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Unified Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2686243002: content/ui[Android]: Remove ContextProviderFactory. (Closed)
Patch Set: more rebase Created 3 years, 10 months ago
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Index: content/browser/renderer_host/context_provider_factory_impl_android.cc
diff --git a/content/browser/renderer_host/context_provider_factory_impl_android.cc b/content/browser/renderer_host/context_provider_factory_impl_android.cc
deleted file mode 100644
index c102a6500651092ef955ec85094023387114b73a..0000000000000000000000000000000000000000
--- a/content/browser/renderer_host/context_provider_factory_impl_android.cc
+++ /dev/null
@@ -1,246 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/browser/renderer_host/context_provider_factory_impl_android.h"
-
-#include "base/auto_reset.h"
-#include "base/command_line.h"
-#include "base/lazy_instance.h"
-#include "base/memory/ptr_util.h"
-#include "base/memory/ref_counted.h"
-#include "base/memory/singleton.h"
-#include "cc/output/context_provider.h"
-#include "cc/output/vulkan_in_process_context_provider.h"
-#include "cc/surfaces/surface_manager.h"
-#include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
-#include "content/browser/gpu/compositor_util.h"
-#include "content/common/host_shared_bitmap_manager.h"
-#include "content/public/common/content_switches.h"
-#include "gpu/command_buffer/client/gles2_interface.h"
-#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
-#include "gpu/ipc/client/gpu_channel_host.h"
-#include "services/ui/public/cpp/gpu/context_provider_command_buffer.h"
-
-namespace content {
-
-namespace {
-
-// The client_id used here should not conflict with the client_id generated
-// from RenderWidgetHostImpl.
-constexpr uint32_t kDefaultClientId = 0u;
-
-ui::command_buffer_metrics::ContextType ToCommandBufferContextType(
- ui::ContextProviderFactory::ContextType context_type) {
- switch (context_type) {
- case ui::ContextProviderFactory::ContextType::
- BLIMP_RENDER_COMPOSITOR_CONTEXT:
- return ui::command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT;
- case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT:
- return ui::command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT;
- }
- NOTREACHED();
- return ui::command_buffer_metrics::CONTEXT_TYPE_UNKNOWN;
-}
-
-ContextProviderFactoryImpl* instance = nullptr;
-
-} // namespace
-
-// static
-void ContextProviderFactoryImpl::Initialize(
- gpu::GpuChannelEstablishFactory* gpu_channel_factory) {
- DCHECK(!instance);
- instance = new ContextProviderFactoryImpl(gpu_channel_factory);
-}
-
-void ContextProviderFactoryImpl::Terminate() {
- DCHECK(instance);
- delete instance;
- instance = nullptr;
-}
-
-// static
-ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() {
- return instance;
-}
-
-ContextProviderFactoryImpl::ContextProviderFactoryImpl(
- gpu::GpuChannelEstablishFactory* gpu_channel_factory)
- : gpu_channel_factory_(gpu_channel_factory),
- in_handle_pending_requests_(false),
- in_shutdown_(false),
- frame_sink_id_allocator_(kDefaultClientId),
- weak_factory_(this) {
- DCHECK(gpu_channel_factory_);
-}
-
-ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {
- in_shutdown_ = true;
- if (!gpu_channel_requests_.empty())
- HandlePendingRequests(nullptr,
- GpuChannelHostResult::FAILURE_FACTORY_SHUTDOWN);
-}
-
-scoped_refptr<cc::VulkanContextProvider>
-ContextProviderFactoryImpl::GetSharedVulkanContextProvider() {
- if (!shared_vulkan_context_provider_)
- shared_vulkan_context_provider_ =
- cc::VulkanInProcessContextProvider::Create();
-
- return shared_vulkan_context_provider_.get();
-}
-
-void ContextProviderFactoryImpl::RequestGpuChannelHost(
- GpuChannelHostCallback callback) {
- DCHECK(!in_shutdown_)
- << "The factory is shutting down, can't handle new requests";
-
- gpu_channel_requests_.push(callback);
- // If the channel is available, the factory will run the callback
- // synchronously so we'll handle this request there.
- EstablishGpuChannel();
-}
-
-scoped_refptr<cc::ContextProvider>
-ContextProviderFactoryImpl::CreateDisplayContextProvider(
- gpu::SurfaceHandle surface_handle,
- gpu::SharedMemoryLimits shared_memory_limits,
- gpu::gles2::ContextCreationAttribHelper attributes,
- bool support_locking,
- bool automatic_flushes,
- scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
- DCHECK(surface_handle != gpu::kNullSurfaceHandle);
- return CreateContextProviderInternal(
- ui::command_buffer_metrics::DISPLAY_COMPOSITOR_ONSCREEN_CONTEXT,
- surface_handle, shared_memory_limits, attributes, support_locking,
- automatic_flushes, nullptr, std::move(gpu_channel_host));
-}
-
-scoped_refptr<cc::ContextProvider>
-ContextProviderFactoryImpl::CreateOffscreenContextProvider(
- ContextType context_type,
- gpu::SharedMemoryLimits shared_memory_limits,
- gpu::gles2::ContextCreationAttribHelper attributes,
- bool support_locking,
- bool automatic_flushes,
- cc::ContextProvider* shared_context_provider,
- scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
- return CreateContextProviderInternal(
- ToCommandBufferContextType(context_type), gpu::kNullSurfaceHandle,
- shared_memory_limits, attributes, support_locking, automatic_flushes,
- shared_context_provider, std::move(gpu_channel_host));
-}
-
-cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() {
- if (!surface_manager_)
- surface_manager_ = base::WrapUnique(new cc::SurfaceManager);
-
- return surface_manager_.get();
-}
-
-cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() {
- return frame_sink_id_allocator_.NextFrameSinkId();
-}
-
-gpu::GpuMemoryBufferManager*
-ContextProviderFactoryImpl::GetGpuMemoryBufferManager() {
- return BrowserGpuMemoryBufferManager::current();
-}
-
-scoped_refptr<cc::ContextProvider>
-ContextProviderFactoryImpl::CreateContextProviderInternal(
- ui::command_buffer_metrics::ContextType context_type,
- gpu::SurfaceHandle surface_handle,
- gpu::SharedMemoryLimits shared_memory_limits,
- gpu::gles2::ContextCreationAttribHelper attributes,
- bool support_locking,
- bool automatic_flushes,
- cc::ContextProvider* shared_context_provider,
- scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
- return make_scoped_refptr(new ui::ContextProviderCommandBuffer(
- std::move(gpu_channel_host), gpu::GPU_STREAM_DEFAULT,
- gpu::GpuStreamPriority::NORMAL, surface_handle,
- GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
- std::string("CompositorContextProvider")),
- automatic_flushes, support_locking, shared_memory_limits, attributes,
- static_cast<ui::ContextProviderCommandBuffer*>(shared_context_provider),
- context_type));
-}
-
-void ContextProviderFactoryImpl::HandlePendingRequests(
- scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
- GpuChannelHostResult result) {
- DCHECK(!gpu_channel_requests_.empty())
- << "We don't have any pending requests?";
- DCHECK(gpu_channel_host || result != GpuChannelHostResult::SUCCESS);
-
- // Failure to initialize the channel could result in new requests. Handle
- // them after going through the current list.
- if (in_handle_pending_requests_)
- return;
-
- {
- base::AutoReset<bool> auto_reset_in_handle_requests(
- &in_handle_pending_requests_, true);
-
- std::queue<GpuChannelHostCallback> current_gpu_channel_requests;
- current_gpu_channel_requests.swap(gpu_channel_requests_);
-
- while (!current_gpu_channel_requests.empty()) {
- current_gpu_channel_requests.front().Run(gpu_channel_host, result);
- current_gpu_channel_requests.pop();
- }
- }
-
- if (!gpu_channel_requests_.empty())
- EstablishGpuChannel();
-}
-
-void ContextProviderFactoryImpl::EstablishGpuChannel() {
-#if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \
- defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION)
- const int64_t kGpuChannelTimeoutInSeconds = 40;
-#else
- // The GPU watchdog timeout is 15 seconds (1.5x the kGpuTimeout value due to
- // logic in GpuWatchdogThread). Make this slightly longer to give the GPU a
- // chance to crash itself before crashing the browser.
- const int64_t kGpuChannelTimeoutInSeconds = 20;
-#endif
-
- // Start the timer first, if the result comes synchronously, we want it to
- // stop in the callback.
- establish_gpu_channel_timeout_.Start(
- FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds),
- this, &ContextProviderFactoryImpl::OnGpuChannelTimeout);
-
- gpu_channel_factory_->EstablishGpuChannel(
- base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
- weak_factory_.GetWeakPtr()));
-}
-
-void ContextProviderFactoryImpl::OnGpuChannelEstablished(
- scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
- establish_gpu_channel_timeout_.Stop();
-
- // We can queue the Gpu Channel initialization requests multiple times as
- // we get context requests. So we might have already handled any pending
- // requests when this callback runs.
- if (gpu_channel_requests_.empty())
- return;
-
- if (gpu_channel) {
- HandlePendingRequests(std::move(gpu_channel),
- GpuChannelHostResult::SUCCESS);
- } else {
- HandlePendingRequests(
- nullptr,
- GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED);
- }
-}
-
-void ContextProviderFactoryImpl::OnGpuChannelTimeout() {
- LOG(FATAL) << "Timed out waiting for GPU channel.";
-}
-
-} // namespace content

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