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Issue 2676153002: Revert of Add compositor support for half-float RGBA buffers and textures (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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422 auto* cache_controller = context_provider->CacheController(); 422 auto* cache_controller = context_provider->CacheController();
423 cache_controller->ClientBecameNotVisible(std::move(context_visibility_)); 423 cache_controller->ClientBecameNotVisible(std::move(context_visibility_));
424 } 424 }
425 } 425 }
426 426
427 bool GLRenderer::CanPartialSwap() { 427 bool GLRenderer::CanPartialSwap() {
428 auto* context_provider = output_surface_->context_provider(); 428 auto* context_provider = output_surface_->context_provider();
429 return context_provider->ContextCapabilities().post_sub_buffer; 429 return context_provider->ContextCapabilities().post_sub_buffer;
430 } 430 }
431 431
432 ResourceFormat GLRenderer::BackbufferFormat() const {
433 // TODO(ccameron): If we are targeting high bit depth or HDR, we should use
434 // RGBA_F16 here.
435 return resource_provider_->best_texture_format();
436 }
437
438 void GLRenderer::DidChangeVisibility() { 432 void GLRenderer::DidChangeVisibility() {
439 if (visible_) { 433 if (visible_) {
440 output_surface_->EnsureBackbuffer(); 434 output_surface_->EnsureBackbuffer();
441 } else { 435 } else {
442 TRACE_EVENT0("cc", "GLRenderer::DidChangeVisibility dropping resources"); 436 TRACE_EVENT0("cc", "GLRenderer::DidChangeVisibility dropping resources");
443 ReleaseRenderPassTextures(); 437 ReleaseRenderPassTextures();
444 output_surface_->DiscardBackbuffer(); 438 output_surface_->DiscardBackbuffer();
445 } 439 }
446 440
447 PrepareGeometry(NO_BINDING); 441 PrepareGeometry(NO_BINDING);
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906 } 900 }
907 901
908 std::unique_ptr<ScopedResource> GLRenderer::GetBackdropTexture( 902 std::unique_ptr<ScopedResource> GLRenderer::GetBackdropTexture(
909 DrawingFrame* frame, 903 DrawingFrame* frame,
910 const gfx::Rect& bounding_rect) { 904 const gfx::Rect& bounding_rect) {
911 std::unique_ptr<ScopedResource> device_background_texture = 905 std::unique_ptr<ScopedResource> device_background_texture =
912 ScopedResource::Create(resource_provider_); 906 ScopedResource::Create(resource_provider_);
913 // CopyTexImage2D fails when called on a texture having immutable storage. 907 // CopyTexImage2D fails when called on a texture having immutable storage.
914 device_background_texture->Allocate( 908 device_background_texture->Allocate(
915 bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT, 909 bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT,
916 BackbufferFormat(), frame->device_color_space); 910 resource_provider_->best_texture_format(), frame->device_color_space);
917 { 911 {
918 ResourceProvider::ScopedWriteLockGL lock( 912 ResourceProvider::ScopedWriteLockGL lock(
919 resource_provider_, device_background_texture->id(), false); 913 resource_provider_, device_background_texture->id(), false);
920 GetFramebufferTexture(lock.texture_id(), bounding_rect); 914 GetFramebufferTexture(lock.texture_id(), bounding_rect);
921 } 915 }
922 return device_background_texture; 916 return device_background_texture;
923 } 917 }
924 918
925 sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters( 919 sk_sp<SkImage> GLRenderer::ApplyBackgroundFilters(
926 const RenderPassDrawQuad* quad, 920 const RenderPassDrawQuad* quad,
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3677 return; 3671 return;
3678 3672
3679 // Report GPU overdraw as a percentage of |max_result|. 3673 // Report GPU overdraw as a percentage of |max_result|.
3680 TRACE_COUNTER1( 3674 TRACE_COUNTER1(
3681 TRACE_DISABLED_BY_DEFAULT("cc.debug.overdraw"), "GPU Overdraw", 3675 TRACE_DISABLED_BY_DEFAULT("cc.debug.overdraw"), "GPU Overdraw",
3682 (std::accumulate(overdraw->begin(), overdraw->end(), 0) * 100) / 3676 (std::accumulate(overdraw->begin(), overdraw->end(), 0) * 100) /
3683 max_result); 3677 max_result);
3684 } 3678 }
3685 3679
3686 } // namespace cc 3680 } // namespace cc
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