| Index: content/public/common/content_switches.cc
|
| diff --git a/content/public/common/content_switches.cc b/content/public/common/content_switches.cc
|
| index 1a2e4327406c711e0523f5f5dd02769d6d3e0147..4d3e96d50bed79d7888190176de42123a4a2be99 100644
|
| --- a/content/public/common/content_switches.cc
|
| +++ b/content/public/common/content_switches.cc
|
| @@ -170,10 +170,6 @@ const char kDisableGpuProcessCrashLimit[] = "disable-gpu-process-crash-limit";
|
| // Disable async GL worker context. Overrides kEnableGpuAsyncWorkerContext.
|
| const char kDisableGpuAsyncWorkerContext[] = "disable-gpu-async-worker-context";
|
|
|
| -// Disable GPU rasterization, i.e. rasterize on the CPU only.
|
| -// Overrides the kEnableGpuRasterization and kForceGpuRasterization flags.
|
| -const char kDisableGpuRasterization[] = "disable-gpu-rasterization";
|
| -
|
| // When using CPU rasterizing disable low resolution tiling. This uses
|
| // less power, particularly during animations, but more white may be seen
|
| // during fast scrolling especially on slower devices.
|
| @@ -409,11 +405,6 @@ const char kEnableGpuMemoryBufferCompositorResources[] =
|
| const char kEnableGpuMemoryBufferVideoFrames[] =
|
| "enable-gpu-memory-buffer-video-frames";
|
|
|
| -// Allow heuristics to determine when a layer tile should be drawn with the
|
| -// Skia GPU backend. Only valid with GPU accelerated compositing +
|
| -// impl-side painting.
|
| -const char kEnableGpuRasterization[] = "enable-gpu-rasterization";
|
| -
|
| // When using CPU rasterizing generate low resolution tiling. Low res
|
| // tiles may be displayed during fast scrolls especially on slower devices.
|
| const char kEnableLowResTiling[] = "enable-low-res-tiling";
|
| @@ -602,9 +593,6 @@ const char kHistoryEntryRequiresUserGesture[] =
|
| // These mappings only apply to the host resolver.
|
| const char kHostResolverRules[] = "host-resolver-rules";
|
|
|
| -// Ignores GPU blacklist.
|
| -const char kIgnoreGpuBlacklist[] = "ignore-gpu-blacklist";
|
| -
|
| // Makes all APIs reflect the layout viewport.
|
| const char kInertVisualViewport[] = "inert-visual-viewport";
|
|
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|