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Unified Diff: third_party/WebKit/Source/modules/webaudio/AnalyserNode.cpp

Issue 2666063003: Continue to process AnalyserNode if inputs are silent. (Closed)
Patch Set: Add test Created 3 years, 11 months ago
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Index: third_party/WebKit/Source/modules/webaudio/AnalyserNode.cpp
diff --git a/third_party/WebKit/Source/modules/webaudio/AnalyserNode.cpp b/third_party/WebKit/Source/modules/webaudio/AnalyserNode.cpp
index 8076910c8a384269d1cd837c34308fd4035ff0f2..45f9ce26d8cbf67a051799bc48a7277a3993e518 100644
--- a/third_party/WebKit/Source/modules/webaudio/AnalyserNode.cpp
+++ b/third_party/WebKit/Source/modules/webaudio/AnalyserNode.cpp
@@ -50,16 +50,23 @@ AnalyserHandler::~AnalyserHandler() {
void AnalyserHandler::process(size_t framesToProcess) {
AudioBus* outputBus = output(0).bus();
- if (!isInitialized() || !input(0).isConnected()) {
+ if (!isInitialized()) {
outputBus->zero();
return;
}
+ // Must update the internal state even if there are no inputs.
hongchan 2017/02/01 01:12:11 Not sure where this comment should be placed.
Raymond Toy 2017/02/01 21:23:47 Would it help to rephrase it? Or just remove it? (
hongchan 2017/02/03 18:47:40 The comment is not really relevant to what's happe
Raymond Toy 2017/02/03 18:50:00 How about: // Must always update internal state w
AudioBus* inputBus = input(0).bus();
// Give the analyser the audio which is passing through this AudioNode.
m_analyser.writeInput(inputBus, framesToProcess);
+ if (!input(0).isConnected()) {
+ // No inputs, so clear the output, and propagate the silence hint.
+ outputBus->zero();
+ return;
+ }
+
// For in-place processing, our override of pullInputs() will just pass the
// audio data through unchanged if the channel count matches from input to
// output (resulting in inputBus == outputBus). Otherwise, do an up-mix to

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