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Unified Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 268063002: Remove command_buffer/common/types.h. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix Created 6 years, 8 months ago
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Index: gpu/command_buffer/client/gles2_c_lib_autogen.h
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h
index 52582f69229d5ebd74ebd94be03e214743a9ffe1..63deda5a7c964853cdc48fd284e15929bc91a359 100644
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h
@@ -966,17 +966,20 @@ namespace gles2 {
extern const NameToFunc g_gles2_function_table[] = {
{
- "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
+ "glActiveTexture",
+ reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
},
{
- "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
+ "glAttachShader",
+ reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
},
{
"glBindAttribLocation",
reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation),
},
{
- "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
+ "glBindBuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
},
{
"glBindFramebuffer",
@@ -987,52 +990,64 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
},
{
- "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
+ "glBindTexture",
+ reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
},
{
- "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
+ "glBlendColor",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
},
{
- "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
+ "glBlendEquation",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
},
{
"glBlendEquationSeparate",
reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate),
},
{
- "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
+ "glBlendFunc",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
},
{
"glBlendFuncSeparate",
reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate),
},
{
- "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData),
+ "glBufferData",
+ reinterpret_cast<GLES2FunctionPointer>(glBufferData),
},
{
- "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
+ "glBufferSubData",
+ reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
},
{
"glCheckFramebufferStatus",
reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus),
},
{
- "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear),
+ "glClear",
+ reinterpret_cast<GLES2FunctionPointer>(glClear),
},
{
- "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor),
+ "glClearColor",
+ reinterpret_cast<GLES2FunctionPointer>(glClearColor),
},
{
- "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
+ "glClearDepthf",
+ reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
},
{
- "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
+ "glClearStencil",
+ reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
},
{
- "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask),
+ "glColorMask",
+ reinterpret_cast<GLES2FunctionPointer>(glColorMask),
},
{
- "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
+ "glCompileShader",
+ reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
},
{
"glCompressedTexImage2D",
@@ -1051,72 +1066,88 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D),
},
{
- "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
+ "glCreateProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
},
{
- "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
+ "glCreateShader",
+ reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
},
{
- "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace),
+ "glCullFace",
+ reinterpret_cast<GLES2FunctionPointer>(glCullFace),
},
{
- "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
+ "glDeleteBuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
},
{
"glDeleteFramebuffers",
reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers),
},
{
- "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
+ "glDeleteProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
},
{
"glDeleteRenderbuffers",
reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
},
{
- "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
+ "glDeleteShader",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
},
{
"glDeleteTextures",
reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
},
{
- "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
+ "glDepthFunc",
+ reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
},
{
- "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
+ "glDepthMask",
+ reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
},
{
- "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
+ "glDepthRangef",
+ reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
},
{
- "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
+ "glDetachShader",
+ reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
},
{
- "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable),
+ "glDisable",
+ reinterpret_cast<GLES2FunctionPointer>(glDisable),
},
{
"glDisableVertexAttribArray",
reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray),
},
{
- "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
+ "glDrawArrays",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
},
{
- "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
+ "glDrawElements",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
},
{
- "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable),
+ "glEnable",
+ reinterpret_cast<GLES2FunctionPointer>(glEnable),
},
{
"glEnableVertexAttribArray",
reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray),
},
{
- "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish),
+ "glFinish",
+ reinterpret_cast<GLES2FunctionPointer>(glFinish),
},
{
- "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush),
+ "glFlush",
+ reinterpret_cast<GLES2FunctionPointer>(glFlush),
},
{
"glFramebufferRenderbuffer",
@@ -1127,10 +1158,12 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D),
},
{
- "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
+ "glFrontFace",
+ reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
},
{
- "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
+ "glGenBuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
},
{
"glGenerateMipmap",
@@ -1145,7 +1178,8 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
},
{
- "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
+ "glGenTextures",
+ reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
},
{
"glGetActiveAttrib",
@@ -1164,17 +1198,20 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation),
},
{
- "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
+ "glGetBooleanv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
},
{
"glGetBufferParameteriv",
reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv),
},
{
- "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError),
+ "glGetError",
+ reinterpret_cast<GLES2FunctionPointer>(glGetError),
},
{
- "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
+ "glGetFloatv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
},
{
"glGetFramebufferAttachmentParameteriv",
@@ -1182,10 +1219,12 @@ extern const NameToFunc g_gles2_function_table[] = {
glGetFramebufferAttachmentParameteriv),
},
{
- "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
+ "glGetIntegerv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
},
{
- "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
+ "glGetProgramiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
},
{
"glGetProgramInfoLog",
@@ -1196,7 +1235,8 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
},
{
- "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
+ "glGetShaderiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
},
{
"glGetShaderInfoLog",
@@ -1211,7 +1251,8 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource),
},
{
- "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString),
+ "glGetString",
+ reinterpret_cast<GLES2FunctionPointer>(glGetString),
},
{
"glGetTexParameterfv",
@@ -1222,10 +1263,12 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv),
},
{
- "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
+ "glGetUniformfv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
},
{
- "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
+ "glGetUniformiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
},
{
"glGetUniformLocation",
@@ -1244,44 +1287,56 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv),
},
{
- "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint),
+ "glHint",
+ reinterpret_cast<GLES2FunctionPointer>(glHint),
},
{
- "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
+ "glIsBuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
},
{
- "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
+ "glIsEnabled",
+ reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
},
{
- "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
+ "glIsFramebuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
},
{
- "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
+ "glIsProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
},
{
"glIsRenderbuffer",
reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
},
{
- "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader),
+ "glIsShader",
+ reinterpret_cast<GLES2FunctionPointer>(glIsShader),
},
{
- "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
+ "glIsTexture",
+ reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
},
{
- "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
+ "glLineWidth",
+ reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
},
{
- "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
+ "glLinkProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
},
{
- "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
+ "glPixelStorei",
+ reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
},
{
- "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
+ "glPolygonOffset",
+ reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
},
{
- "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
+ "glReadPixels",
+ reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
},
{
"glReleaseShaderCompiler",
@@ -1296,13 +1351,16 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
},
{
- "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor),
+ "glScissor",
+ reinterpret_cast<GLES2FunctionPointer>(glScissor),
},
{
- "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
+ "glShaderBinary",
+ reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
},
{
- "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
+ "glShaderSource",
+ reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
},
{
"glShallowFinishCHROMIUM",
@@ -1313,93 +1371,116 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM),
},
{
- "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
+ "glStencilFunc",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
},
{
"glStencilFuncSeparate",
reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate),
},
{
- "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
+ "glStencilMask",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
},
{
"glStencilMaskSeparate",
reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate),
},
{
- "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
+ "glStencilOp",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
},
{
"glStencilOpSeparate",
reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate),
},
{
- "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
+ "glTexImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
},
{
- "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
+ "glTexParameterf",
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
},
{
"glTexParameterfv",
reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv),
},
{
- "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
+ "glTexParameteri",
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
},
{
"glTexParameteriv",
reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv),
},
{
- "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
+ "glTexSubImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
},
{
- "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
+ "glUniform1f",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
},
{
- "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
+ "glUniform1fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
},
{
- "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
+ "glUniform1i",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
},
{
- "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
+ "glUniform1iv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
},
{
- "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
+ "glUniform2f",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
},
{
- "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
+ "glUniform2fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
},
{
- "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
+ "glUniform2i",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
},
{
- "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
+ "glUniform2iv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
},
{
- "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
+ "glUniform3f",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
},
{
- "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
+ "glUniform3fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
},
{
- "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
+ "glUniform3i",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
},
{
- "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
+ "glUniform3iv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
},
{
- "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
+ "glUniform4f",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
},
{
- "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
+ "glUniform4fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
},
{
- "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
+ "glUniform4i",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
},
{
- "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
+ "glUniform4iv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
},
{
"glUniformMatrix2fv",
@@ -1414,7 +1495,8 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv),
},
{
- "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
+ "glUseProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
},
{
"glValidateProgram",
@@ -1457,7 +1539,8 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer),
},
{
- "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport),
+ "glViewport",
+ reinterpret_cast<GLES2FunctionPointer>(glViewport),
},
{
"glBlitFramebufferCHROMIUM",
@@ -1483,23 +1566,28 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT),
},
{
- "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
+ "glGenQueriesEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
},
{
"glDeleteQueriesEXT",
reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT),
},
{
- "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
+ "glIsQueryEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
},
{
- "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
+ "glBeginQueryEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
},
{
- "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
+ "glEndQueryEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
},
{
- "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
+ "glGetQueryivEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
},
{
"glGetQueryObjectuivEXT",
@@ -1534,7 +1622,8 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES),
},
{
- "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
+ "glSwapBuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
},
{
"glGetMaxValueInBufferCHROMIUM",
@@ -1734,7 +1823,8 @@ extern const NameToFunc g_gles2_function_table[] = {
reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM),
},
{
- NULL, NULL,
+ NULL,
+ NULL,
},
};

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