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Unified Diff: content/browser/compositor/gpu_process_transport_factory.cc

Issue 2691363002: Centralize FrameSinkId allocation in one place (Closed)
Patch Set: android Created 3 years, 10 months ago
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Index: content/browser/compositor/gpu_process_transport_factory.cc
diff --git a/content/browser/compositor/gpu_process_transport_factory.cc b/content/browser/compositor/gpu_process_transport_factory.cc
index 713812a1012a9e7a75bde89fbb3c362a4d9426a0..fbdf14b4a687acf59025cc0de3a08d078dd27400 100644
--- a/content/browser/compositor/gpu_process_transport_factory.cc
+++ b/content/browser/compositor/gpu_process_transport_factory.cc
@@ -689,12 +689,7 @@ GpuProcessTransportFactory::GetContextFactoryPrivate() {
}
cc::FrameSinkId GpuProcessTransportFactory::AllocateFrameSinkId() {
- // The FrameSinkId generated here must be unique with
danakj 2017/02/15 20:18:10 This comment goes away, but we lose any notion of
xlai (Olivia) 2017/02/15 22:38:36 Done. I added the comment back in places where Fra
- // RenderWidgetHostViewAura's
- // and RenderWidgetHostViewMac's FrameSinkId allocation.
- // TODO(crbug.com/685777): Centralize allocation in one place for easier
- // maintenance.
- return cc::FrameSinkId(0, next_sink_id_++);
+ return frame_sink_id_allocator_.NextFrameSinkId();
}
void GpuProcessTransportFactory::SetDisplayVisible(ui::Compositor* compositor,

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