Index: runtime/vm/stack_trace.cc |
diff --git a/runtime/vm/stack_trace.cc b/runtime/vm/stack_trace.cc |
index 0168e3bc74c92c498fcc73b2a296d60ecfb0e4f1..c746d50104a00f6836daa4ffbaefa83c7f2f1706 100644 |
--- a/runtime/vm/stack_trace.cc |
+++ b/runtime/vm/stack_trace.cc |
@@ -10,8 +10,7 @@ namespace dart { |
// Count the number of frames that are on the stack. |
intptr_t StackTraceUtils::CountFrames(Thread* thread, |
int skip_frames, |
- const Function& async_function, |
- bool count_invisible_frames) { |
+ const Function& async_function) { |
Zone* zone = thread->zone(); |
intptr_t frame_count = 0; |
StackFrameIterator frames(StackFrameIterator::kDontValidateFrames); |
@@ -27,9 +26,7 @@ intptr_t StackTraceUtils::CountFrames(Thread* thread, |
} else { |
code = frame->LookupDartCode(); |
function = code.function(); |
- if (function.is_visible() || count_invisible_frames) { |
- frame_count++; |
- } |
+ frame_count++; |
if (!async_function_is_null && |
(async_function.raw() == function.parent_function())) { |
return frame_count; |
@@ -49,8 +46,7 @@ intptr_t StackTraceUtils::CollectFrames(Thread* thread, |
const Array& pc_offset_array, |
intptr_t array_offset, |
intptr_t count, |
- int skip_frames, |
- bool collect_invisible_frames) { |
+ int skip_frames) { |
Zone* zone = thread->zone(); |
StackFrameIterator frames(StackFrameIterator::kDontValidateFrames); |
StackFrame* frame = frames.NextFrame(); |
@@ -66,13 +62,11 @@ intptr_t StackTraceUtils::CollectFrames(Thread* thread, |
} else { |
code = frame->LookupDartCode(); |
function = code.function(); |
- if (function.is_visible() || collect_invisible_frames) { |
- offset = Smi::New(frame->pc() - code.PayloadStart()); |
- code_array.SetAt(array_offset, code); |
- pc_offset_array.SetAt(array_offset, offset); |
- array_offset++; |
- collected_frames_count++; |
- } |
+ offset = Smi::New(frame->pc() - code.PayloadStart()); |
+ code_array.SetAt(array_offset, code); |
+ pc_offset_array.SetAt(array_offset, offset); |
+ array_offset++; |
+ collected_frames_count++; |
} |
} |
frame = frames.NextFrame(); |