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Unified Diff: src/arm64/delayed-masm-arm64.h

Issue 268673003: ARM64: Optimize generated code for gaps (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: use new includes norm Created 6 years, 7 months ago
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Index: src/arm64/delayed-masm-arm64.h
diff --git a/src/arm64/delayed-masm-arm64.h b/src/arm64/delayed-masm-arm64.h
new file mode 100644
index 0000000000000000000000000000000000000000..80d4f5eb812728ef637d0969798600046bb3388f
--- /dev/null
+++ b/src/arm64/delayed-masm-arm64.h
@@ -0,0 +1,142 @@
+// Copyright 2013 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_ARM64_DELAYED_MASM_ARM64_H_
+#define V8_ARM64_DELAYED_MASM_ARM64_H_
+
+#include "src/lithium.h"
+
+namespace v8 {
+namespace internal {
+
+class LCodeGen;
+
+// This class delays the generation of some instructions. This way, we have a
+// chance to merge two instructions in one (with load/store pair).
+// Each instruction must either:
+// - merge with the pending instruction and generate just one instruction.
+// - emit the pending instruction and then generate the instruction (or set the
+// pending instruction).
+class DelayedMasm BASE_EMBEDDED {
+ public:
+ explicit DelayedMasm(LCodeGen* owner, MacroAssembler* masm)
+ : cgen_(owner), masm_(masm), need_to_restore_root_(false), pending_(kNone),
+ saved_value_(0) {
+#ifdef DEBUG
+ pending_register_ = no_reg;
+ pending_value_ = 0;
+ pending_pc_ = 0;
+#endif
+ }
+ ~DelayedMasm() {
+ ASSERT(!need_to_restore_root_);
+ ASSERT(!pending());
+ }
+ inline void EndDelayedUse();
+
+ // We use the root register as an extra scratch register.
+ // The root register has two advantages:
+ // - It is not in crankshaft allocatable registers list, so it can't
+ // interfere with the allocatable registers.
+ // - We don't need to push it on the stack, as we can reload it with its
+ // value once we have finish.
+ const Register& ScratchRegister() {
+ need_to_restore_root_ = true;
ulan 2014/06/04 09:28:19 I think the root register and its management belon
vincent.belliard 2014/06/09 10:31:15 The scratch register is now defined by the caller
+ return root;
+ }
+ bool IsScratchRegister(const CPURegister& reg) {
+ return reg.Is(root);
+ }
+ bool pending() { return pending_ != kNone; }
+
+ // Extra layer over the macro-assembler instructions (which emits the
+ // potential pending instruction).
+ inline void Mov(const Register& rd,
+ const Operand& operand,
+ DiscardMoveMode discard_mode = kDontDiscardForSameWReg);
+ inline void Fmov(FPRegister fd, FPRegister fn);
+ inline void Fmov(FPRegister fd, double imm);
+ inline void LoadObject(Register result, Handle<Object> object);
+ // Instructions which try to merge which the pending instructions.
+ void StackSlotMove(LOperand* src, LOperand* dst);
+ void StoreConstant(uint64_t value, const MemOperand& operand);
+ void Load(const CPURegister& rd, const MemOperand& operand);
+ void Store(const CPURegister& rd, const MemOperand& operand);
+ // Emit the potential pending instruction.
+ void EmitPending();
+ // Reset the pending state.
+ void ResetPending() {
+ pending_ = kNone;
+#ifdef DEBUG
+ pending_register_ = no_reg;
+ MemOperand tmp;
+ pending_address_src_ = tmp;
+ pending_address_dst_ = tmp;
+ pending_value_ = 0;
+ pending_pc_ = 0;
+#endif
+ }
+
+ private:
+ // Set the saved value and load the ScratchRegister with it.
+ void SetSavedValue(uint64_t saved_value) {
+ ASSERT(saved_value != 0);
+ if (saved_value_ != saved_value) {
+ masm_->Mov(ScratchRegister(), saved_value);
+ saved_value_ = saved_value;
+ }
+ }
+ // Reset the saved value (i.e. the value of ScratchRegister is no longer
+ // known).
+ void ResetSavedValue() {
+ saved_value_ = 0;
+ }
+
+ LCodeGen* cgen_;
+ MacroAssembler* masm_;
+
+ // We use the root register as a scratch in a few places. When that happens,
+ // this flag is set to indicate that it needs to be restored.
+ bool need_to_restore_root_;
+
+ // Sometimes we store or load two values in two contiguous stack slots.
+ // In this case, we try to use the ldp/stp instructions to reduce code size.
+ // To be able to do that, instead of generating directly the instructions,
+ // we register with the following fields that an instruction needs to be
+ // generated. Then with the next instruction, if the instruction is
+ // consistent with the pending one for stp/ldp we generate ldp/stp. Else,
+ // if they are not consistent, we generate the pending instruction and we
+ // register the new instruction (which becomes pending).
+
+ // Enumeration of instructions which can be pending.
+ enum Pending {
+ kNone,
+ kStoreConstant,
+ kLoad, kStore,
+ kStackSlotMove
+ };
+ // The pending instruction.
+ Pending pending_;
+ // For kLoad, kStore: register which must be loaded/stored.
+ CPURegister pending_register_;
+ // For kLoad, kStackSlotMove: address of the load.
+ MemOperand pending_address_src_;
+ // For kStoreConstant, kStore, kStackSlotMove: address of the store.
+ MemOperand pending_address_dst_;
+ // For kStoreConstant: value to be stored.
+ uint64_t pending_value_;
+ // Value held into the ScratchRegister (root register) if
+ // the saved_value_ is not 0 (for 0, we use xzr).
+ uint64_t saved_value_;
+#ifdef DEBUG
+ // Address where the pending instruction must be generated. It's only used to
+ // check that nothing else has been generated since we set the pending
+ // instruction.
+ int pending_pc_;
+#endif
+};
+
+} } // namespace v8::internal
+
+#endif // V8_ARM64_DELAYED_MASM_ARM64_H_

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