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Unified Diff: media/audio/win/wavein_input_win.h

Issue 2646423005: Remove the wave based audio capture implementation for Windows (Closed)
Patch Set: Minor cleanup + documentation Created 3 years, 11 months ago
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Index: media/audio/win/wavein_input_win.h
diff --git a/media/audio/win/wavein_input_win.h b/media/audio/win/wavein_input_win.h
deleted file mode 100644
index 17af10f5dcc8f65e67df1b4e8ec760e8b903f1ad..0000000000000000000000000000000000000000
--- a/media/audio/win/wavein_input_win.h
+++ /dev/null
@@ -1,139 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_
-#define MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_
-
-#include <windows.h>
-#include <mmsystem.h>
-#include <stdint.h>
-
-#include <memory>
-#include <string>
-
-#include "base/compiler_specific.h"
-#include "base/macros.h"
-#include "base/synchronization/lock.h"
-#include "base/threading/thread_checker.h"
-#include "base/win/scoped_handle.h"
-#include "media/audio/audio_io.h"
-#include "media/base/audio_parameters.h"
-
-namespace media {
-
-class AudioBus;
-class AudioManagerWin;
-
-class PCMWaveInAudioInputStream : public AudioInputStream {
- public:
- // The ctor takes all the usual parameters, plus |manager| which is the
- // the audio manager who is creating this object and |device_id| which
- // is provided by the operating system.
- PCMWaveInAudioInputStream(AudioManagerWin* manager,
- const AudioParameters& params,
- int num_buffers,
- const std::string& device_id);
- ~PCMWaveInAudioInputStream() override;
-
- // Implementation of AudioInputStream.
- bool Open() override;
- void Start(AudioInputCallback* callback) override;
- void Stop() override;
- void Close() override;
- // TODO(henrika): Add volume support using the Audio Mixer API.
- double GetMaxVolume() override;
- void SetVolume(double volume) override;
- double GetVolume() override;
- bool SetAutomaticGainControl(bool enabled) override;
- bool GetAutomaticGainControl() override;
- bool IsMuted() override;
-
- private:
- enum State {
- kStateEmpty, // Initial state.
- kStateReady, // Device obtained and ready to record.
- kStateRecording, // Recording audio.
- kStateStopping, // Trying to stop, waiting for callback to finish.
- kStateStopped, // Stopped. Device was reset.
- kStateClosed // Device has been released.
- };
-
- // Allow unit tests to query the device ID.
- friend class AudioManagerTest;
-
- // Windows calls us back with the recorded audio data here. See msdn
- // documentation for 'waveInProc' for details about the parameters.
- static void CALLBACK WaveCallback(HWAVEIN hwi, UINT msg, DWORD_PTR instance,
- DWORD_PTR param1, DWORD_PTR param2);
-
- // If windows reports an error this function handles it and passes it to
- // the attached AudioInputCallback::OnError().
- void HandleError(MMRESULT error);
-
- // Allocates and prepares the memory that will be used for recording.
- void SetupBuffers();
-
- // Deallocates the memory allocated in SetupBuffers.
- void FreeBuffers();
-
- // Sends a buffer to the audio driver for recording.
- void QueueNextPacket(WAVEHDR* buffer);
-
- // Converts the stored device id string into an unsigned integer which
- // can be used by waveInOpen() to open the specified capture device.
- bool GetDeviceId(UINT* device_index);
-
- base::ThreadChecker thread_checker_;
-
- // Reader beware. Visual C has stronger guarantees on volatile vars than
- // most people expect. In fact, it has release semantics on write and
- // acquire semantics on reads. See the msdn documentation.
- volatile State state_;
-
- // The audio manager that created this input stream. We notify it when
- // we close so it can release its own resources.
- AudioManagerWin* manager_;
-
- // We use the callback mostly to periodically give the recorded audio data.
- AudioInputCallback* callback_;
-
- // The number of buffers of size |buffer_size_| each to use.
- const int num_buffers_;
-
- // The size in bytes of each audio buffer.
- uint32_t buffer_size_;
-
- // Channels, 1 or 2.
- const int channels_;
-
- // Contains the unique name of the selected endpoint device.
- // Note that AudioDeviceDescription::kDefaultDeviceId represents the default
- // device role and is not a valid ID as such.
- std::string device_id_;
-
- // Windows native structure to encode the format parameters.
- WAVEFORMATEX format_;
-
- // Handle to the instance of the wave device.
- HWAVEIN wavein_;
-
- // Pointer to the first allocated audio buffer. This object owns it.
- WAVEHDR* buffer_;
-
- // An event that is signaled when the callback thread is ready to stop.
- base::win::ScopedHandle stopped_event_;
-
- // Lock used to avoid conflicts when Stop() is called during a callback.
- base::Lock lock_;
-
- // Extra audio bus used for storage of deinterleaved data for the OnData
- // callback.
- std::unique_ptr<media::AudioBus> audio_bus_;
-
- DISALLOW_COPY_AND_ASSIGN(PCMWaveInAudioInputStream);
-};
-
-} // namespace media
-
-#endif // MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_
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