Index: ash/common/wm/overview/window_selector_item.cc |
diff --git a/ash/common/wm/overview/window_selector_item.cc b/ash/common/wm/overview/window_selector_item.cc |
index 09bc82556549e4fc773e01c52e11988da0b33210..207a4ec6b390182b2e91562062d60b562acd46ed 100644 |
--- a/ash/common/wm/overview/window_selector_item.cc |
+++ b/ash/common/wm/overview/window_selector_item.cc |
@@ -673,13 +673,12 @@ void WindowSelectorItem::CreateWindowLabel(const base::string16& title) { |
// Note: current shadow implementation does not allow proper animation when |
// the parent layer bounds change during the animation since |
// Shadow::UpdateLayerBounds() only happens before the animation starts. |
- if (ash::MaterialDesignController::GetMode() == |
- ash::MaterialDesignController::Mode::MATERIAL_EXPERIMENTAL) { |
- shadow_.reset(new ::wm::Shadow()); |
- shadow_->Init(::wm::ShadowElevation::MEDIUM); |
- shadow_->layer()->SetVisible(true); |
- item_widget_->GetLayer()->Add(shadow_->layer()); |
- } |
+#if 0 |
tdanderson
2017/02/13 17:36:28
Just delete this code instead.
Evan Stade
2017/02/13 17:41:01
there's other related code throughout this file (b
varkha
2017/02/13 17:44:01
Yes, please go ahead. The shadow was barely visibl
Evan Stade
2017/02/13 17:52:24
indeed, it was supposed to be there for Alt+Tab to
Evan Stade
2017/02/13 19:29:42
Done.
|
+ shadow_.reset(new ::wm::Shadow()); |
+ shadow_->Init(::wm::ShadowElevation::MEDIUM); |
+ shadow_->layer()->SetVisible(true); |
+ item_widget_->GetLayer()->Add(shadow_->layer()); |
+#endif |
item_widget_->GetLayer()->SetMasksToBounds(false); |
} |