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Side by Side Diff: content/browser/renderer_host/input/touch_event_queue.h

Issue 2663493003: Move the TouchEventQueue to be completely virtual. (Closed)
Patch Set: Fix nits Created 3 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
11 #include <deque>
12 #include <list>
13 #include <memory>
14
15 #include "base/macros.h" 11 #include "base/macros.h"
16 #include "base/time/time.h" 12 #include "base/time/time.h"
17 #include "content/browser/renderer_host/event_with_latency_info.h" 13 #include "content/browser/renderer_host/event_with_latency_info.h"
18 #include "content/common/content_export.h" 14 #include "content/common/content_export.h"
19 #include "content/common/input/input_event_ack_state.h" 15 #include "content/common/input/input_event_ack_state.h"
20 #include "third_party/WebKit/public/platform/WebInputEvent.h"
21 #include "ui/gfx/geometry/point_f.h"
22 16
23 namespace content { 17 namespace content {
24 18
25 class CoalescedWebTouchEvent;
26
27 // Interface with which TouchEventQueue can forward touch events, and dispatch 19 // Interface with which TouchEventQueue can forward touch events, and dispatch
28 // touch event responses. 20 // touch event responses.
29 class CONTENT_EXPORT TouchEventQueueClient { 21 class CONTENT_EXPORT TouchEventQueueClient {
30 public: 22 public:
31 virtual ~TouchEventQueueClient() {} 23 virtual ~TouchEventQueueClient() {}
32 24
33 virtual void SendTouchEventImmediately( 25 virtual void SendTouchEventImmediately(
34 const TouchEventWithLatencyInfo& event) = 0; 26 const TouchEventWithLatencyInfo& event) = 0;
35 27
36 virtual void OnTouchEventAck( 28 virtual void OnTouchEventAck(
37 const TouchEventWithLatencyInfo& event, 29 const TouchEventWithLatencyInfo& event,
38 InputEventAckState ack_result) = 0; 30 InputEventAckState ack_result) = 0;
39 31
40 virtual void OnFilteringTouchEvent( 32 virtual void OnFilteringTouchEvent(
41 const blink::WebTouchEvent& touch_event) = 0; 33 const blink::WebTouchEvent& touch_event) = 0;
42 }; 34 };
43 35
44 // A queue for throttling and coalescing touch-events. 36 // A queue for throttling and coalescing touch-events.
45 class CONTENT_EXPORT TouchEventQueue { 37 class CONTENT_EXPORT TouchEventQueue {
46 public: 38 public:
47 struct CONTENT_EXPORT Config { 39 struct CONTENT_EXPORT Config {
48 Config(); 40 Config()
41 : desktop_touch_ack_timeout_delay(
42 base::TimeDelta::FromMilliseconds(200)),
43 mobile_touch_ack_timeout_delay(
44 base::TimeDelta::FromMilliseconds(1000)),
45 touch_ack_timeout_supported(false) {}
49 46
50 // Touch ack timeout delay for desktop sites. If zero, timeout behavior 47 // Touch ack timeout delay for desktop sites. If zero, timeout behavior
51 // is disabled for such sites. Defaults to 200ms. 48 // is disabled for such sites. Defaults to 200ms.
52 base::TimeDelta desktop_touch_ack_timeout_delay; 49 base::TimeDelta desktop_touch_ack_timeout_delay;
53 50
54 // Touch ack timeout delay for mobile sites. If zero, timeout behavior 51 // Touch ack timeout delay for mobile sites. If zero, timeout behavior
55 // is disabled for such sites. Defaults to 1000ms. 52 // is disabled for such sites. Defaults to 1000ms.
56 base::TimeDelta mobile_touch_ack_timeout_delay; 53 base::TimeDelta mobile_touch_ack_timeout_delay;
57 54
58 // Whether the platform supports touch ack timeout behavior. 55 // Whether the platform supports touch ack timeout behavior.
59 // Defaults to false (disabled). 56 // Defaults to false (disabled).
60 bool touch_ack_timeout_supported; 57 bool touch_ack_timeout_supported;
61 }; 58 };
62 59
63 // The |client| must outlive the TouchEventQueue. 60 TouchEventQueue() {}
64 TouchEventQueue(TouchEventQueueClient* client, const Config& config);
65 61
66 ~TouchEventQueue(); 62 virtual ~TouchEventQueue() {}
67 63
68 // Adds an event to the queue. The event may be coalesced with previously 64 // Adds an event to the queue. The event may be coalesced with previously
69 // queued events (e.g. consecutive touch-move events can be coalesced into a 65 // queued events (e.g. consecutive touch-move events can be coalesced into a
70 // single touch-move event). The event may also be immediately forwarded to 66 // single touch-move event). The event may also be immediately forwarded to
71 // the renderer (e.g. when there are no other queued touch event). 67 // the renderer (e.g. when there are no other queued touch event).
72 void QueueEvent(const TouchEventWithLatencyInfo& event); 68 virtual void QueueEvent(const TouchEventWithLatencyInfo& event) = 0;
73 69
74 // Insert a TouchScrollStarted event in the queue ahead of all not-in-flight 70 // Insert a TouchScrollStarted event in the queue ahead of all not-in-flight
75 // events. 71 // events.
76 void PrependTouchScrollNotification(); 72 virtual void PrependTouchScrollNotification() = 0;
77 73
78 // Notifies the queue that a touch-event has been processed by the renderer. 74 // Notifies the queue that a touch-event has been processed by the renderer.
79 // At this point, if the ack is for async touchmove, remove the uncancelable 75 // At this point, if the ack is for async touchmove, remove the uncancelable
80 // touchmove from the front of the queue and decide if it should dispatch the 76 // touchmove from the front of the queue and decide if it should dispatch the
81 // next pending async touch move event, otherwise the queue may send one or 77 // next pending async touch move event, otherwise the queue may send one or
82 // more gesture events and/or additional queued touch-events to the renderer. 78 // more gesture events and/or additional queued touch-events to the renderer.
83 void ProcessTouchAck(InputEventAckState ack_result, 79 virtual void ProcessTouchAck(InputEventAckState ack_result,
84 const ui::LatencyInfo& latency_info, 80 const ui::LatencyInfo& latency_info,
85 const uint32_t unique_touch_event_id); 81 const uint32_t unique_touch_event_id) = 0;
86 82
87 // When GestureScrollBegin is received, we send a touch cancel to renderer, 83 // When GestureScrollBegin is received, we send a touch cancel to renderer,
88 // route all the following touch events directly to client, and ignore the 84 // route all the following touch events directly to client, and ignore the
89 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, 85 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received,
90 // resume the normal flow of sending touch events to the renderer. 86 // resume the normal flow of sending touch events to the renderer.
91 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); 87 virtual void OnGestureScrollEvent(
88 const GestureEventWithLatencyInfo& gesture_event) = 0;
92 89
93 void OnGestureEventAck( 90 virtual void OnGestureEventAck(const GestureEventWithLatencyInfo& event,
94 const GestureEventWithLatencyInfo& event, 91 InputEventAckState ack_result) = 0;
95 InputEventAckState ack_result);
96 92
97 // Notifies the queue whether the renderer has at least one touch handler. 93 // Notifies the queue whether the renderer has at least one touch handler.
98 void OnHasTouchEventHandlers(bool has_handlers); 94 virtual void OnHasTouchEventHandlers(bool has_handlers) = 0;
99 95
100 // Returns whether the currently pending touch event (waiting ACK) is for 96 // Returns whether the currently pending touch event (waiting ACK) is for
101 // a touch start event. 97 // a touch start event.
102 bool IsPendingAckTouchStart() const; 98 virtual bool IsPendingAckTouchStart() const = 0;
103 99
104 // Sets whether a delayed touch ack will cancel and flush the current 100 // Sets whether a delayed touch ack will cancel and flush the current
105 // touch sequence. Note that, if the timeout was previously disabled, enabling 101 // touch sequence. Note that, if the timeout was previously disabled, enabling
106 // it will take effect only for the following touch sequence. 102 // it will take effect only for the following touch sequence.
107 void SetAckTimeoutEnabled(bool enabled); 103 virtual void SetAckTimeoutEnabled(bool enabled) = 0;
108 104
109 // Sets whether the current site has a mobile friendly viewport. This 105 // Sets whether the current site has a mobile friendly viewport. This
110 // determines which ack timeout delay will be used for *future* touch events. 106 // determines which ack timeout delay will be used for *future* touch events.
111 // The default assumption is that the site is *not* mobile-optimized. 107 // The default assumption is that the site is *not* mobile-optimized.
112 void SetIsMobileOptimizedSite(bool mobile_optimized_site); 108 virtual void SetIsMobileOptimizedSite(bool mobile_optimized_site) = 0;
113 109
114 // Whether ack timeout behavior is supported and enabled for the current site. 110 // Whether ack timeout behavior is supported and enabled for the current site.
115 bool IsAckTimeoutEnabled() const; 111 virtual bool IsAckTimeoutEnabled() const = 0;
116 112
117 bool empty() const WARN_UNUSED_RESULT { 113 virtual bool Empty() const WARN_UNUSED_RESULT = 0;
118 return touch_queue_.empty();
119 }
120
121 size_t size() const {
122 return touch_queue_.size();
123 }
124
125 bool has_handlers() const { return has_handlers_; }
126
127 size_t uncancelable_touch_moves_pending_ack_count() const {
128 return ack_pending_async_touchmove_ids_.size();
129 }
130 114
131 private: 115 private:
132 class TouchTimeoutHandler;
133 class TouchMoveSlopSuppressor;
134 friend class TouchTimeoutHandler;
135 friend class TouchEventQueueTest;
136
137 bool HasPendingAsyncTouchMoveForTesting() const;
138 bool IsTimeoutRunningForTesting() const;
139 const TouchEventWithLatencyInfo& GetLatestEventForTesting() const;
140
141 // Empties the queue of touch events. This may result in any number of gesture
142 // events being sent to the renderer.
143 void FlushQueue();
144
145 // Walks the queue, checking each event with |FilterBeforeForwarding()|.
146 // If allowed, forwards the touch event and stops processing further events.
147 // Otherwise, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|.
148 void TryForwardNextEventToRenderer();
149
150 // Forwards the event at the head of the queue to the renderer.
151 void ForwardNextEventToRenderer();
152
153 // Pops the touch-event from the head of the queue and acks it to the client.
154 void PopTouchEventToClient(InputEventAckState ack_result);
155
156 // Pops the touch-event from the top of the queue and acks it to the client,
157 // updating the event with |renderer_latency_info|.
158 void PopTouchEventToClient(InputEventAckState ack_result,
159 const ui::LatencyInfo& renderer_latency_info);
160
161 // Ack all coalesced events at the head of the queue to the client with
162 // |ack_result|, updating the acked events with |optional_latency_info| if it
163 // exists, and popping the head of the queue.
164 void AckTouchEventToClient(InputEventAckState ack_result,
165 const ui::LatencyInfo* optional_latency_info);
166
167 // Dispatch |touch| to the client. Before dispatching, updates pointer
168 // states in touchmove events for pointers that have not changed position.
169 void SendTouchEventImmediately(TouchEventWithLatencyInfo* touch);
170
171 enum PreFilterResult {
172 ACK_WITH_NO_CONSUMER_EXISTS,
173 ACK_WITH_NOT_CONSUMED,
174 FORWARD_TO_RENDERER,
175 };
176 // Filter touches prior to forwarding to the renderer, e.g., if the renderer
177 // has no touch handler.
178 PreFilterResult FilterBeforeForwarding(const blink::WebTouchEvent& event);
179 void ForwardToRenderer(const TouchEventWithLatencyInfo& event);
180 void UpdateTouchConsumerStates(const blink::WebTouchEvent& event,
181 InputEventAckState ack_result);
182 void FlushPendingAsyncTouchmove();
183
184 // Handles touch event forwarding and ack'ed event dispatch.
185 TouchEventQueueClient* client_;
186
187 std::list<std::unique_ptr<CoalescedWebTouchEvent>> touch_queue_;
188
189 // Position of the first touch in the most recent sequence forwarded to the
190 // client.
191 gfx::PointF touch_sequence_start_position_;
192
193 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|.
194 // True within the scope of |AckTouchEventToClient()|.
195 bool dispatching_touch_ack_;
196
197 // Used to prevent touch timeout scheduling and increase the count for async
198 // touchmove if we receive a synchronous ack after forwarding a touch event
199 // to the client.
200 bool dispatching_touch_;
201
202 // Whether the renderer has at least one touch handler.
203 bool has_handlers_;
204
205 // Whether any pointer in the touch sequence reported having a consumer.
206 bool has_handler_for_current_sequence_;
207
208 // Whether to allow any remaining touches for the current sequence. Note that
209 // this is a stricter condition than an empty |touch_consumer_states_|, as it
210 // also prevents forwarding of touchstart events for new pointers in the
211 // current sequence. This is only used when the event is synthetically
212 // cancelled after a touch timeout.
213 bool drop_remaining_touches_in_sequence_;
214
215 // Optional handler for timed-out touch event acks.
216 std::unique_ptr<TouchTimeoutHandler> timeout_handler_;
217
218 // Suppression of TouchMove's within a slop region when a sequence has not yet
219 // been preventDefaulted.
220 std::unique_ptr<TouchMoveSlopSuppressor> touchmove_slop_suppressor_;
221
222 // Whether touch events should remain buffered and dispatched asynchronously
223 // while a scroll sequence is active. In this mode, touchmove's are throttled
224 // and ack'ed immediately, but remain buffered in |pending_async_touchmove_|
225 // until a sufficient time period has elapsed since the last sent touch event.
226 // For details see the design doc at http://goo.gl/lVyJAa.
227 bool send_touch_events_async_;
228 std::unique_ptr<TouchEventWithLatencyInfo> pending_async_touchmove_;
229
230 // For uncancelable touch moves, not only we send a fake ack, but also a real
231 // ack from render, which we use to decide when to send the next async
232 // touchmove. This can help avoid the touch event queue keep growing when
233 // render handles touchmove slow. We use a queue
234 // ack_pending_async_touchmove_ids to store the recent dispatched
235 // uncancelable touchmoves which are still waiting for their acks back from
236 // render. We do not put them back to the front the touch_event_queue any
237 // more.
238 std::deque<uint32_t> ack_pending_async_touchmove_ids_;
239
240 double last_sent_touch_timestamp_sec_;
241
242 // Event is saved to compare pointer positions for new touchmove events.
243 std::unique_ptr<blink::WebTouchEvent> last_sent_touchevent_;
244
245 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); 116 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue);
246 }; 117 };
247 118
248 } // namespace content 119 } // namespace content
249 120
250 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 121 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
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