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| 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 |
| 7 #include "base/command_line.h" |
| 8 #include "base/strings/string_number_conversions.h" |
| 9 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 11 #include "gpu/command_buffer/common/id_allocator.h" |
| 12 #include "gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h" |
| 13 #include "gpu/command_buffer/service/async_pixel_transfer_manager.h" |
| 14 #include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h" |
| 15 #include "gpu/command_buffer/service/cmd_buffer_engine.h" |
| 16 #include "gpu/command_buffer/service/context_group.h" |
| 17 #include "gpu/command_buffer/service/context_state.h" |
| 18 #include "gpu/command_buffer/service/gl_surface_mock.h" |
| 19 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h" |
| 20 |
| 21 #include "gpu/command_buffer/service/gpu_switches.h" |
| 22 #include "gpu/command_buffer/service/image_manager.h" |
| 23 #include "gpu/command_buffer/service/mailbox_manager.h" |
| 24 #include "gpu/command_buffer/service/mocks.h" |
| 25 #include "gpu/command_buffer/service/program_manager.h" |
| 26 #include "gpu/command_buffer/service/test_helper.h" |
| 27 #include "testing/gtest/include/gtest/gtest.h" |
| 28 #include "ui/gl/gl_implementation.h" |
| 29 #include "ui/gl/gl_mock.h" |
| 30 #include "ui/gl/gl_surface_stub.h" |
| 31 |
| 32 #if !defined(GL_DEPTH24_STENCIL8) |
| 33 #define GL_DEPTH24_STENCIL8 0x88F0 |
| 34 #endif |
| 35 |
| 36 using ::gfx::MockGLInterface; |
| 37 using ::testing::_; |
| 38 using ::testing::DoAll; |
| 39 using ::testing::InSequence; |
| 40 using ::testing::Invoke; |
| 41 using ::testing::MatcherCast; |
| 42 using ::testing::Mock; |
| 43 using ::testing::Pointee; |
| 44 using ::testing::Return; |
| 45 using ::testing::SaveArg; |
| 46 using ::testing::SetArrayArgument; |
| 47 using ::testing::SetArgumentPointee; |
| 48 using ::testing::SetArgPointee; |
| 49 using ::testing::StrEq; |
| 50 using ::testing::StrictMock; |
| 51 |
| 52 namespace gpu { |
| 53 namespace gles2 { |
| 54 |
| 55 using namespace cmds; |
| 56 |
| 57 class GLES2DecoderRestoreStateTest : public GLES2DecoderManualInitTest { |
| 58 public: |
| 59 GLES2DecoderRestoreStateTest() {} |
| 60 |
| 61 protected: |
| 62 void AddExpectationsForActiveTexture(GLenum unit); |
| 63 void AddExpectationsForBindTexture(GLenum target, GLuint id); |
| 64 void InitializeContextState(ContextState* state, |
| 65 uint32 non_default_unit, |
| 66 uint32 active_unit); |
| 67 }; |
| 68 |
| 69 void GLES2DecoderRestoreStateTest::AddExpectationsForActiveTexture( |
| 70 GLenum unit) { |
| 71 EXPECT_CALL(*gl_, ActiveTexture(unit)).Times(1).RetiresOnSaturation(); |
| 72 } |
| 73 |
| 74 void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target, |
| 75 GLuint id) { |
| 76 EXPECT_CALL(*gl_, BindTexture(target, id)).Times(1).RetiresOnSaturation(); |
| 77 } |
| 78 |
| 79 void GLES2DecoderRestoreStateTest::InitializeContextState( |
| 80 ContextState* state, |
| 81 uint32 non_default_unit, |
| 82 uint32 active_unit) { |
| 83 state->texture_units.resize(group().max_texture_units()); |
| 84 for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) { |
| 85 TextureRef* ref_cube_map = |
| 86 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); |
| 87 state->texture_units[tt].bound_texture_cube_map = ref_cube_map; |
| 88 TextureRef* ref_2d = |
| 89 (tt == non_default_unit) |
| 90 ? group().texture_manager()->GetTexture(client_texture_id_) |
| 91 : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); |
| 92 state->texture_units[tt].bound_texture_2d = ref_2d; |
| 93 } |
| 94 state->active_texture_unit = active_unit; |
| 95 } |
| 96 |
| 97 TEST_F(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) { |
| 98 InitState init; |
| 99 init.gl_version = "3.0"; |
| 100 init.bind_generates_resource = true; |
| 101 InitDecoder(init); |
| 102 SetupTexture(); |
| 103 |
| 104 InSequence sequence; |
| 105 // Expect to restore texture bindings for unit GL_TEXTURE0. |
| 106 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 107 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 108 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
| 109 TestHelper::kServiceDefaultTextureCubemapId); |
| 110 |
| 111 // Expect to restore texture bindings for remaining units. |
| 112 for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
| 113 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
| 114 AddExpectationsForBindTexture(GL_TEXTURE_2D, |
| 115 TestHelper::kServiceDefaultTexture2dId); |
| 116 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
| 117 TestHelper::kServiceDefaultTextureCubemapId); |
| 118 } |
| 119 |
| 120 // Expect to restore the active texture unit to GL_TEXTURE0. |
| 121 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 122 |
| 123 GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
| 124 } |
| 125 |
| 126 TEST_F(GLES2DecoderRestoreStateTest, NullPreviousState) { |
| 127 InitState init; |
| 128 init.gl_version = "3.0"; |
| 129 InitDecoder(init); |
| 130 SetupTexture(); |
| 131 |
| 132 InSequence sequence; |
| 133 // Expect to restore texture bindings for unit GL_TEXTURE0. |
| 134 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 135 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 136 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| 137 |
| 138 // Expect to restore texture bindings for remaining units. |
| 139 for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
| 140 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
| 141 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
| 142 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| 143 } |
| 144 |
| 145 // Expect to restore the active texture unit to GL_TEXTURE0. |
| 146 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 147 |
| 148 GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
| 149 } |
| 150 |
| 151 TEST_F(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) { |
| 152 InitState init; |
| 153 init.gl_version = "3.0"; |
| 154 init.bind_generates_resource = true; |
| 155 InitDecoder(init); |
| 156 SetupTexture(); |
| 157 |
| 158 // Construct a previous ContextState with all texture bindings |
| 159 // set to default textures. |
| 160 ContextState prev_state(NULL, NULL, NULL); |
| 161 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
| 162 |
| 163 InSequence sequence; |
| 164 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
| 165 // since the rest of the bindings haven't changed between the current |
| 166 // state and the |prev_state|. |
| 167 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 168 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 169 |
| 170 // Expect to restore active texture unit to GL_TEXTURE0. |
| 171 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 172 |
| 173 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 174 } |
| 175 |
| 176 TEST_F(GLES2DecoderRestoreStateTest, WithPreviousState) { |
| 177 InitState init; |
| 178 init.gl_version = "3.0"; |
| 179 InitDecoder(init); |
| 180 SetupTexture(); |
| 181 |
| 182 // Construct a previous ContextState with all texture bindings |
| 183 // set to default textures. |
| 184 ContextState prev_state(NULL, NULL, NULL); |
| 185 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
| 186 |
| 187 InSequence sequence; |
| 188 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
| 189 // since the rest of the bindings haven't changed between the current |
| 190 // state and the |prev_state|. |
| 191 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 192 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 193 |
| 194 // Expect to restore active texture unit to GL_TEXTURE0. |
| 195 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 196 |
| 197 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 198 } |
| 199 |
| 200 TEST_F(GLES2DecoderRestoreStateTest, ActiveUnit1) { |
| 201 InitState init; |
| 202 init.gl_version = "3.0"; |
| 203 InitDecoder(init); |
| 204 |
| 205 // Bind a non-default texture to GL_TEXTURE1 unit. |
| 206 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
| 207 ActiveTexture cmd; |
| 208 cmd.Init(GL_TEXTURE1); |
| 209 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
| 210 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| 211 SetupTexture(); |
| 212 |
| 213 // Construct a previous ContextState with all texture bindings |
| 214 // set to default textures. |
| 215 ContextState prev_state(NULL, NULL, NULL); |
| 216 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
| 217 |
| 218 InSequence sequence; |
| 219 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE1 unit, |
| 220 // since the rest of the bindings haven't changed between the current |
| 221 // state and the |prev_state|. |
| 222 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 223 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 224 |
| 225 // Expect to restore active texture unit to GL_TEXTURE1. |
| 226 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 227 |
| 228 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 229 } |
| 230 |
| 231 TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit0BGR) { |
| 232 InitState init; |
| 233 init.gl_version = "3.0"; |
| 234 init.bind_generates_resource = true; |
| 235 InitDecoder(init); |
| 236 |
| 237 // Bind a non-default texture to GL_TEXTURE1 unit. |
| 238 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
| 239 SpecializedSetup<ActiveTexture, 0>(true); |
| 240 ActiveTexture cmd; |
| 241 cmd.Init(GL_TEXTURE1); |
| 242 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
| 243 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| 244 SetupTexture(); |
| 245 |
| 246 // Construct a previous ContextState with GL_TEXTURE_2D target in |
| 247 // GL_TEXTURE0 unit bound to a non-default texture and the rest |
| 248 // set to default textures. |
| 249 ContextState prev_state(NULL, NULL, NULL); |
| 250 InitializeContextState(&prev_state, 0, kServiceTextureId); |
| 251 |
| 252 InSequence sequence; |
| 253 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to |
| 254 // a default texture. |
| 255 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 256 AddExpectationsForBindTexture(GL_TEXTURE_2D, |
| 257 TestHelper::kServiceDefaultTexture2dId); |
| 258 |
| 259 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to |
| 260 // non-default. |
| 261 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 262 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 263 |
| 264 // Expect to restore active texture unit to GL_TEXTURE1. |
| 265 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 266 |
| 267 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 268 } |
| 269 |
| 270 TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit1BGR) { |
| 271 InitState init; |
| 272 init.gl_version = "3.0"; |
| 273 init.bind_generates_resource = true; |
| 274 InitDecoder(init); |
| 275 |
| 276 // Bind a non-default texture to GL_TEXTURE0 unit. |
| 277 SetupTexture(); |
| 278 |
| 279 // Construct a previous ContextState with GL_TEXTURE_2D target in |
| 280 // GL_TEXTURE1 unit bound to a non-default texture and the rest |
| 281 // set to default textures. |
| 282 ContextState prev_state(NULL, NULL, NULL); |
| 283 InitializeContextState(&prev_state, 1, kServiceTextureId); |
| 284 |
| 285 InSequence sequence; |
| 286 // Expect to restore GL_TEXTURE_2D binding to the non-default texture |
| 287 // for GL_TEXTURE0 unit. |
| 288 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 289 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 290 |
| 291 // Expect to restore GL_TEXTURE_2D binding to the default texture |
| 292 // for GL_TEXTURE1 unit. |
| 293 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 294 AddExpectationsForBindTexture(GL_TEXTURE_2D, |
| 295 TestHelper::kServiceDefaultTexture2dId); |
| 296 |
| 297 // Expect to restore active texture unit to GL_TEXTURE0. |
| 298 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 299 |
| 300 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 301 } |
| 302 |
| 303 TEST_F(GLES2DecoderRestoreStateTest, DefaultUnit0) { |
| 304 InitState init; |
| 305 init.gl_version = "3.0"; |
| 306 InitDecoder(init); |
| 307 |
| 308 // Bind a non-default texture to GL_TEXTURE1 unit. |
| 309 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
| 310 SpecializedSetup<ActiveTexture, 0>(true); |
| 311 ActiveTexture cmd; |
| 312 cmd.Init(GL_TEXTURE1); |
| 313 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
| 314 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| 315 SetupTexture(); |
| 316 |
| 317 // Construct a previous ContextState with GL_TEXTURE_2D target in |
| 318 // GL_TEXTURE0 unit bound to a non-default texture and the rest |
| 319 // set to default textures. |
| 320 ContextState prev_state(NULL, NULL, NULL); |
| 321 InitializeContextState(&prev_state, 0, kServiceTextureId); |
| 322 |
| 323 InSequence sequence; |
| 324 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to |
| 325 // the 0 texture. |
| 326 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 327 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
| 328 |
| 329 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to |
| 330 // non-default. |
| 331 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 332 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 333 |
| 334 // Expect to restore active texture unit to GL_TEXTURE1. |
| 335 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 336 |
| 337 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 338 } |
| 339 |
| 340 TEST_F(GLES2DecoderRestoreStateTest, DefaultUnit1) { |
| 341 InitState init; |
| 342 init.gl_version = "3.0"; |
| 343 InitDecoder(init); |
| 344 |
| 345 // Bind a non-default texture to GL_TEXTURE0 unit. |
| 346 SetupTexture(); |
| 347 |
| 348 // Construct a previous ContextState with GL_TEXTURE_2D target in |
| 349 // GL_TEXTURE1 unit bound to a non-default texture and the rest |
| 350 // set to default textures. |
| 351 ContextState prev_state(NULL, NULL, NULL); |
| 352 InitializeContextState(&prev_state, 1, kServiceTextureId); |
| 353 |
| 354 InSequence sequence; |
| 355 // Expect to restore GL_TEXTURE_2D binding to the non-default texture |
| 356 // for GL_TEXTURE0 unit. |
| 357 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 358 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 359 |
| 360 // Expect to restore GL_TEXTURE_2D binding to the 0 texture |
| 361 // for GL_TEXTURE1 unit. |
| 362 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 363 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
| 364 |
| 365 // Expect to restore active texture unit to GL_TEXTURE0. |
| 366 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 367 |
| 368 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 369 } |
| 370 |
| 371 // TODO(vmiura): Tests for VAO restore. |
| 372 |
| 373 // TODO(vmiura): Tests for ContextState::RestoreAttribute(). |
| 374 |
| 375 // TODO(vmiura): Tests for ContextState::RestoreBufferBindings(). |
| 376 |
| 377 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
| 378 |
| 379 // TODO(vmiura): Tests for ContextState::RestoreRenderbufferBindings(). |
| 380 |
| 381 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
| 382 |
| 383 // TODO(vmiura): Tests for ContextState::RestoreGlobalState(). |
| 384 |
| 385 } // namespace gles2 |
| 386 } // namespace gpu |
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