Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3cbe856cb28c9af7cdf7e8dbda38e56ab6db5492 |
--- /dev/null |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
@@ -0,0 +1,386 @@ |
+// Copyright (c) 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
+ |
+#include "base/command_line.h" |
+#include "base/strings/string_number_conversions.h" |
+#include "gpu/command_buffer/common/gles2_cmd_format.h" |
+#include "gpu/command_buffer/common/gles2_cmd_utils.h" |
+#include "gpu/command_buffer/common/id_allocator.h" |
+#include "gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h" |
+#include "gpu/command_buffer/service/async_pixel_transfer_manager.h" |
+#include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h" |
+#include "gpu/command_buffer/service/cmd_buffer_engine.h" |
+#include "gpu/command_buffer/service/context_group.h" |
+#include "gpu/command_buffer/service/context_state.h" |
+#include "gpu/command_buffer/service/gl_surface_mock.h" |
+#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h" |
+ |
+#include "gpu/command_buffer/service/gpu_switches.h" |
+#include "gpu/command_buffer/service/image_manager.h" |
+#include "gpu/command_buffer/service/mailbox_manager.h" |
+#include "gpu/command_buffer/service/mocks.h" |
+#include "gpu/command_buffer/service/program_manager.h" |
+#include "gpu/command_buffer/service/test_helper.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "ui/gl/gl_implementation.h" |
+#include "ui/gl/gl_mock.h" |
+#include "ui/gl/gl_surface_stub.h" |
+ |
+#if !defined(GL_DEPTH24_STENCIL8) |
+#define GL_DEPTH24_STENCIL8 0x88F0 |
+#endif |
+ |
+using ::gfx::MockGLInterface; |
+using ::testing::_; |
+using ::testing::DoAll; |
+using ::testing::InSequence; |
+using ::testing::Invoke; |
+using ::testing::MatcherCast; |
+using ::testing::Mock; |
+using ::testing::Pointee; |
+using ::testing::Return; |
+using ::testing::SaveArg; |
+using ::testing::SetArrayArgument; |
+using ::testing::SetArgumentPointee; |
+using ::testing::SetArgPointee; |
+using ::testing::StrEq; |
+using ::testing::StrictMock; |
+ |
+namespace gpu { |
+namespace gles2 { |
+ |
+using namespace cmds; |
+ |
+class GLES2DecoderRestoreStateTest : public GLES2DecoderManualInitTest { |
+ public: |
+ GLES2DecoderRestoreStateTest() {} |
+ |
+ protected: |
+ void AddExpectationsForActiveTexture(GLenum unit); |
+ void AddExpectationsForBindTexture(GLenum target, GLuint id); |
+ void InitializeContextState(ContextState* state, |
+ uint32 non_default_unit, |
+ uint32 active_unit); |
+}; |
+ |
+void GLES2DecoderRestoreStateTest::AddExpectationsForActiveTexture( |
+ GLenum unit) { |
+ EXPECT_CALL(*gl_, ActiveTexture(unit)).Times(1).RetiresOnSaturation(); |
+} |
+ |
+void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target, |
+ GLuint id) { |
+ EXPECT_CALL(*gl_, BindTexture(target, id)).Times(1).RetiresOnSaturation(); |
+} |
+ |
+void GLES2DecoderRestoreStateTest::InitializeContextState( |
+ ContextState* state, |
+ uint32 non_default_unit, |
+ uint32 active_unit) { |
+ state->texture_units.resize(group().max_texture_units()); |
+ for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) { |
+ TextureRef* ref_cube_map = |
+ group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); |
+ state->texture_units[tt].bound_texture_cube_map = ref_cube_map; |
+ TextureRef* ref_2d = |
+ (tt == non_default_unit) |
+ ? group().texture_manager()->GetTexture(client_texture_id_) |
+ : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); |
+ state->texture_units[tt].bound_texture_2d = ref_2d; |
+ } |
+ state->active_texture_unit = active_unit; |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) { |
+ InitState init; |
+ init.gl_version = "3.0"; |
+ init.bind_generates_resource = true; |
+ InitDecoder(init); |
+ SetupTexture(); |
+ |
+ InSequence sequence; |
+ // Expect to restore texture bindings for unit GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
+ TestHelper::kServiceDefaultTextureCubemapId); |
+ |
+ // Expect to restore texture bindings for remaining units. |
+ for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
+ AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, |
+ TestHelper::kServiceDefaultTexture2dId); |
+ AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
+ TestHelper::kServiceDefaultTextureCubemapId); |
+ } |
+ |
+ // Expect to restore the active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, NullPreviousState) { |
+ InitState init; |
+ init.gl_version = "3.0"; |
+ InitDecoder(init); |
+ SetupTexture(); |
+ |
+ InSequence sequence; |
+ // Expect to restore texture bindings for unit GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
+ |
+ // Expect to restore texture bindings for remaining units. |
+ for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
+ AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
+ } |
+ |
+ // Expect to restore the active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) { |
+ InitState init; |
+ init.gl_version = "3.0"; |
+ init.bind_generates_resource = true; |
+ InitDecoder(init); |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with all texture bindings |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL, NULL); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ |
+ InSequence sequence; |
+ // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
+ // since the rest of the bindings haven't changed between the current |
+ // state and the |prev_state|. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, WithPreviousState) { |
+ InitState init; |
+ init.gl_version = "3.0"; |
+ InitDecoder(init); |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with all texture bindings |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL, NULL); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ |
+ InSequence sequence; |
+ // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
+ // since the rest of the bindings haven't changed between the current |
+ // state and the |prev_state|. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, ActiveUnit1) { |
+ InitState init; |
+ init.gl_version = "3.0"; |
+ InitDecoder(init); |
+ |
+ // Bind a non-default texture to GL_TEXTURE1 unit. |
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
+ ActiveTexture cmd; |
+ cmd.Init(GL_TEXTURE1); |
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
+ EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with all texture bindings |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL, NULL); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ |
+ InSequence sequence; |
+ // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE1 unit, |
+ // since the rest of the bindings haven't changed between the current |
+ // state and the |prev_state|. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE1. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit0BGR) { |
+ InitState init; |
+ init.gl_version = "3.0"; |
+ init.bind_generates_resource = true; |
+ InitDecoder(init); |
+ |
+ // Bind a non-default texture to GL_TEXTURE1 unit. |
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
+ SpecializedSetup<ActiveTexture, 0>(true); |
+ ActiveTexture cmd; |
+ cmd.Init(GL_TEXTURE1); |
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
+ EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with GL_TEXTURE_2D target in |
+ // GL_TEXTURE0 unit bound to a non-default texture and the rest |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL, NULL); |
+ InitializeContextState(&prev_state, 0, kServiceTextureId); |
+ |
+ InSequence sequence; |
+ // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to |
+ // a default texture. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, |
+ TestHelper::kServiceDefaultTexture2dId); |
+ |
+ // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to |
+ // non-default. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE1. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit1BGR) { |
+ InitState init; |
+ init.gl_version = "3.0"; |
+ init.bind_generates_resource = true; |
+ InitDecoder(init); |
+ |
+ // Bind a non-default texture to GL_TEXTURE0 unit. |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with GL_TEXTURE_2D target in |
+ // GL_TEXTURE1 unit bound to a non-default texture and the rest |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL, NULL); |
+ InitializeContextState(&prev_state, 1, kServiceTextureId); |
+ |
+ InSequence sequence; |
+ // Expect to restore GL_TEXTURE_2D binding to the non-default texture |
+ // for GL_TEXTURE0 unit. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore GL_TEXTURE_2D binding to the default texture |
+ // for GL_TEXTURE1 unit. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, |
+ TestHelper::kServiceDefaultTexture2dId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, DefaultUnit0) { |
+ InitState init; |
+ init.gl_version = "3.0"; |
+ InitDecoder(init); |
+ |
+ // Bind a non-default texture to GL_TEXTURE1 unit. |
+ EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
+ SpecializedSetup<ActiveTexture, 0>(true); |
+ ActiveTexture cmd; |
+ cmd.Init(GL_TEXTURE1); |
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
+ EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with GL_TEXTURE_2D target in |
+ // GL_TEXTURE0 unit bound to a non-default texture and the rest |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL, NULL); |
+ InitializeContextState(&prev_state, 0, kServiceTextureId); |
+ |
+ InSequence sequence; |
+ // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to |
+ // the 0 texture. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
+ |
+ // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to |
+ // non-default. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE1. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+TEST_F(GLES2DecoderRestoreStateTest, DefaultUnit1) { |
+ InitState init; |
+ init.gl_version = "3.0"; |
+ InitDecoder(init); |
+ |
+ // Bind a non-default texture to GL_TEXTURE0 unit. |
+ SetupTexture(); |
+ |
+ // Construct a previous ContextState with GL_TEXTURE_2D target in |
+ // GL_TEXTURE1 unit bound to a non-default texture and the rest |
+ // set to default textures. |
+ ContextState prev_state(NULL, NULL, NULL); |
+ InitializeContextState(&prev_state, 1, kServiceTextureId); |
+ |
+ InSequence sequence; |
+ // Expect to restore GL_TEXTURE_2D binding to the non-default texture |
+ // for GL_TEXTURE0 unit. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
+ |
+ // Expect to restore GL_TEXTURE_2D binding to the 0 texture |
+ // for GL_TEXTURE1 unit. |
+ AddExpectationsForActiveTexture(GL_TEXTURE1); |
+ AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
+ |
+ // Expect to restore active texture unit to GL_TEXTURE0. |
+ AddExpectationsForActiveTexture(GL_TEXTURE0); |
+ |
+ GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
+} |
+ |
+// TODO(vmiura): Tests for VAO restore. |
+ |
+// TODO(vmiura): Tests for ContextState::RestoreAttribute(). |
+ |
+// TODO(vmiura): Tests for ContextState::RestoreBufferBindings(). |
+ |
+// TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
+ |
+// TODO(vmiura): Tests for ContextState::RestoreRenderbufferBindings(). |
+ |
+// TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
+ |
+// TODO(vmiura): Tests for ContextState::RestoreGlobalState(). |
+ |
+} // namespace gles2 |
+} // namespace gpu |