Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index 12f415b255b772bcc11526f0abdce06826039b4f..add015fe1aa5c15ffc196275cd842ff86b8eca36 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -427,12 +427,6 @@ |
bool GLRenderer::CanPartialSwap() { |
auto* context_provider = output_surface_->context_provider(); |
return context_provider->ContextCapabilities().post_sub_buffer; |
-} |
- |
-ResourceFormat GLRenderer::BackbufferFormat() const { |
- // TODO(ccameron): If we are targeting high bit depth or HDR, we should use |
- // RGBA_F16 here. |
- return resource_provider_->best_texture_format(); |
} |
void GLRenderer::DidChangeVisibility() { |
@@ -913,7 +907,7 @@ |
// CopyTexImage2D fails when called on a texture having immutable storage. |
device_background_texture->Allocate( |
bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, |
- BackbufferFormat(), frame->device_color_space); |
+ resource_provider_->best_texture_format(), frame->device_color_space); |
{ |
ResourceProvider::ScopedWriteLockGL lock( |
resource_provider_, device_background_texture->id(), false); |