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Unified Diff: include/core/SkComposeShader.h

Issue 264843006: create struct to hold all the params passed around for shader::context (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address review comments Created 6 years, 8 months ago
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Index: include/core/SkComposeShader.h
diff --git a/include/core/SkComposeShader.h b/include/core/SkComposeShader.h
index d42da0c2f32aaab77ed14c55c9c4968d92496c08..ac3c32b7311ae697a3b57a97069ba4aba62468b4 100644
--- a/include/core/SkComposeShader.h
+++ b/include/core/SkComposeShader.h
@@ -34,18 +34,15 @@ public:
SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
virtual ~SkComposeShader();
- virtual bool validContext(const SkBitmap&, const SkPaint&,
- const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
- virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
- const SkMatrix&, void*) const SK_OVERRIDE;
+ virtual bool validContext(const ContextRec&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
+ virtual SkShader::Context* createContext(const ContextRec&, void*) const SK_OVERRIDE;
virtual size_t contextSize() const SK_OVERRIDE;
class ComposeShaderContext : public SkShader::Context {
public:
// When this object gets destroyed, it will call contextA and contextB's destructor
// but it will NOT free the memory.
- ComposeShaderContext(const SkComposeShader&, const SkBitmap&,
- const SkPaint&, const SkMatrix&,
+ ComposeShaderContext(const SkComposeShader&, const ContextRec&,
SkShader::Context* contextA, SkShader::Context* contextB);
SkShader::Context* getShaderContextA() const { return fShaderContextA; }
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