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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "device/gamepad/gamepad_data_fetcher_manager.h" | 5 #include "device/gamepad/gamepad_data_fetcher_manager.h" |
6 | 6 |
7 #include "device/gamepad/gamepad_data_fetcher.h" | 7 #include "device/gamepad/gamepad_data_fetcher.h" |
8 #include "device/gamepad/gamepad_platform_data_fetcher.h" | 8 #include "device/gamepad/gamepad_platform_data_fetcher.h" |
9 | 9 |
10 namespace device { | 10 namespace device { |
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46 } else { | 46 } else { |
47 ++it; | 47 ++it; |
48 } | 48 } |
49 } | 49 } |
50 } | 50 } |
51 | 51 |
52 void GamepadDataFetcherManager::InitializeProvider(GamepadProvider* provider) { | 52 void GamepadDataFetcherManager::InitializeProvider(GamepadProvider* provider) { |
53 DCHECK(!provider_); | 53 DCHECK(!provider_); |
54 | 54 |
55 provider_ = provider; | 55 provider_ = provider; |
56 for (const auto& it : factories_) { | 56 for (auto* it : factories_) { |
57 provider_->AddGamepadDataFetcher(it->CreateDataFetcher()); | 57 provider_->AddGamepadDataFetcher(it->CreateDataFetcher()); |
58 } | 58 } |
59 } | 59 } |
60 | 60 |
61 void GamepadDataFetcherManager::ClearProvider() { | 61 void GamepadDataFetcherManager::ClearProvider() { |
62 provider_ = nullptr; | 62 provider_ = nullptr; |
63 } | 63 } |
64 | 64 |
65 } // namespace device | 65 } // namespace device |
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