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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AnalyserNode.cpp

Issue 2666063003: Continue to process AnalyserNode if inputs are silent. (Closed)
Patch Set: Add test Created 3 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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43 return adoptRef(new AnalyserHandler(node, sampleRate)); 43 return adoptRef(new AnalyserHandler(node, sampleRate));
44 } 44 }
45 45
46 AnalyserHandler::~AnalyserHandler() { 46 AnalyserHandler::~AnalyserHandler() {
47 uninitialize(); 47 uninitialize();
48 } 48 }
49 49
50 void AnalyserHandler::process(size_t framesToProcess) { 50 void AnalyserHandler::process(size_t framesToProcess) {
51 AudioBus* outputBus = output(0).bus(); 51 AudioBus* outputBus = output(0).bus();
52 52
53 if (!isInitialized() || !input(0).isConnected()) { 53 if (!isInitialized()) {
54 outputBus->zero(); 54 outputBus->zero();
55 return; 55 return;
56 } 56 }
57 57
58 // Must update the internal state even if there are no inputs.
hongchan 2017/02/01 01:12:11 Not sure where this comment should be placed.
Raymond Toy 2017/02/01 21:23:47 Would it help to rephrase it? Or just remove it? (
hongchan 2017/02/03 18:47:40 The comment is not really relevant to what's happe
Raymond Toy 2017/02/03 18:50:00 How about: // Must always update internal state w
58 AudioBus* inputBus = input(0).bus(); 59 AudioBus* inputBus = input(0).bus();
59 60
60 // Give the analyser the audio which is passing through this AudioNode. 61 // Give the analyser the audio which is passing through this AudioNode.
61 m_analyser.writeInput(inputBus, framesToProcess); 62 m_analyser.writeInput(inputBus, framesToProcess);
62 63
64 if (!input(0).isConnected()) {
65 // No inputs, so clear the output, and propagate the silence hint.
66 outputBus->zero();
67 return;
68 }
69
63 // For in-place processing, our override of pullInputs() will just pass the 70 // For in-place processing, our override of pullInputs() will just pass the
64 // audio data through unchanged if the channel count matches from input to 71 // audio data through unchanged if the channel count matches from input to
65 // output (resulting in inputBus == outputBus). Otherwise, do an up-mix to 72 // output (resulting in inputBus == outputBus). Otherwise, do an up-mix to
66 // stereo. 73 // stereo.
67 if (inputBus != outputBus) 74 if (inputBus != outputBus)
68 outputBus->copyFrom(*inputBus); 75 outputBus->copyFrom(*inputBus);
69 } 76 }
70 77
71 void AnalyserHandler::setFftSize(unsigned size, 78 void AnalyserHandler::setFftSize(unsigned size,
72 ExceptionState& exceptionState) { 79 ExceptionState& exceptionState) {
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235 242
236 void AnalyserNode::getFloatTimeDomainData(DOMFloat32Array* array) { 243 void AnalyserNode::getFloatTimeDomainData(DOMFloat32Array* array) {
237 analyserHandler().getFloatTimeDomainData(array); 244 analyserHandler().getFloatTimeDomainData(array);
238 } 245 }
239 246
240 void AnalyserNode::getByteTimeDomainData(DOMUint8Array* array) { 247 void AnalyserNode::getByteTimeDomainData(DOMUint8Array* array) {
241 analyserHandler().getByteTimeDomainData(array); 248 analyserHandler().getByteTimeDomainData(array);
242 } 249 }
243 250
244 } // namespace blink 251 } // namespace blink
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