Index: gpu/command_buffer/client/gles2_c_lib_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
index 52582f69229d5ebd74ebd94be03e214743a9ffe1..63deda5a7c964853cdc48fd284e15929bc91a359 100644 |
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h |
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
@@ -966,17 +966,20 @@ namespace gles2 { |
extern const NameToFunc g_gles2_function_table[] = { |
{ |
- "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), |
+ "glActiveTexture", |
+ reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), |
}, |
{ |
- "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(glAttachShader), |
+ "glAttachShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glAttachShader), |
}, |
{ |
"glBindAttribLocation", |
reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), |
}, |
{ |
- "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), |
+ "glBindBuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), |
}, |
{ |
"glBindFramebuffer", |
@@ -987,52 +990,64 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), |
}, |
{ |
- "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), |
+ "glBindTexture", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindTexture), |
}, |
{ |
- "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), |
+ "glBlendColor", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlendColor), |
}, |
{ |
- "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), |
+ "glBlendEquation", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), |
}, |
{ |
"glBlendEquationSeparate", |
reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), |
}, |
{ |
- "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), |
+ "glBlendFunc", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), |
}, |
{ |
"glBlendFuncSeparate", |
reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), |
}, |
{ |
- "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), |
+ "glBufferData", |
+ reinterpret_cast<GLES2FunctionPointer>(glBufferData), |
}, |
{ |
- "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), |
+ "glBufferSubData", |
+ reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), |
}, |
{ |
"glCheckFramebufferStatus", |
reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), |
}, |
{ |
- "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), |
+ "glClear", |
+ reinterpret_cast<GLES2FunctionPointer>(glClear), |
}, |
{ |
- "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), |
+ "glClearColor", |
+ reinterpret_cast<GLES2FunctionPointer>(glClearColor), |
}, |
{ |
- "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
+ "glClearDepthf", |
+ reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
}, |
{ |
- "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
+ "glClearStencil", |
+ reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
}, |
{ |
- "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), |
+ "glColorMask", |
+ reinterpret_cast<GLES2FunctionPointer>(glColorMask), |
}, |
{ |
- "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(glCompileShader), |
+ "glCompileShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glCompileShader), |
}, |
{ |
"glCompressedTexImage2D", |
@@ -1051,72 +1066,88 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), |
}, |
{ |
- "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), |
+ "glCreateProgram", |
+ reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), |
}, |
{ |
- "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(glCreateShader), |
+ "glCreateShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glCreateShader), |
}, |
{ |
- "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), |
+ "glCullFace", |
+ reinterpret_cast<GLES2FunctionPointer>(glCullFace), |
}, |
{ |
- "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), |
+ "glDeleteBuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), |
}, |
{ |
"glDeleteFramebuffers", |
reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), |
}, |
{ |
- "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), |
+ "glDeleteProgram", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), |
}, |
{ |
"glDeleteRenderbuffers", |
reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), |
}, |
{ |
- "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
+ "glDeleteShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
}, |
{ |
"glDeleteTextures", |
reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), |
}, |
{ |
- "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), |
+ "glDepthFunc", |
+ reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), |
}, |
{ |
- "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), |
+ "glDepthMask", |
+ reinterpret_cast<GLES2FunctionPointer>(glDepthMask), |
}, |
{ |
- "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), |
+ "glDepthRangef", |
+ reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), |
}, |
{ |
- "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(glDetachShader), |
+ "glDetachShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glDetachShader), |
}, |
{ |
- "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), |
+ "glDisable", |
+ reinterpret_cast<GLES2FunctionPointer>(glDisable), |
}, |
{ |
"glDisableVertexAttribArray", |
reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), |
}, |
{ |
- "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), |
+ "glDrawArrays", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), |
}, |
{ |
- "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(glDrawElements), |
+ "glDrawElements", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawElements), |
}, |
{ |
- "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), |
+ "glEnable", |
+ reinterpret_cast<GLES2FunctionPointer>(glEnable), |
}, |
{ |
"glEnableVertexAttribArray", |
reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), |
}, |
{ |
- "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), |
+ "glFinish", |
+ reinterpret_cast<GLES2FunctionPointer>(glFinish), |
}, |
{ |
- "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), |
+ "glFlush", |
+ reinterpret_cast<GLES2FunctionPointer>(glFlush), |
}, |
{ |
"glFramebufferRenderbuffer", |
@@ -1127,10 +1158,12 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), |
}, |
{ |
- "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), |
+ "glFrontFace", |
+ reinterpret_cast<GLES2FunctionPointer>(glFrontFace), |
}, |
{ |
- "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), |
+ "glGenBuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), |
}, |
{ |
"glGenerateMipmap", |
@@ -1145,7 +1178,8 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), |
}, |
{ |
- "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), |
+ "glGenTextures", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenTextures), |
}, |
{ |
"glGetActiveAttrib", |
@@ -1164,17 +1198,20 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), |
}, |
{ |
- "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), |
+ "glGetBooleanv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), |
}, |
{ |
"glGetBufferParameteriv", |
reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), |
}, |
{ |
- "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), |
+ "glGetError", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetError), |
}, |
{ |
- "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), |
+ "glGetFloatv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), |
}, |
{ |
"glGetFramebufferAttachmentParameteriv", |
@@ -1182,10 +1219,12 @@ extern const NameToFunc g_gles2_function_table[] = { |
glGetFramebufferAttachmentParameteriv), |
}, |
{ |
- "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), |
+ "glGetIntegerv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), |
}, |
{ |
- "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), |
+ "glGetProgramiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), |
}, |
{ |
"glGetProgramInfoLog", |
@@ -1196,7 +1235,8 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), |
}, |
{ |
- "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), |
+ "glGetShaderiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), |
}, |
{ |
"glGetShaderInfoLog", |
@@ -1211,7 +1251,8 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), |
}, |
{ |
- "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), |
+ "glGetString", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetString), |
}, |
{ |
"glGetTexParameterfv", |
@@ -1222,10 +1263,12 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), |
}, |
{ |
- "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), |
+ "glGetUniformfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), |
}, |
{ |
- "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), |
+ "glGetUniformiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), |
}, |
{ |
"glGetUniformLocation", |
@@ -1244,44 +1287,56 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), |
}, |
{ |
- "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), |
+ "glHint", |
+ reinterpret_cast<GLES2FunctionPointer>(glHint), |
}, |
{ |
- "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), |
+ "glIsBuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), |
}, |
{ |
- "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), |
+ "glIsEnabled", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), |
}, |
{ |
- "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), |
+ "glIsFramebuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), |
}, |
{ |
- "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), |
+ "glIsProgram", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsProgram), |
}, |
{ |
"glIsRenderbuffer", |
reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), |
}, |
{ |
- "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
+ "glIsShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
}, |
{ |
- "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
+ "glIsTexture", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
}, |
{ |
- "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), |
+ "glLineWidth", |
+ reinterpret_cast<GLES2FunctionPointer>(glLineWidth), |
}, |
{ |
- "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), |
+ "glLinkProgram", |
+ reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), |
}, |
{ |
- "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), |
+ "glPixelStorei", |
+ reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), |
}, |
{ |
- "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), |
+ "glPolygonOffset", |
+ reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), |
}, |
{ |
- "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), |
+ "glReadPixels", |
+ reinterpret_cast<GLES2FunctionPointer>(glReadPixels), |
}, |
{ |
"glReleaseShaderCompiler", |
@@ -1296,13 +1351,16 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), |
}, |
{ |
- "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), |
+ "glScissor", |
+ reinterpret_cast<GLES2FunctionPointer>(glScissor), |
}, |
{ |
- "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), |
+ "glShaderBinary", |
+ reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), |
}, |
{ |
- "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(glShaderSource), |
+ "glShaderSource", |
+ reinterpret_cast<GLES2FunctionPointer>(glShaderSource), |
}, |
{ |
"glShallowFinishCHROMIUM", |
@@ -1313,93 +1371,116 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), |
}, |
{ |
- "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), |
+ "glStencilFunc", |
+ reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), |
}, |
{ |
"glStencilFuncSeparate", |
reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), |
}, |
{ |
- "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), |
+ "glStencilMask", |
+ reinterpret_cast<GLES2FunctionPointer>(glStencilMask), |
}, |
{ |
"glStencilMaskSeparate", |
reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), |
}, |
{ |
- "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), |
+ "glStencilOp", |
+ reinterpret_cast<GLES2FunctionPointer>(glStencilOp), |
}, |
{ |
"glStencilOpSeparate", |
reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), |
}, |
{ |
- "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), |
+ "glTexImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), |
}, |
{ |
- "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), |
+ "glTexParameterf", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), |
}, |
{ |
"glTexParameterfv", |
reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), |
}, |
{ |
- "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), |
+ "glTexParameteri", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), |
}, |
{ |
"glTexParameteriv", |
reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), |
}, |
{ |
- "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), |
+ "glTexSubImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), |
}, |
{ |
- "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), |
+ "glUniform1f", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1f), |
}, |
{ |
- "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), |
+ "glUniform1fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), |
}, |
{ |
- "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), |
+ "glUniform1i", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1i), |
}, |
{ |
- "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), |
+ "glUniform1iv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), |
}, |
{ |
- "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), |
+ "glUniform2f", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2f), |
}, |
{ |
- "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), |
+ "glUniform2fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), |
}, |
{ |
- "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), |
+ "glUniform2i", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2i), |
}, |
{ |
- "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), |
+ "glUniform2iv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), |
}, |
{ |
- "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), |
+ "glUniform3f", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3f), |
}, |
{ |
- "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), |
+ "glUniform3fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), |
}, |
{ |
- "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), |
+ "glUniform3i", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3i), |
}, |
{ |
- "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), |
+ "glUniform3iv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), |
}, |
{ |
- "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), |
+ "glUniform4f", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4f), |
}, |
{ |
- "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), |
+ "glUniform4fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), |
}, |
{ |
- "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), |
+ "glUniform4i", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4i), |
}, |
{ |
- "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), |
+ "glUniform4iv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), |
}, |
{ |
"glUniformMatrix2fv", |
@@ -1414,7 +1495,8 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), |
}, |
{ |
- "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), |
+ "glUseProgram", |
+ reinterpret_cast<GLES2FunctionPointer>(glUseProgram), |
}, |
{ |
"glValidateProgram", |
@@ -1457,7 +1539,8 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), |
}, |
{ |
- "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), |
+ "glViewport", |
+ reinterpret_cast<GLES2FunctionPointer>(glViewport), |
}, |
{ |
"glBlitFramebufferCHROMIUM", |
@@ -1483,23 +1566,28 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), |
}, |
{ |
- "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), |
+ "glGenQueriesEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), |
}, |
{ |
"glDeleteQueriesEXT", |
reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), |
}, |
{ |
- "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), |
+ "glIsQueryEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), |
}, |
{ |
- "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), |
+ "glBeginQueryEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), |
}, |
{ |
- "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), |
+ "glEndQueryEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), |
}, |
{ |
- "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), |
+ "glGetQueryivEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), |
}, |
{ |
"glGetQueryObjectuivEXT", |
@@ -1534,7 +1622,8 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), |
}, |
{ |
- "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), |
+ "glSwapBuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), |
}, |
{ |
"glGetMaxValueInBufferCHROMIUM", |
@@ -1734,7 +1823,8 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), |
}, |
{ |
- NULL, NULL, |
+ NULL, |
+ NULL, |
}, |
}; |