Index: include/core/SkComposeShader.h |
diff --git a/include/core/SkComposeShader.h b/include/core/SkComposeShader.h |
index d42da0c2f32aaab77ed14c55c9c4968d92496c08..ac3c32b7311ae697a3b57a97069ba4aba62468b4 100644 |
--- a/include/core/SkComposeShader.h |
+++ b/include/core/SkComposeShader.h |
@@ -34,18 +34,15 @@ public: |
SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); |
virtual ~SkComposeShader(); |
- virtual bool validContext(const SkBitmap&, const SkPaint&, |
- const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE; |
- virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, |
- const SkMatrix&, void*) const SK_OVERRIDE; |
+ virtual bool validContext(const ContextRec&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE; |
+ virtual SkShader::Context* createContext(const ContextRec&, void*) const SK_OVERRIDE; |
virtual size_t contextSize() const SK_OVERRIDE; |
class ComposeShaderContext : public SkShader::Context { |
public: |
// When this object gets destroyed, it will call contextA and contextB's destructor |
// but it will NOT free the memory. |
- ComposeShaderContext(const SkComposeShader&, const SkBitmap&, |
- const SkPaint&, const SkMatrix&, |
+ ComposeShaderContext(const SkComposeShader&, const ContextRec&, |
SkShader::Context* contextA, SkShader::Context* contextB); |
SkShader::Context* getShaderContextA() const { return fShaderContextA; } |