| Index: ui/gfx/color_analysis.h
|
| diff --git a/ui/gfx/color_analysis.h b/ui/gfx/color_analysis.h
|
| index 7ac91464e1890b06b8c2c955d7fbb29b28e7ecc3..09a5df6b8b32fe355347ea0418c8ad8fadbf2157 100644
|
| --- a/ui/gfx/color_analysis.h
|
| +++ b/ui/gfx/color_analysis.h
|
| @@ -108,6 +108,30 @@ GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap,
|
| // for |lower_bound|, |upper_bound| and |sampler|.
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| GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap);
|
|
|
| +// These enums specify general values to look for when calculating prominent
|
| +// colors from an image. For example, a "light vibrant" prominent color would
|
| +// tend to be brighter and more saturated. The best combination of color
|
| +// attributes depends on how you plan to apply the color.
|
| +enum class LumaRange {
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| + LIGHT,
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| + NORMAL,
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| + DARK,
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| +};
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| +
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| +enum class SaturationRange {
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| + VIBRANT,
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| + MUTED,
|
| +};
|
| +
|
| +// Returns a single RGB color that represents the bitmap. If a value is
|
| +// succesfully calculated, the return value is fully opaque. For failure, the
|
| +// return value is transparent. This currently calculates one color at a time.
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| +// We could save computation by calculating multiple colors at once, but there's
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| +// currently no need to calculate multiple colors.
|
| +GFX_EXPORT SkColor CalculateProminentColorOfBitmap(const SkBitmap& bitmap,
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| + LumaRange luma,
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| + SaturationRange saturation);
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| +
|
| // Compute color covariance matrix for the input bitmap.
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| GFX_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap);
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