| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 12f415b255b772bcc11526f0abdce06826039b4f..add015fe1aa5c15ffc196275cd842ff86b8eca36 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -427,12 +427,6 @@
|
| bool GLRenderer::CanPartialSwap() {
|
| auto* context_provider = output_surface_->context_provider();
|
| return context_provider->ContextCapabilities().post_sub_buffer;
|
| -}
|
| -
|
| -ResourceFormat GLRenderer::BackbufferFormat() const {
|
| - // TODO(ccameron): If we are targeting high bit depth or HDR, we should use
|
| - // RGBA_F16 here.
|
| - return resource_provider_->best_texture_format();
|
| }
|
|
|
| void GLRenderer::DidChangeVisibility() {
|
| @@ -913,7 +907,7 @@
|
| // CopyTexImage2D fails when called on a texture having immutable storage.
|
| device_background_texture->Allocate(
|
| bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT,
|
| - BackbufferFormat(), frame->device_color_space);
|
| + resource_provider_->best_texture_format(), frame->device_color_space);
|
| {
|
| ResourceProvider::ScopedWriteLockGL lock(
|
| resource_provider_, device_background_texture->id(), false);
|
|
|