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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_BLIMP_ENGINE_PICTURE_CACHE_H_ | |
6 #define CC_BLIMP_ENGINE_PICTURE_CACHE_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 class SkPicture; | |
11 | |
12 namespace cc { | |
13 struct PictureData; | |
14 | |
15 // EnginePictureCache provides functionaltiy for marking when SkPictures are in | |
16 // use an when they stop being in use. Based on this, a PictureCacheUpdate can | |
17 // be retrieved that includes all the new items since last time it was called. | |
18 // This PictureCacheUpdate is then supposed to be sent to the client. | |
19 class EnginePictureCache { | |
20 public: | |
21 virtual ~EnginePictureCache() {} | |
22 | |
23 // MarkUsed must be called when an SkPicture needs to available on the client. | |
24 virtual void MarkUsed(const SkPicture* picture) = 0; | |
25 | |
26 // Called when a PictureCacheUpdate is going to be sent to the client. This | |
27 // must contain all the new SkPictures that are in use since last call. | |
28 virtual std::vector<PictureData> CalculateCacheUpdateAndFlush() = 0; | |
29 }; | |
30 | |
31 } // namespace cc | |
32 | |
33 #endif // CC_BLIMP_ENGINE_PICTURE_CACHE_H_ | |
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