Index: ui/wm/core/coordinate_conversion.cc |
diff --git a/ui/wm/core/coordinate_conversion.cc b/ui/wm/core/coordinate_conversion.cc |
index 1d97f04f028b77142df28ad6abda174162b042f9..e5cfe07ece8d512be0ccc6e7997a82c856d08e0b 100644 |
--- a/ui/wm/core/coordinate_conversion.cc |
+++ b/ui/wm/core/coordinate_conversion.cc |
@@ -6,6 +6,7 @@ |
#include "ui/aura/client/screen_position_client.h" |
#include "ui/gfx/geometry/point.h" |
+#include "ui/gfx/geometry/rect.h" |
namespace wm { |
@@ -26,4 +27,17 @@ void ConvertPointFromScreen(const aura::Window* window, |
ConvertPointFromScreen(window, point_in_screen); |
} |
+void ConvertRectToScreen(const aura::Window* window, gfx::Rect* rect) { |
+ gfx::Point point = rect->origin(); |
+ ConvertPointToScreen(window, &point); |
+ rect->set_origin(point); |
sadrul
2017/01/31 16:58:12
It is possible for the window to be rotated/scaled
yhanada
2017/02/01 06:39:27
Done.
oshima
2017/02/01 18:50:56
It is not possible to convert rect to rect over ar
sadrul
2017/02/02 17:33:17
We should fix aura window. Even the new code isn't
|
+} |
+ |
+void ConvertRectFromScreen(const aura::Window* window, |
+ gfx::Rect* rect_in_screen) { |
+ gfx::Point point = rect_in_screen->origin(); |
+ ConvertPointFromScreen(window, &point); |
+ rect_in_screen->set_origin(point); |
+} |
+ |
} // namespace wm |