| Index: content/browser/renderer_host/input/touch_event_queue.h
|
| diff --git a/content/browser/renderer_host/input/touch_event_queue.h b/content/browser/renderer_host/input/touch_event_queue.h
|
| index f039e14aec21a6dfe58449f9e35174f9e4bdf2a7..9384ee4379f26a0a179da0efe0383ee90edda258 100644
|
| --- a/content/browser/renderer_host/input/touch_event_queue.h
|
| +++ b/content/browser/renderer_host/input/touch_event_queue.h
|
| @@ -8,22 +8,14 @@
|
| #include <stddef.h>
|
| #include <stdint.h>
|
|
|
| -#include <deque>
|
| -#include <list>
|
| -#include <memory>
|
| -
|
| #include "base/macros.h"
|
| #include "base/time/time.h"
|
| #include "content/browser/renderer_host/event_with_latency_info.h"
|
| #include "content/common/content_export.h"
|
| #include "content/common/input/input_event_ack_state.h"
|
| -#include "third_party/WebKit/public/platform/WebInputEvent.h"
|
| -#include "ui/gfx/geometry/point_f.h"
|
|
|
| namespace content {
|
|
|
| -class CoalescedWebTouchEvent;
|
| -
|
| // Interface with which TouchEventQueue can forward touch events, and dispatch
|
| // touch event responses.
|
| class CONTENT_EXPORT TouchEventQueueClient {
|
| @@ -45,7 +37,12 @@ class CONTENT_EXPORT TouchEventQueueClient {
|
| class CONTENT_EXPORT TouchEventQueue {
|
| public:
|
| struct CONTENT_EXPORT Config {
|
| - Config();
|
| + Config()
|
| + : desktop_touch_ack_timeout_delay(
|
| + base::TimeDelta::FromMilliseconds(200)),
|
| + mobile_touch_ack_timeout_delay(
|
| + base::TimeDelta::FromMilliseconds(1000)),
|
| + touch_ack_timeout_supported(false) {}
|
|
|
| // Touch ack timeout delay for desktop sites. If zero, timeout behavior
|
| // is disabled for such sites. Defaults to 200ms.
|
| @@ -60,188 +57,62 @@ class CONTENT_EXPORT TouchEventQueue {
|
| bool touch_ack_timeout_supported;
|
| };
|
|
|
| - // The |client| must outlive the TouchEventQueue.
|
| - TouchEventQueue(TouchEventQueueClient* client, const Config& config);
|
| + TouchEventQueue() {}
|
|
|
| - ~TouchEventQueue();
|
| + virtual ~TouchEventQueue() {}
|
|
|
| // Adds an event to the queue. The event may be coalesced with previously
|
| // queued events (e.g. consecutive touch-move events can be coalesced into a
|
| // single touch-move event). The event may also be immediately forwarded to
|
| // the renderer (e.g. when there are no other queued touch event).
|
| - void QueueEvent(const TouchEventWithLatencyInfo& event);
|
| + virtual void QueueEvent(const TouchEventWithLatencyInfo& event) = 0;
|
|
|
| // Insert a TouchScrollStarted event in the queue ahead of all not-in-flight
|
| // events.
|
| - void PrependTouchScrollNotification();
|
| + virtual void PrependTouchScrollNotification() = 0;
|
|
|
| // Notifies the queue that a touch-event has been processed by the renderer.
|
| // At this point, if the ack is for async touchmove, remove the uncancelable
|
| // touchmove from the front of the queue and decide if it should dispatch the
|
| // next pending async touch move event, otherwise the queue may send one or
|
| // more gesture events and/or additional queued touch-events to the renderer.
|
| - void ProcessTouchAck(InputEventAckState ack_result,
|
| - const ui::LatencyInfo& latency_info,
|
| - const uint32_t unique_touch_event_id);
|
| + virtual void ProcessTouchAck(InputEventAckState ack_result,
|
| + const ui::LatencyInfo& latency_info,
|
| + const uint32_t unique_touch_event_id) = 0;
|
|
|
| // When GestureScrollBegin is received, we send a touch cancel to renderer,
|
| // route all the following touch events directly to client, and ignore the
|
| // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received,
|
| // resume the normal flow of sending touch events to the renderer.
|
| - void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event);
|
| + virtual void OnGestureScrollEvent(
|
| + const GestureEventWithLatencyInfo& gesture_event) = 0;
|
|
|
| - void OnGestureEventAck(
|
| - const GestureEventWithLatencyInfo& event,
|
| - InputEventAckState ack_result);
|
| + virtual void OnGestureEventAck(const GestureEventWithLatencyInfo& event,
|
| + InputEventAckState ack_result) = 0;
|
|
|
| // Notifies the queue whether the renderer has at least one touch handler.
|
| - void OnHasTouchEventHandlers(bool has_handlers);
|
| + virtual void OnHasTouchEventHandlers(bool has_handlers) = 0;
|
|
|
| // Returns whether the currently pending touch event (waiting ACK) is for
|
| // a touch start event.
|
| - bool IsPendingAckTouchStart() const;
|
| + virtual bool IsPendingAckTouchStart() const = 0;
|
|
|
| // Sets whether a delayed touch ack will cancel and flush the current
|
| // touch sequence. Note that, if the timeout was previously disabled, enabling
|
| // it will take effect only for the following touch sequence.
|
| - void SetAckTimeoutEnabled(bool enabled);
|
| + virtual void SetAckTimeoutEnabled(bool enabled) = 0;
|
|
|
| // Sets whether the current site has a mobile friendly viewport. This
|
| // determines which ack timeout delay will be used for *future* touch events.
|
| // The default assumption is that the site is *not* mobile-optimized.
|
| - void SetIsMobileOptimizedSite(bool mobile_optimized_site);
|
| + virtual void SetIsMobileOptimizedSite(bool mobile_optimized_site) = 0;
|
|
|
| // Whether ack timeout behavior is supported and enabled for the current site.
|
| - bool IsAckTimeoutEnabled() const;
|
| -
|
| - bool empty() const WARN_UNUSED_RESULT {
|
| - return touch_queue_.empty();
|
| - }
|
| -
|
| - size_t size() const {
|
| - return touch_queue_.size();
|
| - }
|
| + virtual bool IsAckTimeoutEnabled() const = 0;
|
|
|
| - bool has_handlers() const { return has_handlers_; }
|
| -
|
| - size_t uncancelable_touch_moves_pending_ack_count() const {
|
| - return ack_pending_async_touchmove_ids_.size();
|
| - }
|
| + virtual bool Empty() const WARN_UNUSED_RESULT = 0;
|
|
|
| private:
|
| - class TouchTimeoutHandler;
|
| - class TouchMoveSlopSuppressor;
|
| - friend class TouchTimeoutHandler;
|
| - friend class TouchEventQueueTest;
|
| -
|
| - bool HasPendingAsyncTouchMoveForTesting() const;
|
| - bool IsTimeoutRunningForTesting() const;
|
| - const TouchEventWithLatencyInfo& GetLatestEventForTesting() const;
|
| -
|
| - // Empties the queue of touch events. This may result in any number of gesture
|
| - // events being sent to the renderer.
|
| - void FlushQueue();
|
| -
|
| - // Walks the queue, checking each event with |FilterBeforeForwarding()|.
|
| - // If allowed, forwards the touch event and stops processing further events.
|
| - // Otherwise, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|.
|
| - void TryForwardNextEventToRenderer();
|
| -
|
| - // Forwards the event at the head of the queue to the renderer.
|
| - void ForwardNextEventToRenderer();
|
| -
|
| - // Pops the touch-event from the head of the queue and acks it to the client.
|
| - void PopTouchEventToClient(InputEventAckState ack_result);
|
| -
|
| - // Pops the touch-event from the top of the queue and acks it to the client,
|
| - // updating the event with |renderer_latency_info|.
|
| - void PopTouchEventToClient(InputEventAckState ack_result,
|
| - const ui::LatencyInfo& renderer_latency_info);
|
| -
|
| - // Ack all coalesced events at the head of the queue to the client with
|
| - // |ack_result|, updating the acked events with |optional_latency_info| if it
|
| - // exists, and popping the head of the queue.
|
| - void AckTouchEventToClient(InputEventAckState ack_result,
|
| - const ui::LatencyInfo* optional_latency_info);
|
| -
|
| - // Dispatch |touch| to the client. Before dispatching, updates pointer
|
| - // states in touchmove events for pointers that have not changed position.
|
| - void SendTouchEventImmediately(TouchEventWithLatencyInfo* touch);
|
| -
|
| - enum PreFilterResult {
|
| - ACK_WITH_NO_CONSUMER_EXISTS,
|
| - ACK_WITH_NOT_CONSUMED,
|
| - FORWARD_TO_RENDERER,
|
| - };
|
| - // Filter touches prior to forwarding to the renderer, e.g., if the renderer
|
| - // has no touch handler.
|
| - PreFilterResult FilterBeforeForwarding(const blink::WebTouchEvent& event);
|
| - void ForwardToRenderer(const TouchEventWithLatencyInfo& event);
|
| - void UpdateTouchConsumerStates(const blink::WebTouchEvent& event,
|
| - InputEventAckState ack_result);
|
| - void FlushPendingAsyncTouchmove();
|
| -
|
| - // Handles touch event forwarding and ack'ed event dispatch.
|
| - TouchEventQueueClient* client_;
|
| -
|
| - std::list<std::unique_ptr<CoalescedWebTouchEvent>> touch_queue_;
|
| -
|
| - // Position of the first touch in the most recent sequence forwarded to the
|
| - // client.
|
| - gfx::PointF touch_sequence_start_position_;
|
| -
|
| - // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|.
|
| - // True within the scope of |AckTouchEventToClient()|.
|
| - bool dispatching_touch_ack_;
|
| -
|
| - // Used to prevent touch timeout scheduling and increase the count for async
|
| - // touchmove if we receive a synchronous ack after forwarding a touch event
|
| - // to the client.
|
| - bool dispatching_touch_;
|
| -
|
| - // Whether the renderer has at least one touch handler.
|
| - bool has_handlers_;
|
| -
|
| - // Whether any pointer in the touch sequence reported having a consumer.
|
| - bool has_handler_for_current_sequence_;
|
| -
|
| - // Whether to allow any remaining touches for the current sequence. Note that
|
| - // this is a stricter condition than an empty |touch_consumer_states_|, as it
|
| - // also prevents forwarding of touchstart events for new pointers in the
|
| - // current sequence. This is only used when the event is synthetically
|
| - // cancelled after a touch timeout.
|
| - bool drop_remaining_touches_in_sequence_;
|
| -
|
| - // Optional handler for timed-out touch event acks.
|
| - std::unique_ptr<TouchTimeoutHandler> timeout_handler_;
|
| -
|
| - // Suppression of TouchMove's within a slop region when a sequence has not yet
|
| - // been preventDefaulted.
|
| - std::unique_ptr<TouchMoveSlopSuppressor> touchmove_slop_suppressor_;
|
| -
|
| - // Whether touch events should remain buffered and dispatched asynchronously
|
| - // while a scroll sequence is active. In this mode, touchmove's are throttled
|
| - // and ack'ed immediately, but remain buffered in |pending_async_touchmove_|
|
| - // until a sufficient time period has elapsed since the last sent touch event.
|
| - // For details see the design doc at http://goo.gl/lVyJAa.
|
| - bool send_touch_events_async_;
|
| - std::unique_ptr<TouchEventWithLatencyInfo> pending_async_touchmove_;
|
| -
|
| - // For uncancelable touch moves, not only we send a fake ack, but also a real
|
| - // ack from render, which we use to decide when to send the next async
|
| - // touchmove. This can help avoid the touch event queue keep growing when
|
| - // render handles touchmove slow. We use a queue
|
| - // ack_pending_async_touchmove_ids to store the recent dispatched
|
| - // uncancelable touchmoves which are still waiting for their acks back from
|
| - // render. We do not put them back to the front the touch_event_queue any
|
| - // more.
|
| - std::deque<uint32_t> ack_pending_async_touchmove_ids_;
|
| -
|
| - double last_sent_touch_timestamp_sec_;
|
| -
|
| - // Event is saved to compare pointer positions for new touchmove events.
|
| - std::unique_ptr<blink::WebTouchEvent> last_sent_touchevent_;
|
| -
|
| DISALLOW_COPY_AND_ASSIGN(TouchEventQueue);
|
| };
|
|
|
|
|