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Unified Diff: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html

Issue 2644653003: Make OffscreenCanvas animation in sync with its placeholder canvas's parent frame rate (Closed)
Patch Set: rebase again Created 3 years, 11 months ago
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Index: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
diff --git a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
index ecdc4ff35c04689b82338defbae68492222f2bb9..d2fe21285742b731e811187d51c0a17d5d8d08fc 100644
--- a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
+++ b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
@@ -33,14 +33,26 @@ var g_animationFrameNumber = 0;
var canvas = document.getElementById("c");
var offscreenCanvas = canvas.transferControlToOffscreen();
var offscreen2d = offscreenCanvas.getContext("2d");
+offscreen2d.fillStyle = "red";
+offscreen2d.fillRect(0, 0, 200, 200);
function drawLoop()
{
- if (g_animationFrameNumber < 3) {
- offscreen2d.fillStyle = "red";
- offscreen2d.fillRect(0, 0, 200, 200);
+ if (g_animationFrameNumber < 10) {
g_animationFrameNumber++;
- offscreen2d.commit().then(drawLoop);
+ // Purposely intersperse overdraw and non-overdraw commit cases to see
+ // if OffscreenCanvas commit() handles both cases well.
+ if (0 == g_animationFrameNumber % 2) {
+ // When promise is used, the next drawLoop() is called after the first
+ // frame is resolved; therefore there is no overdraw in this case.
+ offscreen2d.commit().then(drawLoop);
+ } else {
+ // When the next drawLoop() is invoked regardless the promise resolve
+ // status of the previous commit(), the frame committed in the next
+ // drawLoop() is very likely to be overdrawn.
+ offscreen2d.commit();
+ drawLoop();
+ }
} else {
offscreen2d.fillStyle = "red";
offscreen2d.fillRect(0, 0, 100, 100);
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