| Index: ash/dip_unittest.cc | 
| diff --git a/ash/dip_unittest.cc b/ash/dip_unittest.cc | 
| index 3844f773e618a7be928eb62d1641b9ae02112c8c..0e1abed3c4990db5c251bdf3ca12a9c4c0afbb84 100644 | 
| --- a/ash/dip_unittest.cc | 
| +++ b/ash/dip_unittest.cc | 
| @@ -5,11 +5,10 @@ | 
| #include <algorithm> | 
| #include <vector> | 
|  | 
| -#include "ash/common/material_design/material_design_controller.h" | 
| #include "ash/common/shelf/shelf_widget.h" | 
| #include "ash/common/shelf/wm_shelf.h" | 
| #include "ash/shell.h" | 
| -#include "ash/test/ash_md_test_base.h" | 
| +#include "ash/test/ash_test_base.h" | 
| #include "ash/wm/window_properties.h" | 
| #include "ash/wm/window_util.h" | 
| #include "base/command_line.h" | 
| @@ -28,18 +27,10 @@ | 
|  | 
| namespace ash { | 
|  | 
| -using DIPTest = test::AshMDTestBase; | 
| - | 
| -INSTANTIATE_TEST_CASE_P( | 
| -    /* prefix intentionally left blank due to only one parameterization */, | 
| -    DIPTest, | 
| -    testing::Values(MaterialDesignController::NON_MATERIAL, | 
| -                    MaterialDesignController::MATERIAL_NORMAL, | 
| -                    MaterialDesignController::MATERIAL_EXPERIMENTAL)); | 
| +using DIPTest = test::AshTestBase; | 
|  | 
| // Test if the WM sets correct work area under different density. | 
| -TEST_P(DIPTest, WorkArea) { | 
| -  const int height_offset = GetMdMaximizedWindowHeightOffset(); | 
| +TEST_F(DIPTest, WorkArea) { | 
| UpdateDisplay("1000x900*1.0f"); | 
|  | 
| aura::Window* root = Shell::GetPrimaryRootWindow(); | 
| @@ -48,9 +39,8 @@ TEST_P(DIPTest, WorkArea) { | 
|  | 
| EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 
| gfx::Rect work_area = display.work_area(); | 
| -  EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(), | 
| -            work_area.ToString()); | 
| -  EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(), | 
| +  EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString()); | 
| +  EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(), | 
| display.bounds().InsetsFrom(work_area).ToString()); | 
|  | 
| UpdateDisplay("2000x1800*2.0f"); | 
| @@ -66,9 +56,8 @@ TEST_P(DIPTest, WorkArea) { | 
| // Aura and views coordinates are in DIP, so they their bounds do not change. | 
| EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 
| work_area = display_2x.work_area(); | 
| -  EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(), | 
| -            work_area.ToString()); | 
| -  EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(), | 
| +  EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString()); | 
| +  EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(), | 
| display_2x.bounds().InsetsFrom(work_area).ToString()); | 
|  | 
| // Sanity check if the workarea's inset hight is same as | 
|  |