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Side by Side Diff: ui/gfx/color_analysis.h

Issue 2690513002: Port Android palette API for deriving a prominent color from an image. (Closed)
Patch Set: another comment update Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COLOR_ANALYSIS_H_ 5 #ifndef UI_GFX_COLOR_ANALYSIS_H_
6 #define UI_GFX_COLOR_ANALYSIS_H_ 6 #define UI_GFX_COLOR_ANALYSIS_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/compiler_specific.h" 10 #include "base/compiler_specific.h"
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101 // Returns an SkColor that represents the calculated dominant color in the 101 // Returns an SkColor that represents the calculated dominant color in the
102 // image. See CalculateKMeanColorOfPNG() for details. 102 // image. See CalculateKMeanColorOfPNG() for details.
103 GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap, 103 GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap,
104 const HSL& lower_bound, 104 const HSL& lower_bound,
105 const HSL& upper_bound, 105 const HSL& upper_bound,
106 KMeanImageSampler* sampler); 106 KMeanImageSampler* sampler);
107 // Computes a dominant color using the above algorithm and reasonable defaults 107 // Computes a dominant color using the above algorithm and reasonable defaults
108 // for |lower_bound|, |upper_bound| and |sampler|. 108 // for |lower_bound|, |upper_bound| and |sampler|.
109 GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); 109 GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap);
110 110
111 // These enums specify general values to look for when calculating prominent
112 // colors from an image. For example, a "light vibrant" prominent color would
113 // tend to be brighter and more saturated. The best combination of color
114 // attributes depends on how you plan to apply the color.
115 enum class LumaRange {
116 LIGHT,
117 NORMAL,
118 DARK,
119 };
120
121 enum class SaturationRange {
122 VIBRANT,
123 MUTED,
124 };
125
126 // Returns a single RGB color that represents the bitmap. If a value is
127 // succesfully calculated, the return value is fully opaque. For failure, the
128 // return value is transparent. This currently calculates one color at a time.
129 // We could save computation by calculating multiple colors at once, but there's
130 // currently no need to calculate multiple colors.
131 GFX_EXPORT SkColor CalculateProminentColorOfBitmap(const SkBitmap& bitmap,
132 LumaRange luma,
133 SaturationRange saturation);
134
111 // Compute color covariance matrix for the input bitmap. 135 // Compute color covariance matrix for the input bitmap.
112 GFX_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); 136 GFX_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap);
113 137
114 // Apply a color reduction transform defined by |color_transform| vector to 138 // Apply a color reduction transform defined by |color_transform| vector to
115 // |source_bitmap|. The result is put into |target_bitmap|, which is expected 139 // |source_bitmap|. The result is put into |target_bitmap|, which is expected
116 // to be initialized to the required size and type (SkBitmap::kA8_Config). 140 // to be initialized to the required size and type (SkBitmap::kA8_Config).
117 // If |fit_to_range|, result is transfored linearly to fit 0-0xFF range. 141 // If |fit_to_range|, result is transfored linearly to fit 0-0xFF range.
118 // Otherwise, data is clipped. 142 // Otherwise, data is clipped.
119 // Returns true if the target has been computed. 143 // Returns true if the target has been computed.
120 GFX_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap, 144 GFX_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap,
121 const gfx::Vector3dF& color_transform, 145 const gfx::Vector3dF& color_transform,
122 bool fit_to_range, 146 bool fit_to_range,
123 SkBitmap* target_bitmap); 147 SkBitmap* target_bitmap);
124 148
125 // Compute a monochrome image representing the principal color component of 149 // Compute a monochrome image representing the principal color component of
126 // the |source_bitmap|. The result is stored in |target_bitmap|, which must be 150 // the |source_bitmap|. The result is stored in |target_bitmap|, which must be
127 // initialized to the required size and type (SkBitmap::kA8_Config). 151 // initialized to the required size and type (SkBitmap::kA8_Config).
128 // Returns true if the conversion succeeded. Note that there might be legitimate 152 // Returns true if the conversion succeeded. Note that there might be legitimate
129 // reasons for the process to fail even if all input was correct. This is a 153 // reasons for the process to fail even if all input was correct. This is a
130 // condition the caller must be able to handle. 154 // condition the caller must be able to handle.
131 GFX_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap, 155 GFX_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap,
132 SkBitmap* target_bitmap); 156 SkBitmap* target_bitmap);
133 157
134 } // namespace color_utils 158 } // namespace color_utils
135 159
136 #endif // UI_GFX_COLOR_ANALYSIS_H_ 160 #endif // UI_GFX_COLOR_ANALYSIS_H_
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