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Side by Side Diff: include/core/SkComposeShader.h

Issue 264843006: create struct to hold all the params passed around for shader::context (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address review comments Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkComposeShader_DEFINED 10 #ifndef SkComposeShader_DEFINED
(...skipping 16 matching lines...) Expand all
27 "dst", and the result from shader B as its "src". 27 "dst", and the result from shader B as its "src".
28 mode->xfer32(sA_result, sB_result, ...) 28 mode->xfer32(sA_result, sB_result, ...)
29 @param shaderA The colors from this shader are seen as the "dst" by the xfermode 29 @param shaderA The colors from this shader are seen as the "dst" by the xfermode
30 @param shaderB The colors from this shader are seen as the "src" by the xfermode 30 @param shaderB The colors from this shader are seen as the "src" by the xfermode
31 @param mode The xfermode that combines the colors from the two shade rs. If mode 31 @param mode The xfermode that combines the colors from the two shade rs. If mode
32 is null, then SRC_OVER is assumed. 32 is null, then SRC_OVER is assumed.
33 */ 33 */
34 SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); 34 SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
35 virtual ~SkComposeShader(); 35 virtual ~SkComposeShader();
36 36
37 virtual bool validContext(const SkBitmap&, const SkPaint&, 37 virtual bool validContext(const ContextRec&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
38 const SkMatrix&, SkMatrix* totalInverse = NULL) co nst SK_OVERRIDE; 38 virtual SkShader::Context* createContext(const ContextRec&, void*) const SK_ OVERRIDE;
39 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
40 const SkMatrix&, void*) const SK_OV ERRIDE;
41 virtual size_t contextSize() const SK_OVERRIDE; 39 virtual size_t contextSize() const SK_OVERRIDE;
42 40
43 class ComposeShaderContext : public SkShader::Context { 41 class ComposeShaderContext : public SkShader::Context {
44 public: 42 public:
45 // When this object gets destroyed, it will call contextA and contextB's destructor 43 // When this object gets destroyed, it will call contextA and contextB's destructor
46 // but it will NOT free the memory. 44 // but it will NOT free the memory.
47 ComposeShaderContext(const SkComposeShader&, const SkBitmap&, 45 ComposeShaderContext(const SkComposeShader&, const ContextRec&,
48 const SkPaint&, const SkMatrix&,
49 SkShader::Context* contextA, SkShader::Context* con textB); 46 SkShader::Context* contextA, SkShader::Context* con textB);
50 47
51 SkShader::Context* getShaderContextA() const { return fShaderContextA; } 48 SkShader::Context* getShaderContextA() const { return fShaderContextA; }
52 SkShader::Context* getShaderContextB() const { return fShaderContextB; } 49 SkShader::Context* getShaderContextB() const { return fShaderContextB; }
53 50
54 virtual ~ComposeShaderContext(); 51 virtual ~ComposeShaderContext();
55 52
56 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE ; 53 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE ;
57 54
58 private: 55 private:
(...skipping 17 matching lines...) Expand all
76 73
77 private: 74 private:
78 SkShader* fShaderA; 75 SkShader* fShaderA;
79 SkShader* fShaderB; 76 SkShader* fShaderB;
80 SkXfermode* fMode; 77 SkXfermode* fMode;
81 78
82 typedef SkShader INHERITED; 79 typedef SkShader INHERITED;
83 }; 80 };
84 81
85 #endif 82 #endif
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