36 That's a good point. This code only ever gets call
+ bool is_vertical_split =
+ SmallestMarginSum(min_children,
+ end_index,
+ low_horizontal_bounds,
+ high_horizontal_bounds) <
+ SmallestMarginSum(
+ min_children, end_index, low_vertical_bounds, high_vertical_bounds);
Peter Kasting 2014/05/16 01:41:05 Nit: Wrap and indent both calls the same way.
luken 2014/05/21 20:19:36 Done.
+
+ // Choose split index along chosen axis and perform the split.
+ const Rects& low_bounds(is_vertical_split ? low_vertical_bounds
+ : low_horizontal_bounds);
Peter Kasting 2014/05/16 01:41:05 Nit: This is a clang-format bug; wrap like this in
luken 2014/05/21 20:19:36 Done.
+ const Rects& high_bounds(is_vertical_split ? high_vertical_bounds
+ : high_horizontal_bounds);
+ size_t split_index =
+ ChooseSplitIndex(min_children, max_children, low_bounds, high_bounds);
+
+ const std::vector<NodeBase*>& sort(is_vertical_split ? vertical_sort
+ : horizontal_sort);
+ return DivideChildren(low_bounds, high_bounds, sort, split_index);
+}
+
+const int RTreeBase::Node::level() const {
+ return level_;
+}
+
+RTreeBase::Node::Node(int level) : NodeBase(Rect(), NULL), level_(level) {
+}
+
+// static
+bool RTreeBase::Node::CompareVertical(NodeBase* a, NodeBase* b) {
+ const Rect& a_rect = a->rect();
+ const Rect& b_rect = b->rect();
+ return (a_rect.y() < b_rect.y()) ||
+ ((a_rect.y() == b_rect.y()) && (a_rect.height() < b_rect.height()));
+}
+
+// static
+bool RTreeBase::Node::CompareHorizontal(NodeBase* a, NodeBase* b) {
+ const Rect& a_rect = a->rect();
+ const Rect& b_rect = b->rect();
+ return (a_rect.x() < b_rect.x()) ||
+ ((a_rect.x() == b_rect.x()) && (a_rect.width() < b_rect.width()));
+}
+
+// static
+bool RTreeBase::Node::CompareCenterDistanceFromParent(NodeBase* a,
+ NodeBase* b) {
+ DCHECK(a->parent());
+ DCHECK_EQ(a->parent(), b->parent());
+
+ const NodeBase* p = a->parent();
Peter Kasting 2014/05/16 01:41:05 Nit: You can put this above the DCHECKs and then u
luken 2014/05/21 20:19:36 Done.
+
+ Vector2d p_center = CenterOfRect(p->rect());
+ Vector2d a_center = CenterOfRect(a->rect());
+ Vector2d b_center = CenterOfRect(b->rect());
+
+ // We don't bother with square roots because we are only comparing the two
+ // values for sorting purposes.
+ return (a_center - p_center).LengthSquared() <
+ (b_center - p_center).LengthSquared();
+}
+
+// static
+void RTreeBase::Node::BuildLowBounds(
+ const std::vector<NodeBase*>& vertical_sort,
+ const std::vector<NodeBase*>& horizontal_sort,
+ std::vector<Rect>* vertical_bounds,
+ std::vector<Rect>* horizontal_bounds) {
+ Rect vertical_bounds_rect;
+ vertical_bounds->reserve(vertical_sort.size());
+ for (std::vector<NodeBase*>::const_iterator i = vertical_sort.begin();
+ i != vertical_sort.end();
+ ++i) {
+ vertical_bounds_rect.Union((*i)->rect());
+ vertical_bounds->push_back(vertical_bounds_rect);
+ }
+
+ Rect horizontal_bounds_rect;
+ horizontal_bounds->reserve(horizontal_sort.size());
+ for (std::vector<NodeBase*>::const_iterator i = horizontal_sort.begin();
+ i != horizontal_sort.end();
+ ++i) {
+ horizontal_bounds_rect.Union((*i)->rect());
+ horizontal_bounds->push_back(horizontal_bounds_rect);
+ }
+}
+
+// static
+void RTreeBase::Node::BuildHighBounds(
+ const std::vector<NodeBase*>& vertical_sort,
+ const std::vector<NodeBase*>& horizontal_sort,
+ std::vector<Rect>* vertical_bounds,
+ std::vector<Rect>* horizontal_bounds) {
+ Rect vertical_bounds_rect;
+ vertical_bounds->reserve(vertical_sort.size());
+ for (std::vector<NodeBase*>::const_reverse_iterator i =
+ vertical_sort.rbegin();
+ i != vertical_sort.rend();
+ ++i) {
+ vertical_bounds_rect.Union((*i)->rect());
+ vertical_bounds->push_back(vertical_bounds_rect);
+ }
+ std::reverse(vertical_bounds->begin(), vertical_bounds->end());
+
+ Rect horizontal_bounds_rect;
+ horizontal_bounds->reserve(horizontal_sort.size());
+ for (std::vector<NodeBase*>::const_reverse_iterator i =
+ horizontal_sort.rbegin();
+ i != horizontal_sort.rend();
+ ++i) {
+ horizontal_bounds_rect.Union((*i)->rect());
+ horizontal_bounds->push_back(horizontal_bounds_rect);
+ }
+ std::reverse(horizontal_bounds->begin(), horizontal_bounds->end());
+}
+
+size_t RTreeBase::Node::ChooseSplitIndex(size_t min_children,
+ size_t max_children,
Peter Kasting 2014/05/16 01:41:05 |max_children| is only used to compute the end ind
luken 2014/05/21 20:19:36 Done.
+ const std::vector<Rect>& low_bounds,
+ const std::vector<Rect>& high_bounds) {
+ DCHECK_EQ(low_bounds.size(), high_bounds.size());
+ DCHECK_LT(min_children, low_bounds.size());
+ DCHECK_LT(min_children, max_children - min_children);
+
+ int smallest_overlap_area =
+ UnionRects(low_bounds[min_children], high_bounds[min_children])
+ .size()
+ .GetArea();
Peter Kasting 2014/05/16 01:41:05 Nit: Personally, I'd wrap this as: int smallest
luken 2014/05/21 20:19:36 Done.
+ int smallest_combined_area = low_bounds[min_children].size().GetArea() +
+ high_bounds[min_children].size().GetArea();
Peter Kasting 2014/05/16 01:41:05 Nit: Again, I'd indent this 4, not even.
luken 2014/05/21 20:19:36 Done.
+ size_t optimal_split_index = min_children;
+ // We stop looking for indicides at max_children - min_children to prevent
+ // choosing an index that will result in the second node having less than
+ // |min_children| after the split.
+ for (size_t p = min_children + 1; p < max_children - min_children; ++p) {
+ const int overlap_area =
+ UnionRects(low_bounds[p], high_bounds[p]).size().GetArea();
+ const int combined_area =
+ low_bounds[p].size().GetArea() + high_bounds[p].size().GetArea();
+ if ((overlap_area < smallest_overlap_area) ||
+ ((overlap_area == smallest_overlap_area) &&
+ (combined_area < smallest_combined_area))) {
+ smallest_overlap_area = overlap_area;
+ smallest_combined_area = combined_area;
+ optimal_split_index = p;
+ }
+ }
+
+ // optimal_split_index currently points at the last element in the first set,
+ // so advance it by 1 to point at the first element in the second set.
+ return optimal_split_index + 1;
+}
+
+// static
+int RTreeBase::Node::SmallestMarginSum(size_t start_index,
+ size_t end_index,
+ const Rects& low_bounds,
+ const Rects& high_bounds) {
+ DCHECK_EQ(low_bounds.size(), high_bounds.size());
+ DCHECK_LT(start_index, low_bounds.size());
+ DCHECK_LE(start_index, end_index);
+ DCHECK_LE(end_index, low_bounds.size());
+ std::vector<Rect>::const_iterator i(low_bounds.begin() + start_index);
+ std::vector<Rect>::const_iterator j(high_bounds.begin() + start_index);
+ int smallest_sum = i->width() + i->height() + j->width() + j->height();
+ for (; i != (low_bounds.begin() + end_index); ++i, ++j) {
+ smallest_sum = std::min(
+ smallest_sum, i->width() + i->height() + j->width() + j->height());
+ }
+ return smallest_sum;
+}
+
+void RTreeBase::Node::RecomputeLocalBounds() {
+ rect_.SetRect(0, 0, 0, 0);
+ for (size_t i = 0; i < children_.size(); ++i) {
+ rect_.Union(children_[i]->rect());
+ }
+}
+
+void RTreeBase::Node::GetAllValues(Records* matches_out) const {
+ for (Nodes::const_iterator i = children_.begin(); i != children_.end(); ++i) {
+ (*i)->GetAllValues(matches_out);
+ }
+}
+
+int RTreeBase::Node::OverlapIncreaseToAdd(const Rect& rect,
+ size_t candidate,
+ const Rect& expanded_rect) const {
+ DCHECK_LT(candidate, children_.size());
+ NodeBase* candidate_node = children_[candidate];
Peter Kasting 2014/05/16 01:41:05 Seems like instead of passing in |candidate|, the
luken 2014/05/21 20:19:36 Done.
+
+ // Early-out option for when rect is contained completely within candidate.
Peter Kasting 2014/05/16 01:41:05 Nit: rect -> |rect|, candidate -> the candidate
luken 2014/05/21 20:19:36 Done.
+ if (candidate_node->rect().Contains(rect)) {
+ return 0;
+ }
+
+ int total_original_overlap = 0;
+ int total_expanded_overlap = 0;
+
+ // Now calculate overlap with all other rects in this node.
+ for (size_t i = 0; i < children_.size(); ++i) {
+ // Skip calculating overlap with the candidate rect.
+ if (i == candidate)
+ continue;
+ NodeBase* overlap_node = children_[i];
+ Rect overlap_rect = candidate_node->rect();
Peter Kasting 2014/05/16 01:41:05 Nit: Use IntersectRects() in this loop to simplify
luken 2014/05/21 20:19:36 Done.
+ overlap_rect.Intersect(overlap_node->rect());
+ total_original_overlap += overlap_rect.size().GetArea();
+ Rect expanded_overlap_rect = expanded_rect;
+ expanded_overlap_rect.Intersect(overlap_node->rect());
+ total_expanded_overlap += expanded_overlap_rect.size().GetArea();
+ }
+
+ return total_expanded_overlap - total_original_overlap;
+}
+
+RTreeBase::Node* RTreeBase::Node::DivideChildren(
+ const std::vector<Rect>& low_bounds,
+ const std::vector<Rect>& high_bounds,
+ const std::vector<NodeBase*>& sorted_children,
+ size_t split_index) {
+ DCHECK_EQ(low_bounds.size(), high_bounds.size());
+ DCHECK_EQ(low_bounds.size(), sorted_children.size());
+ DCHECK_LT(split_index, low_bounds.size());
+
+ Node* sibling = new Node(level_);
+ sibling->parent_ = parent_;
+ rect_ = low_bounds[split_index - 1];
Peter Kasting 2014/05/16 01:41:05 Looks like this requires an assertion that split_i
luken 2014/05/21 20:19:36 Done.
+ sibling->rect_ = high_bounds[split_index];
+
+ // Our own children_ vector is unsorted, so we wipe it out and divide the
+ // sorted bounds rects between ourselves and our sibling.
+ children_.weak_clear();
+ children_.insert(children_.end(),
+ sorted_children.begin(),
+ sorted_children.begin() + split_index);
+ sibling->children_.insert(sibling->children_.end(),
+ sorted_children.begin() + split_index,
+ sorted_children.end());
+
+ for (size_t i = 0; i < sibling->children_.size(); ++i) {
+ sibling->children_[i]->SetParent(sibling);
+ }
+
+ return sibling;
+}
+
+RTreeBase::Node* RTreeBase::Node::LeastOverlapIncrease(
+ const Rect& node_rect,
+ const std::vector<Rect>& expanded_rects) {
+ NodeBase* best_node = children_.front();
+ int least_overlap_increase =
+ OverlapIncreaseToAdd(node_rect, 0, expanded_rects[0]);
+ for (size_t i = 1; i < children_.size(); ++i) {
+ int overlap_increase =
+ OverlapIncreaseToAdd(node_rect, i, expanded_rects[i]);
+ if (overlap_increase < least_overlap_increase) {
+ least_overlap_increase = overlap_increase;
+ best_node = children_[i];
+ } else if (overlap_increase == least_overlap_increase) {
+ // If we are tied at zero there is no possible better overlap increase,
+ // so we can report a tie early.
+ if (overlap_increase == 0)
+ return NULL;
+
+ best_node = NULL;
+ }
+ }
+
+ // Ensure that our children are always Nodes and not Records.
+ DCHECK_GE(level_, 1);
+ return static_cast<Node*>(best_node);
+}
+
+RTreeBase::Node* RTreeBase::Node::LeastAreaEnlargement(
+ const Rect& node_rect,
+ const std::vector<Rect>& expanded_rects) {
+ DCHECK(!children_.empty());
+ NodeBase* best_node = children_.front();
+ int least_area_enlargement =
+ expanded_rects[0].size().GetArea() - best_node->rect().size().GetArea();
Peter Kasting 2014/05/16 01:41:05 Seems like we also should have an assertion that |
luken 2014/05/21 20:19:36 Done.
+ for (size_t i = 1; i < children_.size(); ++i) {
+ NodeBase* candidate_node = children_[i];
+ int area_change = expanded_rects[i].size().GetArea() -
+ candidate_node->rect().size().GetArea();
+ DCHECK_GE(area_change, 0);
+ if (area_change < least_area_enlargement) {
+ best_node = candidate_node;
+ least_area_enlargement = area_change;
+ } else if (area_change == least_area_enlargement) {
+ // Ties are broken by choosing the entry with the least area.
+ DCHECK(best_node);
Peter Kasting 2014/05/16 01:41:05 This DCHECK seems unnecessary since |best_node| ne
luken 2014/05/21 20:19:36 Done.
+ if (candidate_node->rect().size().GetArea() <
+ best_node->rect().size().GetArea()) {
+ best_node = candidate_node;
+ }
+ }
+ }
+
+ // Ensure that our children are always Nodes and not Records.
+ DCHECK_GE(level_, 1);
+ return static_cast<Node*>(best_node);
+}
+
Peter Kasting 2014/05/16 01:41:05 Nit: Two blank lines here, if you're using two bla
luken 2014/05/21 20:19:36 Done.
+// RTree ----------------------------------------------------------------------
Peter Kasting 2014/05/16 01:41:05 RTreeBase
luken 2014/05/21 20:19:36 Done.
+
+RTreeBase::RTreeBase(size_t min_children, size_t max_children)
+ : root_(new Node()),
+ min_children_(min_children),
+ max_children_(max_children) {
+ // R-Trees require min_children >= 2
Peter Kasting 2014/05/16 01:41:05 These two comments merely duplicate the code; remo
luken 2014/05/21 20:19:36 Done.
+ DCHECK_GE(min_children_, 2U);
+ // R-Trees also require min_children <= max_children / 2
+ DCHECK_LE(min_children_, max_children_ / 2U);
+}
+
+RTreeBase::~RTreeBase() {
+}
+
+void RTreeBase::InsertNode(NodeBase* node, int* highest_reinsert_level) {
+ // Find the most appropriate parent to insert node into.
+ Node* parent = root_->ChooseSubtree(node);
+ DCHECK(parent);
+ // Verify ChooseSubtree returned a Node at the correct level.
+ DCHECK_EQ(parent->level(), node->level() + 1);
+ NodeBase* insert_node = node;
+ Node* insert_parent = static_cast<Node*>(parent);
+ NodeBase* needs_bounds_recomputed = insert_parent->parent();
+ ScopedVector<NodeBase> reinserts;
Peter Kasting 2014/05/16 01:41:05 Use Node::Nodes as the type here to match the type
luken 2014/05/21 20:19:36 Done.
+ // Attempt to insert the Node, if this overflows the Node we must handle it.
+ while (insert_parent &&
+ insert_parent->AddChild(scoped_ptr<NodeBase>(insert_node)) >
Peter Kasting 2014/05/16 01:41:05 Nit: Consider using make_scoped_ptr(insert_node) t
luken 2014/05/21 20:19:36 Done.
+ max_children_) {
+ // If we have yet to re-insert nodes at this level during this data insert,
+ // and we're not at the root, R*-Tree calls for re-insertion of some of the
+ // nodes, resulting in a better balance on the tree.
+ if (insert_parent->parent() &&
+ insert_parent->level() > *highest_reinsert_level) {
+ insert_parent->RemoveNodesForReinsert(max_children_ / 3, &reinserts);
+ // Adjust highest_reinsert_level to this level.
+ *highest_reinsert_level = insert_parent->level();
+ // We didn't create any new nodes so we have nothing new to insert.
+ insert_node = NULL;
+ // RemoveNodesForReinsert() does not recompute bounds, so mark it.
+ needs_bounds_recomputed = insert_parent;
+ break;
+ }
+
+ // Split() will create a sibling to insert_parent both of which will have
+ // valid bounds, but this invalidates their parent's bounds.
+ insert_node = insert_parent->Split(min_children_, max_children_);
+ insert_parent = static_cast<Node*>(insert_parent->parent());
+ needs_bounds_recomputed = insert_parent;
+ }
+
+ // If we have a Node to insert, and we hit the root of the current tree,
+ // we create a new root which is the parent of the current root and the
+ // insert_node
Peter Kasting 2014/05/16 01:41:05 Nit: Trailing period.
luken 2014/05/21 20:19:36 Done.
+ if (!insert_parent && insert_node) {
+ Node* old_root = root_.release();
+ root_ = old_root->MakeParent();
Peter Kasting 2014/05/16 01:41:05 Nit: Could just be root_ = root_.release()->M
luken 2014/05/21 20:19:36 Done.
+ root_->AddChild(scoped_ptr<NodeBase>(insert_node));
+ }
+
+ // Recompute bounds along insertion path.
+ if (needs_bounds_recomputed) {
+ needs_bounds_recomputed->RecomputeBoundsUpToRoot();
+ }
+
+ // Complete re-inserts, if any.
+ for (size_t i = 0; i < reinserts.size(); ++i) {
Peter Kasting 2014/05/16 01:41:05 Nit: Prefer iterators to indexes where possible.
luken 2014/05/21 20:19:36 Done.
+ InsertNode(reinserts[i], highest_reinsert_level);
+ }
+
+ // Clear out reinserts without deleting any of the children, as they have been
+ // re-inserted into the tree.
+ reinserts.weak_clear();
+}
+
+void RTreeBase::RemoveNode(NodeBase* node) {
+ // We need to remove this node from its parent.
+ Node* parent = static_cast<Node*>(node->parent());
+ // Record nodes are never allowed as the root, so we should always have a
+ // parent.
+ DCHECK(parent);
+ // Should always be a leaf that had the record.
+ DCHECK_EQ(parent->level(), 0);
Peter Kasting 2014/05/16 01:41:05 Nit: (expected, actual)
luken 2014/05/21 20:19:36 Done.
+ ScopedVector<NodeBase> orphans;
+ NodeBase* child = node;
+
+ // Traverse up the tree, removing the child from each parent and deleting
+ // parent nodes, until we either encounter the root of the tree or a parent
+ // that still has sufficient children.
+ while (parent) {
+ size_t children_remaining = parent->RemoveChild(child, &orphans);
+ if (child != node)
+ delete child;
+
+ if (children_remaining >= min_children_)
+ break;
+
+ child = parent;
+ parent = static_cast<Node*>(parent->parent());
+ }
+
+ // If we stopped deleting nodes up the tree before encountering the root,
+ // we'll need to fix up the bounds from the first parent we didn't delete
+ // up to the root.
+ if (parent) {
+ parent->RecomputeBoundsUpToRoot();
+ }
+
+ // Now re-insert each of the orphaned nodes back into the tree.
+ for (size_t i = 0; i < orphans.size(); ++i) {
+ int starting_level = -1;
+ InsertNode(orphans[i], &starting_level);
+ }
+
+ // Clear out the orphans list without deleting any of the children, as they
+ // have been re-inserted into the tree.
+ orphans.weak_clear();
+}
+
+} // namespace gfx

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