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Unified Diff: tools/gn/command_args.cc

Issue 265693003: Redo GN "args" command (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 8 months ago
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Index: tools/gn/command_args.cc
diff --git a/tools/gn/command_args.cc b/tools/gn/command_args.cc
index 72a623f219cacf52d28fd2b06c23887275b31e16..9501681fe2de91071c76c64334e9d78c3d87f03f 100644
--- a/tools/gn/command_args.cc
+++ b/tools/gn/command_args.cc
@@ -2,21 +2,38 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+#include <stdio.h>
+#include <stdlib.h>
+
#include <map>
+#include "base/command_line.h"
+#include "base/environment.h"
+#include "base/file_util.h"
+#include "base/process/launch.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "tools/gn/commands.h"
+#include "tools/gn/filesystem_utils.h"
#include "tools/gn/input_file.h"
#include "tools/gn/parse_tree.h"
#include "tools/gn/setup.h"
#include "tools/gn/standard_out.h"
#include "tools/gn/tokenizer.h"
+#include "tools/gn/trace.h"
+
+#if defined(OS_WIN)
+#include <windows.h>
+#include <shellapi.h>
+#endif
namespace commands {
namespace {
+const char kSwitchList[] = "list";
+const char kSwitchShort[] = "short";
+
bool DoesLineBeginWithComment(const base::StringPiece& line) {
// Skip whitespace.
size_t i = 0;
@@ -95,67 +112,50 @@ void PrintArgHelp(const base::StringPiece& name, const Value& value) {
}
}
-} // namespace
-
-extern const char kArgs[] = "args";
-extern const char kArgs_HelpShort[] =
- "args: Display configurable arguments declared by the build.";
-extern const char kArgs_Help[] =
- "gn args [arg name]\n"
- " Displays all arguments declared by buildfiles along with their\n"
- " description. Build arguments are anything in a declare_args() block\n"
- " in any buildfile. The comment preceding the declaration will be\n"
- " displayed here (so comment well!).\n"
- "\n"
- " These arguments can be overridden on the command-line:\n"
- " --args=\"doom_melon_setting=5 component_build=1\"\n"
- " or in a toolchain definition (see \"gn help buildargs\" for more on\n"
- " how this all works).\n"
- "\n"
- " If \"arg name\" is specified, only the information for that argument\n"
- " will be displayed. Otherwise all arguments will be displayed.\n";
-
-int RunArgs(const std::vector<std::string>& args) {
+int ListArgs(const std::string& build_dir) {
Setup* setup = new Setup;
setup->set_check_for_bad_items(false);
- // TODO(brettw) bug 343726: Use a temporary directory instead of this
- // default one to avoid messing up any build that's in there.
- if (!setup->DoSetup("//out/Default/") || !setup->Run())
+ if (!setup->DoSetup(build_dir) || !setup->Run())
return 1;
Scope::KeyValueMap build_args;
setup->build_settings().build_args().MergeDeclaredArguments(&build_args);
- if (args.size() == 1) {
- // Get help on a specific command.
- Scope::KeyValueMap::const_iterator found_arg = build_args.find(args[0]);
+ // Find all of the arguments we care about. Use a regular map so they're
+ // sorted nicely when we write them out.
+ std::map<base::StringPiece, Value> sorted_args;
+ std::string list_value =
+ base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(kSwitchList);
+ if (list_value.empty()) {
+ // List all values.
+ for (Scope::KeyValueMap::const_iterator i = build_args.begin();
+ i != build_args.end(); ++i)
+ sorted_args.insert(*i);
+ } else {
+ // List just the one specified as the parameter to --list.
+ Scope::KeyValueMap::const_iterator found_arg = build_args.find(list_value);
if (found_arg == build_args.end()) {
Err(Location(), "Unknown build argument.",
- "You asked for \"" + args[0] + "\" which I didn't find in any "
- "buildfile\nassociated with this build.");
+ "You asked for \"" + list_value + "\" which I didn't find in any "
+ "build file\nassociated with this build.").PrintToStdout();
return 1;
}
- PrintArgHelp(args[0], found_arg->second);
- return 0;
- } else if (args.size() > 1) {
- // Too many arguments.
- Err(Location(), "You're holding it wrong.",
- "Usage: \"gn args [arg name]\"").PrintToStdout();
- return 1;
+ sorted_args.insert(*found_arg);
}
- // List all arguments. First put them in a regular map so they're sorted.
- std::map<base::StringPiece, Value> sorted_args;
- for (Scope::KeyValueMap::const_iterator i = build_args.begin();
- i != build_args.end(); ++i)
- sorted_args.insert(*i);
-
- OutputString(
- "Available build arguments. Note that the which arguments are declared\n"
- "and their default values may depend on other arguments or the current\n"
- "platform and architecture. So setting some values may add, remove, or\n"
- "change the default value of other values.\n\n");
+ if (base::CommandLine::ForCurrentProcess()->HasSwitch(kSwitchShort)) {
+ // Short key=value output.
+ for (std::map<base::StringPiece, Value>::iterator i = sorted_args.begin();
+ i != sorted_args.end(); ++i) {
+ OutputString(i->first.as_string());
+ OutputString(" = ");
+ OutputString(i->second.ToString(true));
+ OutputString("\n");
+ }
+ return 0;
+ }
+ // Long output.
for (std::map<base::StringPiece, Value>::iterator i = sorted_args.begin();
i != sorted_args.end(); ++i) {
PrintArgHelp(i->first, i->second);
@@ -165,4 +165,183 @@ int RunArgs(const std::vector<std::string>& args) {
return 0;
}
+#if defined(OS_WIN)
+
+bool RunEditor(const base::FilePath& file_to_edit) {
+ SHELLEXECUTEINFO info;
+ memset(&info, 0, sizeof(info));
+ info.cbSize = sizeof(info);
+ info.fMask = SEE_MASK_NOCLOSEPROCESS | SEE_MASK_CLASSNAME;
+ info.lpFile = file_to_edit.value().c_str();
+ info.nShow = SW_SHOW;
+ info.lpClass = L".txt";
+ if (!::ShellExecuteEx(&info)) {
+ Err(Location(), "Couldn't run editor.",
+ "Just edit \"" + FilePathToUTF8(file_to_edit) +
+ "\" manually instead.").PrintToStdout();
+ return false;
+ }
+
+ if (!info.hProcess) {
+ // Windows re-used an existing process.
+ OutputString("\"" + FilePathToUTF8(file_to_edit) +
+ "\" opened in editor, save it and press <Enter> when done.\n");
+ getchar();
+ } else {
+ OutputString("Waiting for editor on \"" + FilePathToUTF8(file_to_edit) +
+ "\"...\n");
+ ::WaitForSingleObject(info.hProcess, INFINITE);
+ ::CloseHandle(info.hProcess);
+ }
+ return true;
+}
+
+#else // POSIX
+
+void RunEditor(const base::FilePath& file_to_edit) {
+ // Prefer $VISUAL, then $EDITOR, then vi.
+ const char* editor_ptr = getenv("VISUAL");
+ if (!editor_ptr)
+ editor_ptr = getenv("EDITOR");
+ if (!editor_ptr)
+ editor_ptr = "vi";
+
+ std::string cmd(editor_ptr);
+ cmd.append(" \"");
+
+ // Its impossible to do this properly since we don't know the user's shell,
+ // but quoting and escaping internal quotes should handle 99.999% of all
+ // cases.
+ std::string escaped_name = file_to_edit.value();
+ ReplaceSubstringsAfterOffset(&escaped_name, 0, "\"", "\\\"");
+ cmd.append(escaped_name);
+ cmd.push_back('"');
+
+ OutputString("Waiting for editor on \"" + file_to_edit.value() +
+ "\"...\n");
+ return system(cmd.c_str()) == 0;
tfarina 2014/05/03 04:56:56 and the fix for this? the return type is void rath
+}
+
+#endif
+
+int EditArgsFile(const std::string& build_dir) {
+ {
+ // Scope the setup. We only use it for some basic state. We'll do the
+ // "real" build below in the gen command.
+ Setup setup;
+ setup.set_check_for_bad_items(false);
+ // Don't fill build arguments. We're about to edit the file which supplies
+ // these in the first place.
+ setup.set_fill_arguments(false);
+ if (!setup.DoSetup(build_dir))
+ return 1;
+
+ // Ensure the file exists. Need to normalize path separators since on
+ // Windows they can come out as forward slashes here, and that confuses some
+ // of the commands.
+ base::FilePath arg_file =
+ setup.build_settings().GetFullPath(setup.GetBuildArgFile())
+ .NormalizePathSeparators();
+ if (!base::PathExists(arg_file)) {
+ std::string argfile_default_contents =
+ "# Build arguments go here. Examples:\n"
+ "# enable_doom_melon = true\n"
+ "# crazy_something = \"absolutely\"\n";
+#if defined(OS_WIN)
+ // Use Windows lineendings for this file since it will often open in
+ // Notepad which can't handle Unix ones.
+ ReplaceSubstringsAfterOffset(&argfile_default_contents, 0, "\n", "\r\n");
+#endif
+ base::CreateDirectory(arg_file.DirName());
+ base::WriteFile(arg_file, argfile_default_contents.c_str(),
+ argfile_default_contents.size());
+ }
+
+ ScopedTrace editor_trace(TraceItem::TRACE_SETUP, "Waiting for editor");
+ if (!RunEditor(arg_file))
+ return 1;
+ }
+
+ // Now do a normal "gen" command.
+ OutputString("Generating files...\n");
+ std::vector<std::string> gen_commands;
+ gen_commands.push_back(build_dir);
+ return RunGen(gen_commands);
+}
+
+} // namespace
+
+extern const char kArgs[] = "args";
+extern const char kArgs_HelpShort[] =
+ "args: Display or configure arguments declared by the build.";
+extern const char kArgs_Help[] =
+ "gn args [arg name]\n"
+ "\n"
+ " See also \"gn help buildargs\" for a more high-level overview of how\n"
+ " build arguments work.\n"
+ "\n"
+ "Usage\n"
+ " gn args <dir_name>\n"
+ " Open the arguments for the given build directory in an editor\n"
+ " (as specified by the EDITOR environment variable). If the given\n"
+ " build directory doesn't exist, it will be created and an empty\n"
+ " args file will be opened in the editor. You would type something\n"
+ " like this into that file:\n"
+ " enable_doom_melon=false\n"
+ " os=\"android\"\n"
+ "\n"
+ " Note: you can edit the build args manually by editing the file\n"
+ " \"args.gn\" in the build directory and then running\n"
+ " \"gn gen <build_dir>\".\n"
+ "\n"
+ " gn args <dir_name> --list[=<exact_arg>] [--short]\n"
+ " Lists all build arguments available in the current configuration,\n"
+ " or, if an exact_arg is specified for the list flag, just that one\n"
+ " build argument.\n"
+ "\n"
+ " The output will list the declaration location, default value, and\n"
+ " comment preceeding the declaration. If --short is specified,\n"
+ " only the names and values will be printed.\n"
+ "\n"
+ " If the dir_name is specified, the build configuration will be\n"
+ " taken from that build directory. The reason this is needed is that\n"
+ " the definition of some arguments is dependent on the build\n"
+ " configuration, so setting some values might add, remove, or change\n"
+ " the default values for other arguments. Specifying your exact\n"
+ " configuration allows the proper arguments to be displayed.\n"
+ "\n"
+ " Instead of specifying the dir_name, you can also use the\n"
+ " command-line flag to specify the build configuration:\n"
+ " --args=<exact list of args to use>\n"
+ "\n"
+ "Examples\n"
+ " gn args out/Debug\n"
+ " Opens an editor with the args for out/Debug.\n"
+ "\n"
+ " gn args out/Debug --list --short\n"
+ " Prints all arguments with their default values for the out/Debug\n"
+ " build.\n"
+ "\n"
+ " gn args out/Debug --list=cpu_arch\n"
+ " Prints information about the \"cpu_arch\" argument for the out/Debug\n"
+ " build.\n"
+ "\n"
+ " gn args --list --args=\"os=\\\"android\\\" enable_doom_melon=true\"\n"
+ " Prints all arguments with the default values for a build with the\n"
+ " given arguments set (which may affect the values of other\n"
+ " arguments).\n";
+
+int RunArgs(const std::vector<std::string>& args) {
+ if (args.size() != 1) {
+ Err(Location(), "Exactly one build dir needed.",
+ "Usage: \"gn args <build_dir>\"\n"
+ "Or see \"gn help args\" for more variants.").PrintToStdout();
+ return 1;
+ }
+
+ if (base::CommandLine::ForCurrentProcess()->HasSwitch(kSwitchList))
+ return ListArgs(args[0]);
+ return EditArgsFile(args[0]);
+}
+
} // namespace commands
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