Chromium Code Reviews| Index: ash/shelf/shelf_layout_manager_unittest.cc |
| diff --git a/ash/shelf/shelf_layout_manager_unittest.cc b/ash/shelf/shelf_layout_manager_unittest.cc |
| index 47ee97d2fbe8dd2bb3be826a85abf277eaeb4572..7bafd4822bc5e16994deb36c32d8988cacbee0c4 100644 |
| --- a/ash/shelf/shelf_layout_manager_unittest.cc |
| +++ b/ash/shelf/shelf_layout_manager_unittest.cc |
| @@ -7,7 +7,6 @@ |
| #include "ash/common/accelerators/accelerator_controller.h" |
| #include "ash/common/accelerators/accelerator_table.h" |
| #include "ash/common/focus_cycler.h" |
| -#include "ash/common/material_design/material_design_controller.h" |
| #include "ash/common/session/session_controller.h" |
| #include "ash/common/shelf/shelf_constants.h" |
| #include "ash/common/shelf/shelf_layout_manager_observer.h" |
| @@ -170,15 +169,6 @@ class ShelfDragCallback { |
| EXPECT_EQ(shelf_widget_bounds_.x(), shelf_bounds.x()); |
| } |
| - // Auto hidden shelf has a visible height of 0 in MD (where this inequality |
| - // does not apply); whereas auto hidden shelf has a visible height of 3 in |
| - // non-MD. |
| - if (!ash::MaterialDesignController::IsImmersiveModeMaterial() || |
| - shelf->GetAutoHideState() != ash::SHELF_AUTO_HIDE_HIDDEN) { |
| - EXPECT_GE(shelf_bounds.height(), |
| - auto_hidden_shelf_widget_bounds_.height()); |
|
tdanderson
2017/02/08 22:36:53
Instead of removing this altogether can you replac
mohsen
2017/02/09 06:57:02
I think I mistakenly removed this check entirely.
mohsen
2017/02/09 21:39:11
Per offline discussions with tdanderson@, this che
|
| - } |
| - |
| float scroll_delta = |
| GetShelfLayoutManager()->PrimaryAxisValue(scroll_.y(), scroll_.x()); |
| bool increasing_drag = |
| @@ -510,12 +500,7 @@ void ShelfLayoutManagerTest::RunGestureDragTests(gfx::Vector2d delta) { |
| gfx::Rect bounds_fullscreen = window->bounds(); |
| EXPECT_TRUE(widget->IsFullscreen()); |
| - // Shelf hints are removed in immersive full screen mode in MD; and some shelf |
| - // hints are shown in non-MD mode. |
| - if (ash::MaterialDesignController::IsImmersiveModeMaterial()) |
| - EXPECT_EQ(bounds_noshelf.ToString(), bounds_fullscreen.ToString()); |
| - else |
| - EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString()); |
| + EXPECT_EQ(bounds_noshelf.ToString(), bounds_fullscreen.ToString()); |
| // Swipe up. This should show the shelf. |
| end = below_start - delta; |