| Index: Source/core/svg/SVGAnimateMotionElement.cpp
|
| diff --git a/Source/core/svg/SVGAnimateMotionElement.cpp b/Source/core/svg/SVGAnimateMotionElement.cpp
|
| index 41df77f601cadc123421f3861142c081abf47e85..cb6ad8f0bde0db79934dd85838d803ef4bf3c277 100644
|
| --- a/Source/core/svg/SVGAnimateMotionElement.cpp
|
| +++ b/Source/core/svg/SVGAnimateMotionElement.cpp
|
| @@ -311,9 +311,9 @@ void SVGAnimateMotionElement::applyResultsToTarget()
|
| return;
|
|
|
| // ...except in case where we have additional instances in <use> trees.
|
| - const HashSet<SVGElement*>& instances = targetElement->instancesForElement();
|
| - const HashSet<SVGElement*>::const_iterator end = instances.end();
|
| - for (HashSet<SVGElement*>::const_iterator it = instances.begin(); it != end; ++it) {
|
| + const WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement> >& instances = targetElement->instancesForElement();
|
| + const WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement> >::const_iterator end = instances.end();
|
| + for (WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement> >::const_iterator it = instances.begin(); it != end; ++it) {
|
| SVGElement* shadowTreeElement = *it;
|
| ASSERT(shadowTreeElement);
|
| AffineTransform* transform = shadowTreeElement->supplementalTransform();
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|
|