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Side by Side Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2686243002: content/ui[Android]: Remove ContextProviderFactory. (Closed)
Patch Set: more rebase Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h"
6
7 #include "base/auto_reset.h"
8 #include "base/command_line.h"
9 #include "base/lazy_instance.h"
10 #include "base/memory/ptr_util.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/singleton.h"
13 #include "cc/output/context_provider.h"
14 #include "cc/output/vulkan_in_process_context_provider.h"
15 #include "cc/surfaces/surface_manager.h"
16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
17 #include "content/browser/gpu/compositor_util.h"
18 #include "content/common/host_shared_bitmap_manager.h"
19 #include "content/public/common/content_switches.h"
20 #include "gpu/command_buffer/client/gles2_interface.h"
21 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
22 #include "gpu/ipc/client/gpu_channel_host.h"
23 #include "services/ui/public/cpp/gpu/context_provider_command_buffer.h"
24
25 namespace content {
26
27 namespace {
28
29 // The client_id used here should not conflict with the client_id generated
30 // from RenderWidgetHostImpl.
31 constexpr uint32_t kDefaultClientId = 0u;
32
33 ui::command_buffer_metrics::ContextType ToCommandBufferContextType(
34 ui::ContextProviderFactory::ContextType context_type) {
35 switch (context_type) {
36 case ui::ContextProviderFactory::ContextType::
37 BLIMP_RENDER_COMPOSITOR_CONTEXT:
38 return ui::command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT;
39 case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT:
40 return ui::command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT;
41 }
42 NOTREACHED();
43 return ui::command_buffer_metrics::CONTEXT_TYPE_UNKNOWN;
44 }
45
46 ContextProviderFactoryImpl* instance = nullptr;
47
48 } // namespace
49
50 // static
51 void ContextProviderFactoryImpl::Initialize(
52 gpu::GpuChannelEstablishFactory* gpu_channel_factory) {
53 DCHECK(!instance);
54 instance = new ContextProviderFactoryImpl(gpu_channel_factory);
55 }
56
57 void ContextProviderFactoryImpl::Terminate() {
58 DCHECK(instance);
59 delete instance;
60 instance = nullptr;
61 }
62
63 // static
64 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() {
65 return instance;
66 }
67
68 ContextProviderFactoryImpl::ContextProviderFactoryImpl(
69 gpu::GpuChannelEstablishFactory* gpu_channel_factory)
70 : gpu_channel_factory_(gpu_channel_factory),
71 in_handle_pending_requests_(false),
72 in_shutdown_(false),
73 frame_sink_id_allocator_(kDefaultClientId),
74 weak_factory_(this) {
75 DCHECK(gpu_channel_factory_);
76 }
77
78 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {
79 in_shutdown_ = true;
80 if (!gpu_channel_requests_.empty())
81 HandlePendingRequests(nullptr,
82 GpuChannelHostResult::FAILURE_FACTORY_SHUTDOWN);
83 }
84
85 scoped_refptr<cc::VulkanContextProvider>
86 ContextProviderFactoryImpl::GetSharedVulkanContextProvider() {
87 if (!shared_vulkan_context_provider_)
88 shared_vulkan_context_provider_ =
89 cc::VulkanInProcessContextProvider::Create();
90
91 return shared_vulkan_context_provider_.get();
92 }
93
94 void ContextProviderFactoryImpl::RequestGpuChannelHost(
95 GpuChannelHostCallback callback) {
96 DCHECK(!in_shutdown_)
97 << "The factory is shutting down, can't handle new requests";
98
99 gpu_channel_requests_.push(callback);
100 // If the channel is available, the factory will run the callback
101 // synchronously so we'll handle this request there.
102 EstablishGpuChannel();
103 }
104
105 scoped_refptr<cc::ContextProvider>
106 ContextProviderFactoryImpl::CreateDisplayContextProvider(
107 gpu::SurfaceHandle surface_handle,
108 gpu::SharedMemoryLimits shared_memory_limits,
109 gpu::gles2::ContextCreationAttribHelper attributes,
110 bool support_locking,
111 bool automatic_flushes,
112 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
113 DCHECK(surface_handle != gpu::kNullSurfaceHandle);
114 return CreateContextProviderInternal(
115 ui::command_buffer_metrics::DISPLAY_COMPOSITOR_ONSCREEN_CONTEXT,
116 surface_handle, shared_memory_limits, attributes, support_locking,
117 automatic_flushes, nullptr, std::move(gpu_channel_host));
118 }
119
120 scoped_refptr<cc::ContextProvider>
121 ContextProviderFactoryImpl::CreateOffscreenContextProvider(
122 ContextType context_type,
123 gpu::SharedMemoryLimits shared_memory_limits,
124 gpu::gles2::ContextCreationAttribHelper attributes,
125 bool support_locking,
126 bool automatic_flushes,
127 cc::ContextProvider* shared_context_provider,
128 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
129 return CreateContextProviderInternal(
130 ToCommandBufferContextType(context_type), gpu::kNullSurfaceHandle,
131 shared_memory_limits, attributes, support_locking, automatic_flushes,
132 shared_context_provider, std::move(gpu_channel_host));
133 }
134
135 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() {
136 if (!surface_manager_)
137 surface_manager_ = base::WrapUnique(new cc::SurfaceManager);
138
139 return surface_manager_.get();
140 }
141
142 cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() {
143 return frame_sink_id_allocator_.NextFrameSinkId();
144 }
145
146 gpu::GpuMemoryBufferManager*
147 ContextProviderFactoryImpl::GetGpuMemoryBufferManager() {
148 return BrowserGpuMemoryBufferManager::current();
149 }
150
151 scoped_refptr<cc::ContextProvider>
152 ContextProviderFactoryImpl::CreateContextProviderInternal(
153 ui::command_buffer_metrics::ContextType context_type,
154 gpu::SurfaceHandle surface_handle,
155 gpu::SharedMemoryLimits shared_memory_limits,
156 gpu::gles2::ContextCreationAttribHelper attributes,
157 bool support_locking,
158 bool automatic_flushes,
159 cc::ContextProvider* shared_context_provider,
160 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
161 return make_scoped_refptr(new ui::ContextProviderCommandBuffer(
162 std::move(gpu_channel_host), gpu::GPU_STREAM_DEFAULT,
163 gpu::GpuStreamPriority::NORMAL, surface_handle,
164 GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
165 std::string("CompositorContextProvider")),
166 automatic_flushes, support_locking, shared_memory_limits, attributes,
167 static_cast<ui::ContextProviderCommandBuffer*>(shared_context_provider),
168 context_type));
169 }
170
171 void ContextProviderFactoryImpl::HandlePendingRequests(
172 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
173 GpuChannelHostResult result) {
174 DCHECK(!gpu_channel_requests_.empty())
175 << "We don't have any pending requests?";
176 DCHECK(gpu_channel_host || result != GpuChannelHostResult::SUCCESS);
177
178 // Failure to initialize the channel could result in new requests. Handle
179 // them after going through the current list.
180 if (in_handle_pending_requests_)
181 return;
182
183 {
184 base::AutoReset<bool> auto_reset_in_handle_requests(
185 &in_handle_pending_requests_, true);
186
187 std::queue<GpuChannelHostCallback> current_gpu_channel_requests;
188 current_gpu_channel_requests.swap(gpu_channel_requests_);
189
190 while (!current_gpu_channel_requests.empty()) {
191 current_gpu_channel_requests.front().Run(gpu_channel_host, result);
192 current_gpu_channel_requests.pop();
193 }
194 }
195
196 if (!gpu_channel_requests_.empty())
197 EstablishGpuChannel();
198 }
199
200 void ContextProviderFactoryImpl::EstablishGpuChannel() {
201 #if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \
202 defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION)
203 const int64_t kGpuChannelTimeoutInSeconds = 40;
204 #else
205 // The GPU watchdog timeout is 15 seconds (1.5x the kGpuTimeout value due to
206 // logic in GpuWatchdogThread). Make this slightly longer to give the GPU a
207 // chance to crash itself before crashing the browser.
208 const int64_t kGpuChannelTimeoutInSeconds = 20;
209 #endif
210
211 // Start the timer first, if the result comes synchronously, we want it to
212 // stop in the callback.
213 establish_gpu_channel_timeout_.Start(
214 FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds),
215 this, &ContextProviderFactoryImpl::OnGpuChannelTimeout);
216
217 gpu_channel_factory_->EstablishGpuChannel(
218 base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
219 weak_factory_.GetWeakPtr()));
220 }
221
222 void ContextProviderFactoryImpl::OnGpuChannelEstablished(
223 scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
224 establish_gpu_channel_timeout_.Stop();
225
226 // We can queue the Gpu Channel initialization requests multiple times as
227 // we get context requests. So we might have already handled any pending
228 // requests when this callback runs.
229 if (gpu_channel_requests_.empty())
230 return;
231
232 if (gpu_channel) {
233 HandlePendingRequests(std::move(gpu_channel),
234 GpuChannelHostResult::SUCCESS);
235 } else {
236 HandlePendingRequests(
237 nullptr,
238 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED);
239 }
240 }
241
242 void ContextProviderFactoryImpl::OnGpuChannelTimeout() {
243 LOG(FATAL) << "Timed out waiting for GPU channel.";
244 }
245
246 } // namespace content
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