| Index: ash/dip_unittest.cc
|
| diff --git a/ash/dip_unittest.cc b/ash/dip_unittest.cc
|
| index 3844f773e618a7be928eb62d1641b9ae02112c8c..0e1abed3c4990db5c251bdf3ca12a9c4c0afbb84 100644
|
| --- a/ash/dip_unittest.cc
|
| +++ b/ash/dip_unittest.cc
|
| @@ -5,11 +5,10 @@
|
| #include <algorithm>
|
| #include <vector>
|
|
|
| -#include "ash/common/material_design/material_design_controller.h"
|
| #include "ash/common/shelf/shelf_widget.h"
|
| #include "ash/common/shelf/wm_shelf.h"
|
| #include "ash/shell.h"
|
| -#include "ash/test/ash_md_test_base.h"
|
| +#include "ash/test/ash_test_base.h"
|
| #include "ash/wm/window_properties.h"
|
| #include "ash/wm/window_util.h"
|
| #include "base/command_line.h"
|
| @@ -28,18 +27,10 @@
|
|
|
| namespace ash {
|
|
|
| -using DIPTest = test::AshMDTestBase;
|
| -
|
| -INSTANTIATE_TEST_CASE_P(
|
| - /* prefix intentionally left blank due to only one parameterization */,
|
| - DIPTest,
|
| - testing::Values(MaterialDesignController::NON_MATERIAL,
|
| - MaterialDesignController::MATERIAL_NORMAL,
|
| - MaterialDesignController::MATERIAL_EXPERIMENTAL));
|
| +using DIPTest = test::AshTestBase;
|
|
|
| // Test if the WM sets correct work area under different density.
|
| -TEST_P(DIPTest, WorkArea) {
|
| - const int height_offset = GetMdMaximizedWindowHeightOffset();
|
| +TEST_F(DIPTest, WorkArea) {
|
| UpdateDisplay("1000x900*1.0f");
|
|
|
| aura::Window* root = Shell::GetPrimaryRootWindow();
|
| @@ -48,9 +39,8 @@ TEST_P(DIPTest, WorkArea) {
|
|
|
| EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
|
| gfx::Rect work_area = display.work_area();
|
| - EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(),
|
| - work_area.ToString());
|
| - EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(),
|
| + EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString());
|
| + EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(),
|
| display.bounds().InsetsFrom(work_area).ToString());
|
|
|
| UpdateDisplay("2000x1800*2.0f");
|
| @@ -66,9 +56,8 @@ TEST_P(DIPTest, WorkArea) {
|
| // Aura and views coordinates are in DIP, so they their bounds do not change.
|
| EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
|
| work_area = display_2x.work_area();
|
| - EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(),
|
| - work_area.ToString());
|
| - EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(),
|
| + EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString());
|
| + EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(),
|
| display_2x.bounds().InsetsFrom(work_area).ToString());
|
|
|
| // Sanity check if the workarea's inset hight is same as
|
|
|