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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <algorithm> | 5 #include <algorithm> |
| 6 #include <vector> | 6 #include <vector> |
| 7 | 7 |
| 8 #include "ash/common/material_design/material_design_controller.h" | |
| 9 #include "ash/common/shelf/shelf_widget.h" | 8 #include "ash/common/shelf/shelf_widget.h" |
| 10 #include "ash/common/shelf/wm_shelf.h" | 9 #include "ash/common/shelf/wm_shelf.h" |
| 11 #include "ash/shell.h" | 10 #include "ash/shell.h" |
| 12 #include "ash/test/ash_md_test_base.h" | 11 #include "ash/test/ash_test_base.h" |
| 13 #include "ash/wm/window_properties.h" | 12 #include "ash/wm/window_properties.h" |
| 14 #include "ash/wm/window_util.h" | 13 #include "ash/wm/window_util.h" |
| 15 #include "base/command_line.h" | 14 #include "base/command_line.h" |
| 16 #include "ui/aura/window.h" | 15 #include "ui/aura/window.h" |
| 17 #include "ui/aura/window_event_dispatcher.h" | 16 #include "ui/aura/window_event_dispatcher.h" |
| 18 #include "ui/compositor/layer.h" | 17 #include "ui/compositor/layer.h" |
| 19 #include "ui/display/display.h" | 18 #include "ui/display/display.h" |
| 20 #include "ui/display/manager/display_manager.h" | 19 #include "ui/display/manager/display_manager.h" |
| 21 #include "ui/display/screen.h" | 20 #include "ui/display/screen.h" |
| 22 #include "ui/gfx/geometry/insets.h" | 21 #include "ui/gfx/geometry/insets.h" |
| 23 #include "ui/views/widget/widget.h" | 22 #include "ui/views/widget/widget.h" |
| 24 #include "ui/wm/core/shadow.h" | 23 #include "ui/wm/core/shadow.h" |
| 25 #include "ui/wm/core/shadow_controller.h" | 24 #include "ui/wm/core/shadow_controller.h" |
| 26 #include "ui/wm/core/shadow_types.h" | 25 #include "ui/wm/core/shadow_types.h" |
| 27 #include "ui/wm/public/activation_client.h" | 26 #include "ui/wm/public/activation_client.h" |
| 28 | 27 |
| 29 namespace ash { | 28 namespace ash { |
| 30 | 29 |
| 31 using DIPTest = test::AshMDTestBase; | 30 using DIPTest = test::AshTestBase; |
| 32 | |
| 33 INSTANTIATE_TEST_CASE_P( | |
| 34 /* prefix intentionally left blank due to only one parameterization */, | |
| 35 DIPTest, | |
| 36 testing::Values(MaterialDesignController::NON_MATERIAL, | |
| 37 MaterialDesignController::MATERIAL_NORMAL, | |
| 38 MaterialDesignController::MATERIAL_EXPERIMENTAL)); | |
| 39 | 31 |
| 40 // Test if the WM sets correct work area under different density. | 32 // Test if the WM sets correct work area under different density. |
| 41 TEST_P(DIPTest, WorkArea) { | 33 TEST_F(DIPTest, WorkArea) { |
| 42 const int height_offset = GetMdMaximizedWindowHeightOffset(); | |
| 43 UpdateDisplay("1000x900*1.0f"); | 34 UpdateDisplay("1000x900*1.0f"); |
| 44 | 35 |
| 45 aura::Window* root = Shell::GetPrimaryRootWindow(); | 36 aura::Window* root = Shell::GetPrimaryRootWindow(); |
| 46 const display::Display display = | 37 const display::Display display = |
| 47 display::Screen::GetScreen()->GetDisplayNearestWindow(root); | 38 display::Screen::GetScreen()->GetDisplayNearestWindow(root); |
| 48 | 39 |
| 49 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 40 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); |
| 50 gfx::Rect work_area = display.work_area(); | 41 gfx::Rect work_area = display.work_area(); |
| 51 EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(), | 42 EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString()); |
| 52 work_area.ToString()); | 43 EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(), |
| 53 EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(), | |
| 54 display.bounds().InsetsFrom(work_area).ToString()); | 44 display.bounds().InsetsFrom(work_area).ToString()); |
| 55 | 45 |
| 56 UpdateDisplay("2000x1800*2.0f"); | 46 UpdateDisplay("2000x1800*2.0f"); |
| 57 display::Screen* screen = display::Screen::GetScreen(); | 47 display::Screen* screen = display::Screen::GetScreen(); |
| 58 | 48 |
| 59 const display::Display display_2x = screen->GetDisplayNearestWindow(root); | 49 const display::Display display_2x = screen->GetDisplayNearestWindow(root); |
| 60 const display::ManagedDisplayInfo display_info_2x = | 50 const display::ManagedDisplayInfo display_info_2x = |
| 61 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); | 51 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); |
| 62 | 52 |
| 63 // The |bounds_in_pixel()| should report bounds in pixel coordinate. | 53 // The |bounds_in_pixel()| should report bounds in pixel coordinate. |
| 64 EXPECT_EQ("1,1 2000x1800", display_info_2x.bounds_in_native().ToString()); | 54 EXPECT_EQ("1,1 2000x1800", display_info_2x.bounds_in_native().ToString()); |
| 65 | 55 |
| 66 // Aura and views coordinates are in DIP, so they their bounds do not change. | 56 // Aura and views coordinates are in DIP, so they their bounds do not change. |
| 67 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 57 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); |
| 68 work_area = display_2x.work_area(); | 58 work_area = display_2x.work_area(); |
| 69 EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(), | 59 EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString()); |
| 70 work_area.ToString()); | 60 EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(), |
| 71 EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(), | |
| 72 display_2x.bounds().InsetsFrom(work_area).ToString()); | 61 display_2x.bounds().InsetsFrom(work_area).ToString()); |
| 73 | 62 |
| 74 // Sanity check if the workarea's inset hight is same as | 63 // Sanity check if the workarea's inset hight is same as |
| 75 // the shelf's height. | 64 // the shelf's height. |
| 76 WmShelf* shelf = GetPrimaryShelf(); | 65 WmShelf* shelf = GetPrimaryShelf(); |
| 77 EXPECT_EQ(display_2x.bounds().InsetsFrom(work_area).height(), | 66 EXPECT_EQ(display_2x.bounds().InsetsFrom(work_area).height(), |
| 78 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); | 67 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); |
| 79 } | 68 } |
| 80 | 69 |
| 81 } // namespace ash | 70 } // namespace ash |
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