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Unified Diff: Source/core/rendering/RenderBlock.cpp

Issue 264183002: RAL: Eliminate n^2 walk to find repaint containers (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix for SVG Created 6 years, 7 months ago
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Index: Source/core/rendering/RenderBlock.cpp
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp
index 6236af469fc215673ba017bf059b37b293c38de4..0a22a55734157db1321c1ccf09dbf7b8cedd7434 100644
--- a/Source/core/rendering/RenderBlock.cpp
+++ b/Source/core/rendering/RenderBlock.cpp
@@ -360,19 +360,23 @@ void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldSty
ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRenderObject(this);
}
-void RenderBlock::repaintTreeAfterLayout()
+void RenderBlock::repaintTreeAfterLayout(RenderLayerModelObject& repaintContainer)
{
if (!shouldCheckForInvalidationAfterLayout())
return;
- RenderBox::repaintTreeAfterLayout();
+ RenderBox::repaintTreeAfterLayout(repaintContainer);
// Take care of positioned objects. This is required as LayoutState keeps a single clip rect.
if (TrackedRendererListHashSet* positionedObjects = this->positionedObjects()) {
TrackedRendererListHashSet::iterator end = positionedObjects->end();
LayoutStateMaintainer statePusher(*this, isTableRow() ? LayoutSize() : locationOffset());
- for (TrackedRendererListHashSet::iterator it = positionedObjects->begin(); it != end; ++it)
- (*it)->repaintTreeAfterLayout();
+ for (TrackedRendererListHashSet::iterator it = positionedObjects->begin(); it != end; ++it) {
+ // One of the renderers we're skipping over here may be the child's repaint container,
+ // so we can't pass our own repaint container along.
+ RenderLayerModelObject* repaintContainerForChild = (*it)->containerForRepaint();
Julien - ping for review 2014/05/07 17:50:03 That's kind of crazy that a positioned element doe
leviw_travelin_and_unemployed 2014/05/07 17:58:48 Super weird, I agree.
Ian Vollick 2014/05/07 22:55:58 Oh, that is strange. I wonder what bugs this is cu
eseidel 2014/05/08 00:43:02 I'm not sure it is odd. But I admit to not fully
ojan 2014/05/10 17:43:12 In theory, all the positioned objects in this loop
ojan 2014/05/10 18:02:31 Hmmm. I guess the repaint container would be diffe
+ (*it)->repaintTreeAfterLayout(*repaintContainerForChild);
+ }
}
}

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