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Unified Diff: cc/proto/compositor_message.proto

Issue 2646623002: cc: Remove all blimp code from cc. (Closed)
Patch Set: test build Created 3 years, 11 months ago
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Index: cc/proto/compositor_message.proto
diff --git a/cc/proto/compositor_message.proto b/cc/proto/compositor_message.proto
deleted file mode 100644
index 93dc438a38af1b870cfeaeecb17a4a6677484786..0000000000000000000000000000000000000000
--- a/cc/proto/compositor_message.proto
+++ /dev/null
@@ -1,40 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-syntax = "proto2";
-
-option optimize_for = LITE_RUNTIME;
-
-import "client_state_update.proto";
-import "layer_tree_host.proto";
-
-package cc.proto;
-
-// A top level message for serialized state used by the compositor remote
-// channels.
-// TODO(khushalsagar): Remove CompositorMessage and stop using
-// RemoteProtoChannel to plumb these to/from the browser. See crbug.com/648442
-message CompositorMessage {
- // Engine -> Client
- // Frame Update.
- optional LayerTreeHost layer_tree_host = 3;
-
- // Client -> Engine
- // Sent from the client to the engine when a frame update was processed
- // on the client.
- optional bool frame_ack = 4;
-
- // Client -> Engine
- // Reports any changes made to the main thread state on the compositor thread
- // on the client.
- optional ClientStateUpdate client_state_update = 5;
-
- // Engine -> Client
- // Acknowledges the application of the client state update to the associated
- // state on the engine.
- // If the application of the update resulted in any additional changes to the
- // state on the engine, the ack will always be bundled with the resulting
- // frame update.
- optional bool client_state_update_ack = 6;
-}
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