Chromium Code Reviews| Index: Source/core/rendering/RenderBox.cpp |
| diff --git a/Source/core/rendering/RenderBox.cpp b/Source/core/rendering/RenderBox.cpp |
| index 11d009accb941707f4c32527d61cc32479d105c8..e23ba02c7f40d851efbe28e2c9ca166d0a294af4 100644 |
| --- a/Source/core/rendering/RenderBox.cpp |
| +++ b/Source/core/rendering/RenderBox.cpp |
| @@ -1546,7 +1546,7 @@ bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer |
| return false; |
| } |
| -void RenderBox::repaintTreeAfterLayout() |
| +void RenderBox::repaintTreeAfterLayout(RenderLayerModelObject& repaintContainer) |
| { |
| // FIXME: Currently only using this logic for RenderBox and its ilk. Ideally, RenderBlockFlows with |
| // inline children should track a dirty rect in local coordinates for dirty lines instead of repainting |
| @@ -1561,18 +1561,28 @@ void RenderBox::repaintTreeAfterLayout() |
| if (!shouldCheckForInvalidationAfterLayout()) |
| return; |
| + bool establishesNewRepaintContainer = isRepaintContainer(); |
| + RenderLayerModelObject& newRepaintContainer = *adjustCompositedContainerForSpecialAncestors(establishesNewRepaintContainer ? this : &repaintContainer); |
| + // FIXME: This assert should be re-enabled when we move repaint to after compositing update. crbug.com/360286 |
| + // ASSERT(&newRepaintContainer == containerForRepaint()); |
| + |
| const LayoutRect oldRepaintRect = previousRepaintRect(); |
| const LayoutPoint oldPositionFromRepaintContainer = previousPositionFromRepaintContainer(); |
| - RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| - setPreviousRepaintRect(clippedOverflowRectForRepaint(repaintContainer)); |
| - setPreviousPositionFromRepaintContainer(positionFromRepaintContainer(repaintContainer)); |
| + setPreviousRepaintRect(clippedOverflowRectForRepaint(&newRepaintContainer)); |
| + setPreviousPositionFromRepaintContainer(positionFromRepaintContainer(&newRepaintContainer)); |
| // If we are set to do a full repaint that means the RenderView will be |
| // invalidated. We can then skip issuing of invalidations for the child |
| // renderers as they'll be covered by the RenderView. |
| if (view()->doingFullRepaint() && this != view()) { |
| - LayoutStateMaintainer statePusher(*this, isTableRow() ? LayoutSize() : locationOffset()); |
| - RenderObject::repaintTreeAfterLayout(); |
| + // FIXME: LayoutState should be enabled for other repaint containers than the RenderView. crbug.com/363834 |
| + if (establishesNewRepaintContainer) { |
| + LayoutStateDisabler disabler(*this); |
| + RenderObject::repaintTreeAfterLayout(newRepaintContainer); |
| + } else { |
| + LayoutStateMaintainer statePusher(*this, isTableRow() ? LayoutSize() : locationOffset()); |
| + RenderObject::repaintTreeAfterLayout(newRepaintContainer); |
| + } |
| return; |
| } |
| @@ -1585,7 +1595,7 @@ void RenderBox::repaintTreeAfterLayout() |
| const LayoutRect& newRepaintRect = previousRepaintRect(); |
| const LayoutPoint& newPositionFromRepaintContainer = previousPositionFromRepaintContainer(); |
| - bool didFullRepaint = repaintAfterLayoutIfNeeded(containerForRepaint(), |
| + bool didFullRepaint = repaintAfterLayoutIfNeeded(&newRepaintContainer, |
| shouldDoFullRepaintAfterLayout(), oldRepaintRect, oldPositionFromRepaintContainer, &newRepaintRect, &newPositionFromRepaintContainer); |
| if (!didFullRepaint) |
| @@ -1602,11 +1612,17 @@ void RenderBox::repaintTreeAfterLayout() |
| } |
| } |
| - // FIXME: This concept of a tree walking state for fast lookups should be generalized away from |
| - // just layout. |
| - // FIXME: Table rows shouldn't be special-cased. |
| - LayoutStateMaintainer statePusher(*this, isTableRow() ? LayoutSize() : locationOffset()); |
| - RenderObject::repaintTreeAfterLayout(); |
| + // FIXME: LayoutState should be enabled for other repaint containers than the RenderView. crbug.com/363834 |
|
Julien - ping for review
2014/05/07 17:50:03
I choked on this line but Levi pointed out that we
leviw_travelin_and_unemployed
2014/05/07 17:58:48
As we discussed, I have a plan to fix this (which
|
| + if (establishesNewRepaintContainer) { |
| + LayoutStateDisabler disabler(*this); |
| + RenderObject::repaintTreeAfterLayout(newRepaintContainer); |
| + } else { |
| + // FIXME: This concept of a tree walking state for fast lookups should be generalized away from |
| + // just layout. |
| + // FIXME: Table rows shouldn't be special-cased. |
| + LayoutStateMaintainer statePusher(*this, isTableRow() ? LayoutSize() : locationOffset()); |
| + RenderObject::repaintTreeAfterLayout(newRepaintContainer); |
| + } |
| } |
| bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset, ContentsClipBehavior contentsClipBehavior) |