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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 268063002: Remove command_buffer/common/types.h. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 948 matching lines...) Expand 10 before | Expand all | Expand 10 after
959 uv_x, 959 uv_x,
960 uv_y, 960 uv_y,
961 uv_width, 961 uv_width,
962 uv_height); 962 uv_height);
963 } 963 }
964 964
965 namespace gles2 { 965 namespace gles2 {
966 966
967 extern const NameToFunc g_gles2_function_table[] = { 967 extern const NameToFunc g_gles2_function_table[] = {
968 { 968 {
969 "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), 969 "glActiveTexture",
970 reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
970 }, 971 },
971 { 972 {
972 "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(glAttachShader), 973 "glAttachShader",
974 reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
973 }, 975 },
974 { 976 {
975 "glBindAttribLocation", 977 "glBindAttribLocation",
976 reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), 978 reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation),
977 }, 979 },
978 { 980 {
979 "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), 981 "glBindBuffer",
982 reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
980 }, 983 },
981 { 984 {
982 "glBindFramebuffer", 985 "glBindFramebuffer",
983 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), 986 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer),
984 }, 987 },
985 { 988 {
986 "glBindRenderbuffer", 989 "glBindRenderbuffer",
987 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), 990 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
988 }, 991 },
989 { 992 {
990 "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), 993 "glBindTexture",
994 reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
991 }, 995 },
992 { 996 {
993 "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), 997 "glBlendColor",
998 reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
994 }, 999 },
995 { 1000 {
996 "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), 1001 "glBlendEquation",
1002 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
997 }, 1003 },
998 { 1004 {
999 "glBlendEquationSeparate", 1005 "glBlendEquationSeparate",
1000 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), 1006 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate),
1001 }, 1007 },
1002 { 1008 {
1003 "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), 1009 "glBlendFunc",
1010 reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
1004 }, 1011 },
1005 { 1012 {
1006 "glBlendFuncSeparate", 1013 "glBlendFuncSeparate",
1007 reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), 1014 reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate),
1008 }, 1015 },
1009 { 1016 {
1010 "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), 1017 "glBufferData",
1018 reinterpret_cast<GLES2FunctionPointer>(glBufferData),
1011 }, 1019 },
1012 { 1020 {
1013 "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), 1021 "glBufferSubData",
1022 reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
1014 }, 1023 },
1015 { 1024 {
1016 "glCheckFramebufferStatus", 1025 "glCheckFramebufferStatus",
1017 reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), 1026 reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus),
1018 }, 1027 },
1019 { 1028 {
1020 "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), 1029 "glClear",
1030 reinterpret_cast<GLES2FunctionPointer>(glClear),
1021 }, 1031 },
1022 { 1032 {
1023 "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), 1033 "glClearColor",
1034 reinterpret_cast<GLES2FunctionPointer>(glClearColor),
1024 }, 1035 },
1025 { 1036 {
1026 "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), 1037 "glClearDepthf",
1038 reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
1027 }, 1039 },
1028 { 1040 {
1029 "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(glClearStencil), 1041 "glClearStencil",
1042 reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
1030 }, 1043 },
1031 { 1044 {
1032 "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), 1045 "glColorMask",
1046 reinterpret_cast<GLES2FunctionPointer>(glColorMask),
1033 }, 1047 },
1034 { 1048 {
1035 "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(glCompileShader), 1049 "glCompileShader",
1050 reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
1036 }, 1051 },
1037 { 1052 {
1038 "glCompressedTexImage2D", 1053 "glCompressedTexImage2D",
1039 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), 1054 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D),
1040 }, 1055 },
1041 { 1056 {
1042 "glCompressedTexSubImage2D", 1057 "glCompressedTexSubImage2D",
1043 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), 1058 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D),
1044 }, 1059 },
1045 { 1060 {
1046 "glCopyTexImage2D", 1061 "glCopyTexImage2D",
1047 reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), 1062 reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D),
1048 }, 1063 },
1049 { 1064 {
1050 "glCopyTexSubImage2D", 1065 "glCopyTexSubImage2D",
1051 reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), 1066 reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D),
1052 }, 1067 },
1053 { 1068 {
1054 "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), 1069 "glCreateProgram",
1070 reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
1055 }, 1071 },
1056 { 1072 {
1057 "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(glCreateShader), 1073 "glCreateShader",
1074 reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
1058 }, 1075 },
1059 { 1076 {
1060 "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), 1077 "glCullFace",
1078 reinterpret_cast<GLES2FunctionPointer>(glCullFace),
1061 }, 1079 },
1062 { 1080 {
1063 "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), 1081 "glDeleteBuffers",
1082 reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
1064 }, 1083 },
1065 { 1084 {
1066 "glDeleteFramebuffers", 1085 "glDeleteFramebuffers",
1067 reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), 1086 reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers),
1068 }, 1087 },
1069 { 1088 {
1070 "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), 1089 "glDeleteProgram",
1090 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
1071 }, 1091 },
1072 { 1092 {
1073 "glDeleteRenderbuffers", 1093 "glDeleteRenderbuffers",
1074 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), 1094 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
1075 }, 1095 },
1076 { 1096 {
1077 "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), 1097 "glDeleteShader",
1098 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
1078 }, 1099 },
1079 { 1100 {
1080 "glDeleteTextures", 1101 "glDeleteTextures",
1081 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), 1102 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
1082 }, 1103 },
1083 { 1104 {
1084 "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), 1105 "glDepthFunc",
1106 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
1085 }, 1107 },
1086 { 1108 {
1087 "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), 1109 "glDepthMask",
1110 reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
1088 }, 1111 },
1089 { 1112 {
1090 "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), 1113 "glDepthRangef",
1114 reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
1091 }, 1115 },
1092 { 1116 {
1093 "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(glDetachShader), 1117 "glDetachShader",
1118 reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
1094 }, 1119 },
1095 { 1120 {
1096 "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), 1121 "glDisable",
1122 reinterpret_cast<GLES2FunctionPointer>(glDisable),
1097 }, 1123 },
1098 { 1124 {
1099 "glDisableVertexAttribArray", 1125 "glDisableVertexAttribArray",
1100 reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), 1126 reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray),
1101 }, 1127 },
1102 { 1128 {
1103 "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), 1129 "glDrawArrays",
1130 reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
1104 }, 1131 },
1105 { 1132 {
1106 "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(glDrawElements), 1133 "glDrawElements",
1134 reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
1107 }, 1135 },
1108 { 1136 {
1109 "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), 1137 "glEnable",
1138 reinterpret_cast<GLES2FunctionPointer>(glEnable),
1110 }, 1139 },
1111 { 1140 {
1112 "glEnableVertexAttribArray", 1141 "glEnableVertexAttribArray",
1113 reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), 1142 reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray),
1114 }, 1143 },
1115 { 1144 {
1116 "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), 1145 "glFinish",
1146 reinterpret_cast<GLES2FunctionPointer>(glFinish),
1117 }, 1147 },
1118 { 1148 {
1119 "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), 1149 "glFlush",
1150 reinterpret_cast<GLES2FunctionPointer>(glFlush),
1120 }, 1151 },
1121 { 1152 {
1122 "glFramebufferRenderbuffer", 1153 "glFramebufferRenderbuffer",
1123 reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), 1154 reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer),
1124 }, 1155 },
1125 { 1156 {
1126 "glFramebufferTexture2D", 1157 "glFramebufferTexture2D",
1127 reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), 1158 reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D),
1128 }, 1159 },
1129 { 1160 {
1130 "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), 1161 "glFrontFace",
1162 reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
1131 }, 1163 },
1132 { 1164 {
1133 "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), 1165 "glGenBuffers",
1166 reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
1134 }, 1167 },
1135 { 1168 {
1136 "glGenerateMipmap", 1169 "glGenerateMipmap",
1137 reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), 1170 reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap),
1138 }, 1171 },
1139 { 1172 {
1140 "glGenFramebuffers", 1173 "glGenFramebuffers",
1141 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), 1174 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers),
1142 }, 1175 },
1143 { 1176 {
1144 "glGenRenderbuffers", 1177 "glGenRenderbuffers",
1145 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), 1178 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
1146 }, 1179 },
1147 { 1180 {
1148 "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), 1181 "glGenTextures",
1182 reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
1149 }, 1183 },
1150 { 1184 {
1151 "glGetActiveAttrib", 1185 "glGetActiveAttrib",
1152 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), 1186 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib),
1153 }, 1187 },
1154 { 1188 {
1155 "glGetActiveUniform", 1189 "glGetActiveUniform",
1156 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), 1190 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform),
1157 }, 1191 },
1158 { 1192 {
1159 "glGetAttachedShaders", 1193 "glGetAttachedShaders",
1160 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), 1194 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders),
1161 }, 1195 },
1162 { 1196 {
1163 "glGetAttribLocation", 1197 "glGetAttribLocation",
1164 reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), 1198 reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation),
1165 }, 1199 },
1166 { 1200 {
1167 "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), 1201 "glGetBooleanv",
1202 reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
1168 }, 1203 },
1169 { 1204 {
1170 "glGetBufferParameteriv", 1205 "glGetBufferParameteriv",
1171 reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), 1206 reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv),
1172 }, 1207 },
1173 { 1208 {
1174 "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), 1209 "glGetError",
1210 reinterpret_cast<GLES2FunctionPointer>(glGetError),
1175 }, 1211 },
1176 { 1212 {
1177 "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), 1213 "glGetFloatv",
1214 reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
1178 }, 1215 },
1179 { 1216 {
1180 "glGetFramebufferAttachmentParameteriv", 1217 "glGetFramebufferAttachmentParameteriv",
1181 reinterpret_cast<GLES2FunctionPointer>( 1218 reinterpret_cast<GLES2FunctionPointer>(
1182 glGetFramebufferAttachmentParameteriv), 1219 glGetFramebufferAttachmentParameteriv),
1183 }, 1220 },
1184 { 1221 {
1185 "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), 1222 "glGetIntegerv",
1223 reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
1186 }, 1224 },
1187 { 1225 {
1188 "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), 1226 "glGetProgramiv",
1227 reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
1189 }, 1228 },
1190 { 1229 {
1191 "glGetProgramInfoLog", 1230 "glGetProgramInfoLog",
1192 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), 1231 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog),
1193 }, 1232 },
1194 { 1233 {
1195 "glGetRenderbufferParameteriv", 1234 "glGetRenderbufferParameteriv",
1196 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), 1235 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
1197 }, 1236 },
1198 { 1237 {
1199 "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), 1238 "glGetShaderiv",
1239 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
1200 }, 1240 },
1201 { 1241 {
1202 "glGetShaderInfoLog", 1242 "glGetShaderInfoLog",
1203 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), 1243 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog),
1204 }, 1244 },
1205 { 1245 {
1206 "glGetShaderPrecisionFormat", 1246 "glGetShaderPrecisionFormat",
1207 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), 1247 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat),
1208 }, 1248 },
1209 { 1249 {
1210 "glGetShaderSource", 1250 "glGetShaderSource",
1211 reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), 1251 reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource),
1212 }, 1252 },
1213 { 1253 {
1214 "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), 1254 "glGetString",
1255 reinterpret_cast<GLES2FunctionPointer>(glGetString),
1215 }, 1256 },
1216 { 1257 {
1217 "glGetTexParameterfv", 1258 "glGetTexParameterfv",
1218 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), 1259 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv),
1219 }, 1260 },
1220 { 1261 {
1221 "glGetTexParameteriv", 1262 "glGetTexParameteriv",
1222 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), 1263 reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv),
1223 }, 1264 },
1224 { 1265 {
1225 "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), 1266 "glGetUniformfv",
1267 reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
1226 }, 1268 },
1227 { 1269 {
1228 "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), 1270 "glGetUniformiv",
1271 reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
1229 }, 1272 },
1230 { 1273 {
1231 "glGetUniformLocation", 1274 "glGetUniformLocation",
1232 reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), 1275 reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation),
1233 }, 1276 },
1234 { 1277 {
1235 "glGetVertexAttribfv", 1278 "glGetVertexAttribfv",
1236 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), 1279 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv),
1237 }, 1280 },
1238 { 1281 {
1239 "glGetVertexAttribiv", 1282 "glGetVertexAttribiv",
1240 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), 1283 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv),
1241 }, 1284 },
1242 { 1285 {
1243 "glGetVertexAttribPointerv", 1286 "glGetVertexAttribPointerv",
1244 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), 1287 reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv),
1245 }, 1288 },
1246 { 1289 {
1247 "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), 1290 "glHint",
1291 reinterpret_cast<GLES2FunctionPointer>(glHint),
1248 }, 1292 },
1249 { 1293 {
1250 "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), 1294 "glIsBuffer",
1295 reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
1251 }, 1296 },
1252 { 1297 {
1253 "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), 1298 "glIsEnabled",
1299 reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
1254 }, 1300 },
1255 { 1301 {
1256 "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), 1302 "glIsFramebuffer",
1303 reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
1257 }, 1304 },
1258 { 1305 {
1259 "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), 1306 "glIsProgram",
1307 reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
1260 }, 1308 },
1261 { 1309 {
1262 "glIsRenderbuffer", 1310 "glIsRenderbuffer",
1263 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), 1311 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
1264 }, 1312 },
1265 { 1313 {
1266 "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), 1314 "glIsShader",
1315 reinterpret_cast<GLES2FunctionPointer>(glIsShader),
1267 }, 1316 },
1268 { 1317 {
1269 "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), 1318 "glIsTexture",
1319 reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
1270 }, 1320 },
1271 { 1321 {
1272 "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), 1322 "glLineWidth",
1323 reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
1273 }, 1324 },
1274 { 1325 {
1275 "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), 1326 "glLinkProgram",
1327 reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
1276 }, 1328 },
1277 { 1329 {
1278 "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), 1330 "glPixelStorei",
1331 reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
1279 }, 1332 },
1280 { 1333 {
1281 "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), 1334 "glPolygonOffset",
1335 reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
1282 }, 1336 },
1283 { 1337 {
1284 "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), 1338 "glReadPixels",
1339 reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
1285 }, 1340 },
1286 { 1341 {
1287 "glReleaseShaderCompiler", 1342 "glReleaseShaderCompiler",
1288 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), 1343 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler),
1289 }, 1344 },
1290 { 1345 {
1291 "glRenderbufferStorage", 1346 "glRenderbufferStorage",
1292 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), 1347 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage),
1293 }, 1348 },
1294 { 1349 {
1295 "glSampleCoverage", 1350 "glSampleCoverage",
1296 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), 1351 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
1297 }, 1352 },
1298 { 1353 {
1299 "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), 1354 "glScissor",
1355 reinterpret_cast<GLES2FunctionPointer>(glScissor),
1300 }, 1356 },
1301 { 1357 {
1302 "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), 1358 "glShaderBinary",
1359 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
1303 }, 1360 },
1304 { 1361 {
1305 "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(glShaderSource), 1362 "glShaderSource",
1363 reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
1306 }, 1364 },
1307 { 1365 {
1308 "glShallowFinishCHROMIUM", 1366 "glShallowFinishCHROMIUM",
1309 reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), 1367 reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM),
1310 }, 1368 },
1311 { 1369 {
1312 "glShallowFlushCHROMIUM", 1370 "glShallowFlushCHROMIUM",
1313 reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), 1371 reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM),
1314 }, 1372 },
1315 { 1373 {
1316 "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), 1374 "glStencilFunc",
1375 reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
1317 }, 1376 },
1318 { 1377 {
1319 "glStencilFuncSeparate", 1378 "glStencilFuncSeparate",
1320 reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), 1379 reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate),
1321 }, 1380 },
1322 { 1381 {
1323 "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), 1382 "glStencilMask",
1383 reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
1324 }, 1384 },
1325 { 1385 {
1326 "glStencilMaskSeparate", 1386 "glStencilMaskSeparate",
1327 reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), 1387 reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate),
1328 }, 1388 },
1329 { 1389 {
1330 "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), 1390 "glStencilOp",
1391 reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
1331 }, 1392 },
1332 { 1393 {
1333 "glStencilOpSeparate", 1394 "glStencilOpSeparate",
1334 reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), 1395 reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate),
1335 }, 1396 },
1336 { 1397 {
1337 "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), 1398 "glTexImage2D",
1399 reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
1338 }, 1400 },
1339 { 1401 {
1340 "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), 1402 "glTexParameterf",
1403 reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
1341 }, 1404 },
1342 { 1405 {
1343 "glTexParameterfv", 1406 "glTexParameterfv",
1344 reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), 1407 reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv),
1345 }, 1408 },
1346 { 1409 {
1347 "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), 1410 "glTexParameteri",
1411 reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
1348 }, 1412 },
1349 { 1413 {
1350 "glTexParameteriv", 1414 "glTexParameteriv",
1351 reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), 1415 reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv),
1352 }, 1416 },
1353 { 1417 {
1354 "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), 1418 "glTexSubImage2D",
1419 reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
1355 }, 1420 },
1356 { 1421 {
1357 "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), 1422 "glUniform1f",
1423 reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
1358 }, 1424 },
1359 { 1425 {
1360 "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), 1426 "glUniform1fv",
1427 reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
1361 }, 1428 },
1362 { 1429 {
1363 "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), 1430 "glUniform1i",
1431 reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
1364 }, 1432 },
1365 { 1433 {
1366 "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), 1434 "glUniform1iv",
1435 reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
1367 }, 1436 },
1368 { 1437 {
1369 "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), 1438 "glUniform2f",
1439 reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
1370 }, 1440 },
1371 { 1441 {
1372 "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), 1442 "glUniform2fv",
1443 reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
1373 }, 1444 },
1374 { 1445 {
1375 "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), 1446 "glUniform2i",
1447 reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
1376 }, 1448 },
1377 { 1449 {
1378 "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), 1450 "glUniform2iv",
1451 reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
1379 }, 1452 },
1380 { 1453 {
1381 "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), 1454 "glUniform3f",
1455 reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
1382 }, 1456 },
1383 { 1457 {
1384 "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), 1458 "glUniform3fv",
1459 reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
1385 }, 1460 },
1386 { 1461 {
1387 "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), 1462 "glUniform3i",
1463 reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
1388 }, 1464 },
1389 { 1465 {
1390 "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), 1466 "glUniform3iv",
1467 reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
1391 }, 1468 },
1392 { 1469 {
1393 "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), 1470 "glUniform4f",
1471 reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
1394 }, 1472 },
1395 { 1473 {
1396 "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), 1474 "glUniform4fv",
1475 reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
1397 }, 1476 },
1398 { 1477 {
1399 "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), 1478 "glUniform4i",
1479 reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
1400 }, 1480 },
1401 { 1481 {
1402 "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), 1482 "glUniform4iv",
1483 reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
1403 }, 1484 },
1404 { 1485 {
1405 "glUniformMatrix2fv", 1486 "glUniformMatrix2fv",
1406 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), 1487 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv),
1407 }, 1488 },
1408 { 1489 {
1409 "glUniformMatrix3fv", 1490 "glUniformMatrix3fv",
1410 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), 1491 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv),
1411 }, 1492 },
1412 { 1493 {
1413 "glUniformMatrix4fv", 1494 "glUniformMatrix4fv",
1414 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), 1495 reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv),
1415 }, 1496 },
1416 { 1497 {
1417 "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), 1498 "glUseProgram",
1499 reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
1418 }, 1500 },
1419 { 1501 {
1420 "glValidateProgram", 1502 "glValidateProgram",
1421 reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), 1503 reinterpret_cast<GLES2FunctionPointer>(glValidateProgram),
1422 }, 1504 },
1423 { 1505 {
1424 "glVertexAttrib1f", 1506 "glVertexAttrib1f",
1425 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), 1507 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f),
1426 }, 1508 },
1427 { 1509 {
(...skipping 22 matching lines...) Expand all
1450 }, 1532 },
1451 { 1533 {
1452 "glVertexAttrib4fv", 1534 "glVertexAttrib4fv",
1453 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), 1535 reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv),
1454 }, 1536 },
1455 { 1537 {
1456 "glVertexAttribPointer", 1538 "glVertexAttribPointer",
1457 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), 1539 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer),
1458 }, 1540 },
1459 { 1541 {
1460 "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), 1542 "glViewport",
1543 reinterpret_cast<GLES2FunctionPointer>(glViewport),
1461 }, 1544 },
1462 { 1545 {
1463 "glBlitFramebufferCHROMIUM", 1546 "glBlitFramebufferCHROMIUM",
1464 reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), 1547 reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM),
1465 }, 1548 },
1466 { 1549 {
1467 "glRenderbufferStorageMultisampleCHROMIUM", 1550 "glRenderbufferStorageMultisampleCHROMIUM",
1468 reinterpret_cast<GLES2FunctionPointer>( 1551 reinterpret_cast<GLES2FunctionPointer>(
1469 glRenderbufferStorageMultisampleCHROMIUM), 1552 glRenderbufferStorageMultisampleCHROMIUM),
1470 }, 1553 },
1471 { 1554 {
1472 "glRenderbufferStorageMultisampleEXT", 1555 "glRenderbufferStorageMultisampleEXT",
1473 reinterpret_cast<GLES2FunctionPointer>( 1556 reinterpret_cast<GLES2FunctionPointer>(
1474 glRenderbufferStorageMultisampleEXT), 1557 glRenderbufferStorageMultisampleEXT),
1475 }, 1558 },
1476 { 1559 {
1477 "glFramebufferTexture2DMultisampleEXT", 1560 "glFramebufferTexture2DMultisampleEXT",
1478 reinterpret_cast<GLES2FunctionPointer>( 1561 reinterpret_cast<GLES2FunctionPointer>(
1479 glFramebufferTexture2DMultisampleEXT), 1562 glFramebufferTexture2DMultisampleEXT),
1480 }, 1563 },
1481 { 1564 {
1482 "glTexStorage2DEXT", 1565 "glTexStorage2DEXT",
1483 reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), 1566 reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT),
1484 }, 1567 },
1485 { 1568 {
1486 "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), 1569 "glGenQueriesEXT",
1570 reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
1487 }, 1571 },
1488 { 1572 {
1489 "glDeleteQueriesEXT", 1573 "glDeleteQueriesEXT",
1490 reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), 1574 reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT),
1491 }, 1575 },
1492 { 1576 {
1493 "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), 1577 "glIsQueryEXT",
1578 reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
1494 }, 1579 },
1495 { 1580 {
1496 "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), 1581 "glBeginQueryEXT",
1582 reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
1497 }, 1583 },
1498 { 1584 {
1499 "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), 1585 "glEndQueryEXT",
1586 reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
1500 }, 1587 },
1501 { 1588 {
1502 "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), 1589 "glGetQueryivEXT",
1590 reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
1503 }, 1591 },
1504 { 1592 {
1505 "glGetQueryObjectuivEXT", 1593 "glGetQueryObjectuivEXT",
1506 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), 1594 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT),
1507 }, 1595 },
1508 { 1596 {
1509 "glInsertEventMarkerEXT", 1597 "glInsertEventMarkerEXT",
1510 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), 1598 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT),
1511 }, 1599 },
1512 { 1600 {
(...skipping 14 matching lines...) Expand all
1527 }, 1615 },
1528 { 1616 {
1529 "glIsVertexArrayOES", 1617 "glIsVertexArrayOES",
1530 reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), 1618 reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES),
1531 }, 1619 },
1532 { 1620 {
1533 "glBindVertexArrayOES", 1621 "glBindVertexArrayOES",
1534 reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), 1622 reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES),
1535 }, 1623 },
1536 { 1624 {
1537 "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), 1625 "glSwapBuffers",
1626 reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
1538 }, 1627 },
1539 { 1628 {
1540 "glGetMaxValueInBufferCHROMIUM", 1629 "glGetMaxValueInBufferCHROMIUM",
1541 reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), 1630 reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM),
1542 }, 1631 },
1543 { 1632 {
1544 "glGenSharedIdsCHROMIUM", 1633 "glGenSharedIdsCHROMIUM",
1545 reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM), 1634 reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM),
1546 }, 1635 },
1547 { 1636 {
(...skipping 179 matching lines...) Expand 10 before | Expand all | Expand 10 after
1727 }, 1816 },
1728 { 1817 {
1729 "glDiscardBackbufferCHROMIUM", 1818 "glDiscardBackbufferCHROMIUM",
1730 reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), 1819 reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM),
1731 }, 1820 },
1732 { 1821 {
1733 "glScheduleOverlayPlaneCHROMIUM", 1822 "glScheduleOverlayPlaneCHROMIUM",
1734 reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), 1823 reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM),
1735 }, 1824 },
1736 { 1825 {
1737 NULL, NULL, 1826 NULL,
1827 NULL,
1738 }, 1828 },
1739 }; 1829 };
1740 1830
1741 } // namespace gles2 1831 } // namespace gles2
1742 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 1832 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
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