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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_BLIMP_ENGINE_PICTURE_CACHE_H_ | |
| 6 #define CC_BLIMP_ENGINE_PICTURE_CACHE_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 class SkPicture; | |
| 11 | |
| 12 namespace cc { | |
| 13 struct PictureData; | |
| 14 | |
| 15 // EnginePictureCache provides functionaltiy for marking when SkPictures are in | |
| 16 // use an when they stop being in use. Based on this, a PictureCacheUpdate can | |
| 17 // be retrieved that includes all the new items since last time it was called. | |
| 18 // This PictureCacheUpdate is then supposed to be sent to the client. | |
| 19 class EnginePictureCache { | |
| 20 public: | |
| 21 virtual ~EnginePictureCache() {} | |
| 22 | |
| 23 // MarkUsed must be called when an SkPicture needs to available on the client. | |
| 24 virtual void MarkUsed(const SkPicture* picture) = 0; | |
| 25 | |
| 26 // Called when a PictureCacheUpdate is going to be sent to the client. This | |
| 27 // must contain all the new SkPictures that are in use since last call. | |
| 28 virtual std::vector<PictureData> CalculateCacheUpdateAndFlush() = 0; | |
| 29 }; | |
| 30 | |
| 31 } // namespace cc | |
| 32 | |
| 33 #endif // CC_BLIMP_ENGINE_PICTURE_CACHE_H_ | |
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