| Index: ui/gfx/ozone/impl/software_surface_ozone.h
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| diff --git a/ui/gfx/ozone/impl/software_surface_ozone.h b/ui/gfx/ozone/impl/software_surface_ozone.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..eb46a0cfa4211c7c3d1ea7f36f151284277d2c81
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| --- /dev/null
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| +++ b/ui/gfx/ozone/impl/software_surface_ozone.h
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| @@ -0,0 +1,167 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_
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| +#define UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_
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| +
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| +#include "base/compiler_specific.h"
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| +#include "base/memory/scoped_ptr.h"
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| +#include "ui/gfx/skia_util.h"
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| +
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| +class SkBitmapDevice;
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| +class SkCanvas;
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| +
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| +namespace gfx {
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| +
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| +class DrmSkBitmapOzone;
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| +class HardwareDisplayControllerOzone;
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| +
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| +// SoftwareSurfaceOzone is used to represent a surface that can be scanned out
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| +// to a monitor. It will store the internal state associated with the drawing
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| +// surface associated with it. SoftwareSurfaceOzone also performs all the needed
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| +// operations to initialize and update the drawing surface.
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| +//
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| +// The implementation uses dumb buffers, which is used for software rendering.
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| +// The intent is to have one SoftwareSurfaceOzone implementation for a
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| +// HardwareDisplayControllerOzone.
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| +//
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| +// DoubleBufferedSurface is intended to be the software analog to
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| +// EGLNativeSurface while SoftwareSurfaceOzone is intended to provide the glue
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| +// necessary to initialize and display the surface to the screen.
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| +//
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| +// The typical usage pattern is:
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| +// -----------------------------------------------------------------------------
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| +// HardwareDisplayControllerOzone controller;
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| +// // Initialize controller
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| +//
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| +// SoftwareSurfaceOzone* surface = new SoftwareSurfaceOzone(controller);
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| +// surface.Initialize();
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| +// controller.BindSurfaceToController(surface);
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| +//
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| +// while (true) {
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| +//   SkCanvas* canvas = surface->GetDrawableForWidget();
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| +//   DrawStuff(canvas);
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| +//   controller.SchedulePageFlip();
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| +//
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| +//   Wait for page flip event. The DRM page flip handler will call
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| +//   surface.SwapBuffers();
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| +// }
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| +//
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| +// delete surface;
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| +// -----------------------------------------------------------------------------
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| +// In the above example the wait consists of reading a DRM pageflip event from
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| +// the graphics card file descriptor. This is done by calling |drmHandleEvent|,
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| +// which will read and process the event. |drmHandleEvent| will call a callback
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| +// registered by |SchedulePageFlip| which will update the internal state.
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| +//
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| +// |SchedulePageFlip| can also be used to limit drawing to the screen's vsync
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| +// since page flips only happen on vsync. In a threaded environment a message
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| +// loop would listen on the graphics card file descriptor for an event and
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| +// |drmHandleEvent| would be called from the message loop. The event handler
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| +// would also be responsible for updating the renderer's state and signal that
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| +// it is OK to start drawing the next frame.
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| +//
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| +// The following example will illustrate the system state transitions in one
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| +// iteration of the above loop.
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| +//
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| +// 1. Both buffers contain the same image with b[0] being the front buffer
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| +// (star will represent the frontbuffer).
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| +// -------  -------
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| +// |     |  |     |
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| +// |     |  |     |
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| +// |     |  |     |
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| +// |     |  |     |
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| +// -------  -------
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| +// b[0]*    b[1]
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| +//
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| +// 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw
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| +// to it.
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| +// -------  -------
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| +// |     |  |     |
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| +// |     |  |  d  |
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| +// |     |  |     |
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| +// |     |  |     |
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| +// -------  -------
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| +// b[0]*    b[1]
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| +//
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| +// 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't
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| +// modify b[0] because it is the frontbuffer and we can't modify b[1] since it
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| +// has been scheduled for pageflip. If we do draw in b[1] it is possible that
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| +// the pageflip and draw happen at the same time and we could get tearing.
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| +//
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| +// 4. The pageflip callback is called which will call |SwapSurfaces|. Before
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| +// |SwapSurfaces| is called the state is as following from the hardware's
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| +// perspective:
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| +// -------  -------
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| +// |     |  |     |
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| +// |     |  |  d  |
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| +// |     |  |     |
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| +// |     |  |     |
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| +// -------  -------
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| +// b[0]     b[1]*
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| +//
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| +// 5. |SwapSurfaces| will update out internal reference to the front buffer and
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| +// synchronize the damaged area such that both buffers are identical. The
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| +// damaged area is used from the SkCanvas clip.
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| +// -------  -------
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| +// |     |  |     |
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| +// |  d  |  |  d  |
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| +// |     |  |     |
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| +// |     |  |     |
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| +// -------  -------
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| +// b[0]     b[1]*
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| +//
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| +// The synchronization consists of copying the damaged area from the frontbuffer
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| +// to the backbuffer.
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| +//
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| +// At this point we're back to step 1 and can start a new draw iteration.
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| +class SoftwareSurfaceOzone {
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| + public:
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| +  SoftwareSurfaceOzone(HardwareDisplayControllerOzone* controller);
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| +
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| +  virtual ~SoftwareSurfaceOzone();
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| +
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| +  // Used to allocate all necessary buffers for this surface. If the
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| +  // initialization succeeds, the device is ready to be used for drawing
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| +  // operations.
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| +  // Returns true if the initialization is successful, false otherwise.
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| +  bool Initialize();
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| +
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| +  // Returns the ID of the current backbuffer.
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| +  uint32_t GetFramebufferId() const;
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| +
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| +  // Synchronizes and swaps the back buffer with the front buffer.
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| +  void SwapBuffers();
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| +
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| +  // Get a Skia canvas for a backbuffer.
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| +  SkCanvas* GetDrawableForWidget();
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| +
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| + private:
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| +  friend class HardwareDisplayControllerOzone;
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| +
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| +  // Used to create the backing buffers.
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| +  virtual DrmSkBitmapOzone* CreateBuffer();
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| +
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| +  // Stores DRM information for this output device (connector, encoder, last
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| +  // CRTC state).
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| +  HardwareDisplayControllerOzone* controller_;
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| +
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| +  // The actual buffers used for painting.
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| +  scoped_ptr<DrmSkBitmapOzone> bitmaps_[2];
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| +
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| +  // BitmapDevice for the current backbuffer.
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| +  skia::RefPtr<SkBitmapDevice> skia_device_;
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| +
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| +  // Canvas for the current backbuffer.
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| +  skia::RefPtr<SkCanvas> skia_canvas_;
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| +
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| +  // Keeps track of which bitmap is |buffers_| is the frontbuffer.
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| +  int front_buffer_;
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| +
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| +  DISALLOW_COPY_AND_ASSIGN(SoftwareSurfaceOzone);
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| +};
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| +
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| +}  // namespace gfx
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| +
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| +#endif  // UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_
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| 
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