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Unified Diff: third_party/WebKit/Source/core/dom/ScriptLoader.cpp

Issue 2640983005: Inline Document::allowExecutingScripts logic (Closed)
Patch Set: Streamer fix Created 3 years, 11 months ago
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Index: third_party/WebKit/Source/core/dom/ScriptLoader.cpp
diff --git a/third_party/WebKit/Source/core/dom/ScriptLoader.cpp b/third_party/WebKit/Source/core/dom/ScriptLoader.cpp
index ad91f9dc9d92335c7aeb0b8ea2deba54d71818dc..9e51e8c5bcb17dd6cdaf7920f70ddd6e1b33fbba 100644
--- a/third_party/WebKit/Source/core/dom/ScriptLoader.cpp
+++ b/third_party/WebKit/Source/core/dom/ScriptLoader.cpp
@@ -236,12 +236,21 @@ bool ScriptLoader::prepareScript(const TextPosition& scriptStartPosition,
m_alreadyStarted = true;
+ // FIXME: Eventually we'd like to evaluate scripts which are inserted into a
+ // viewless document but this'll do for now.
+ // See http://bugs.webkit.org/show_bug.cgi?id=5727
// FIXME: If script is parser inserted, verify it's still in the original
// document.
Document& elementDocument = m_element->document();
Document* contextDocument = elementDocument.contextDocument();
+ if (!contextDocument)
+ return false;
- if (!contextDocument || !contextDocument->allowExecutingScripts(m_element))
+ LocalFrame* contextFrame = contextDocument->executingFrame();
+ if (!contextFrame)
+ return false;
+ LocalFrame* elementFrame = elementDocument.frame();
Yuki 2017/01/20 06:15:17 question: This was elementDocument.executingFrame(
kouhei (in TOK) 2017/01/20 06:19:03 No? We still use contextFrame to chck which is exe
Yuki 2017/01/20 06:24:36 Oops, I was misreading. Let me revise my question
+ if (!contextFrame->script().canExecuteScripts(AboutToExecuteScript))
return false;
if (!isScriptForEventSupported())
@@ -296,13 +305,16 @@ bool ScriptLoader::prepareScript(const TextPosition& scriptStartPosition,
} else if (client->hasSourceAttribute()) {
m_pendingScript = PendingScript::create(m_element, m_resource.get());
m_asyncExecType = ScriptRunner::Async;
- LocalFrame* frame = m_element->document().frame();
- if (frame) {
- ScriptState* scriptState = ScriptState::forMainWorld(frame);
- if (scriptState)
+ if (elementFrame) {
+ // TODO(kouhei): I'm not sure below is correct. I think we should use
+ // contextFrame rather than elementFrame.
+ ScriptState* scriptState = ScriptState::forMainWorld(elementFrame);
+ if (scriptState) {
ScriptStreamer::startStreaming(
- m_pendingScript.get(), ScriptStreamer::Async, frame->settings(),
- scriptState, frame->frameScheduler()->loadingTaskRunner());
+ m_pendingScript.get(), ScriptStreamer::Async,
+ elementFrame->settings(), scriptState,
+ elementFrame->frameScheduler()->loadingTaskRunner());
+ }
}
contextDocument->scriptRunner()->queueScriptForExecution(this,
m_asyncExecType);
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