Index: third_party/WebKit/Source/platform/graphics/Pattern.h |
diff --git a/third_party/WebKit/Source/platform/graphics/Pattern.h b/third_party/WebKit/Source/platform/graphics/Pattern.h |
index 71bb8dcf4c14688062433dc178a82705608ede8c..5e0e5e5166e0c376f655f0edd60845081a2837f5 100644 |
--- a/third_party/WebKit/Source/platform/graphics/Pattern.h |
+++ b/third_party/WebKit/Source/platform/graphics/Pattern.h |
@@ -31,6 +31,8 @@ |
#include "platform/PlatformExport.h" |
#include "platform/graphics/Image.h" |
+#include "platform/graphics/paint/PaintRecord.h" |
+#include "platform/graphics/paint/PaintShader.h" |
#include "third_party/skia/include/core/SkRefCnt.h" |
#include "wtf/Noncopyable.h" |
@@ -38,8 +40,6 @@ |
#include "wtf/RefCounted.h" |
class SkMatrix; |
-class SkPaint; |
-class SkPicture; |
namespace blink { |
@@ -57,11 +57,11 @@ class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { |
static PassRefPtr<Pattern> createImagePattern(PassRefPtr<Image>, |
RepeatMode = RepeatModeXY); |
- static PassRefPtr<Pattern> createPicturePattern(sk_sp<SkPicture>, |
+ static PassRefPtr<Pattern> createPicturePattern(sk_sp<PaintRecord>, |
RepeatMode = RepeatModeXY); |
virtual ~Pattern(); |
- void applyToPaint(SkPaint&, const SkMatrix&); |
+ void applyToPaint(PaintFlags&, const SkMatrix&); |
bool isRepeatX() const { return m_repeatMode & RepeatModeX; } |
bool isRepeatY() const { return m_repeatMode & RepeatModeY; } |
@@ -70,7 +70,7 @@ class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { |
virtual bool isTextureBacked() const { return false; } |
protected: |
- virtual sk_sp<SkShader> createShader(const SkMatrix&) = 0; |
+ virtual sk_sp<PaintShader> createShader(const SkMatrix&) = 0; |
virtual bool isLocalMatrixChanged(const SkMatrix&) const; |
void adjustExternalMemoryAllocated(int64_t delta); |
@@ -78,7 +78,7 @@ class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { |
RepeatMode m_repeatMode; |
Pattern(RepeatMode, int64_t externalMemoryAllocated = 0); |
- mutable sk_sp<SkShader> m_cachedShader; |
+ mutable sk_sp<PaintShader> m_cachedShader; |
private: |
int64_t m_externalMemoryAllocated; |