Index: cc/blimp/engine_picture_cache.h |
diff --git a/cc/blimp/engine_picture_cache.h b/cc/blimp/engine_picture_cache.h |
deleted file mode 100644 |
index d198b32ad7b7636536c88da708f53a3cc645625c..0000000000000000000000000000000000000000 |
--- a/cc/blimp/engine_picture_cache.h |
+++ /dev/null |
@@ -1,33 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CC_BLIMP_ENGINE_PICTURE_CACHE_H_ |
-#define CC_BLIMP_ENGINE_PICTURE_CACHE_H_ |
- |
-#include <vector> |
- |
-class SkPicture; |
- |
-namespace cc { |
-struct PictureData; |
- |
-// EnginePictureCache provides functionaltiy for marking when SkPictures are in |
-// use an when they stop being in use. Based on this, a PictureCacheUpdate can |
-// be retrieved that includes all the new items since last time it was called. |
-// This PictureCacheUpdate is then supposed to be sent to the client. |
-class EnginePictureCache { |
- public: |
- virtual ~EnginePictureCache() {} |
- |
- // MarkUsed must be called when an SkPicture needs to available on the client. |
- virtual void MarkUsed(const SkPicture* picture) = 0; |
- |
- // Called when a PictureCacheUpdate is going to be sent to the client. This |
- // must contain all the new SkPictures that are in use since last call. |
- virtual std::vector<PictureData> CalculateCacheUpdateAndFlush() = 0; |
-}; |
- |
-} // namespace cc |
- |
-#endif // CC_BLIMP_ENGINE_PICTURE_CACHE_H_ |