| Index: media/audio/win/audio_low_latency_output_win.cc
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| diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc
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| index 33450a3f23ca17ce1c23cdac0fdbd5ca486ab236..36c198ac62f47568c0fb62f45776f48210adb108 100644
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| --- a/media/audio/win/audio_low_latency_output_win.cc
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| +++ b/media/audio/win/audio_low_latency_output_win.cc
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| @@ -281,12 +281,6 @@ void WASAPIAudioOutputStream::Start(AudioSourceCallback* callback) {
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|        this, "wasapi_render_thread",
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|        base::SimpleThread::Options(base::ThreadPriority::REALTIME_AUDIO)));
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|    render_thread_->Start();
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| -  if (!render_thread_->HasBeenStarted()) {
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| -    LOG(ERROR) << "Failed to start WASAPI render thread.";
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| -    StopThread();
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| -    callback->OnError(this);
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| -    return;
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| -  }
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|  
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|    // Start streaming data between the endpoint buffer and the audio engine.
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|    HRESULT hr = audio_client_->Start();
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| @@ -634,11 +628,9 @@ HRESULT WASAPIAudioOutputStream::ExclusiveModeInitialization(
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|  
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|  void WASAPIAudioOutputStream::StopThread() {
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|    if (render_thread_) {
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| -    if (render_thread_->HasBeenStarted()) {
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| -      // Wait until the thread completes and perform cleanup.
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| -      SetEvent(stop_render_event_.Get());
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| -      render_thread_->Join();
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| -    }
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| +    // Wait until the thread completes and perform cleanup.
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| +    SetEvent(stop_render_event_.Get());
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| +    render_thread_->Join();
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|  
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|      render_thread_.reset();
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|  
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| 
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